动画SVG元素每x秒 [英] Animate SVG element every x seconds
问题描述
简介
我知道一些基本的动画技术, SVG
code> Javascript 和DOM < animate>
元素。所以我创建了这个SVG,但是我无法确定如何每x秒触发动画,没有太多的代码。我试过 begin =4s
,但只能等待第一次。
问题: strong>
有一个DOM属性,如 begin
或 dur
,但是要定义一个间隔(以秒为单位)
我尝试了:
< animateTransform attributeName =transformadditive =sumattributeType =XML
type =rotatedur =1srepeatCount =indefinitefrom = 0 54.2 43.3
to =360 54.2 43.3begin =3sfill =freeze/>
此处的完整示例: SVG小提琴
注意:
- 我已经检查过 SVG规格
- 添加一些Javascript代码是一个选项
- 使用CSS3也是一个选项
< g取代;
< rect x =0y =0width =30height =20fill =#f83/>
< animateTransform id =id1attributeName =transformadditive =sum
type =scalecalcMode =linearbegin =4; id1.end + 4dur = 2keyTimes =0; 1
values =1 1; 2 2fill =freeze/>
< / g>
这里的动画开始是相对于动画结束指定的,这样你的动画将永远等待你的指定的时间(这里是4秒),然后重新开始播放...
尝试这个,最好的
更新
如果您能够使用id.end而不是id.end + some_clock_value,则可以正确使用keyTimes和values属性,替换旋转动画使用以下animateTransform并查看是否得到所需的输出,
< animateTransform id =id1attributeName =transform $ = $$$$$$$$$$$$ b值=0 54.2 43.3; 0 54.2 43.3; 360 54.2 43.3fill =freeze/>
Introduction
I know some basic animation techniques for SVG
using both Javascript
and DOM <animate>
element. So I have created this SVG, but I can't figure it out how trigger the animation every x seconds without too much code. I tried begin="4s"
but it only wait the first time.
Question:
There is a DOM property like begin
or dur
, but to define an interval in seconds? Which is the better way to achieve this?
What I have tried:
<animateTransform attributeName="transform" additive="sum" attributeType="XML"
type="rotate" dur="1s" repeatCount="indefinite" from="0 54.2 43.3"
to="360 54.2 43.3" begin="3s" fill="freeze"/>
Complete example here: SVG Fiddle
Notes:
- I already checked SVG Spec
- Add some Javascript code is an option
- Using CSS3 is an option too
<g>
<rect x="0" y="0" width="30" height="20" fill="#f83"/>
<animateTransform id="id1" attributeName="transform" additive="sum"
type="scale" calcMode="linear" begin="4;id1.end+4" dur="2" keyTimes="0;1"
values="1 1;2 2" fill="freeze" />
</g>
here animation begin is specified with relative to animation end, in this way your animation will always wait for your specified time(here 4 sec) and start playing again ...
try this, all the best
UPDATE
if you able to use id.end instead of id.end+some_clock_value then use keyTimes and values attribute correctly, replace your rotation animation with following animateTransform and see if you get the output you want,
<animateTransform id="id1" attributeName="transform" additive="sum"
type="rotate" calcMode="linear" begin="0" dur="4"
repeatCount="indefinite" keyTimes="0;0.75;1"
values="0 54.2 43.3 ; 0 54.2 43.3 ; 360 54.2 43.3" fill="freeze" />
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