定位的类型真的影响了我的JavaScript [英] The type of positioning is really affecting my JavaScript
问题描述
.bound
的容器所限定。当我做拖动对象时,我还会发现是否有边界: function makeObj(e){
obj = new Object();
obj.element = e;
obj.boundX = e.parentNode.offsetWidth - e.offsetWidth;
obj.boundY = e.parentNode.offsetHeight - e.offsetHeight;
obj.posX = event.clientX - e.offsetLeft;
obj.posY = event.clientY - e.offsetTop;
var curleft = curtop = 0;
if(e.offsetParent){
do {
curleft + = e.offsetLeft;
curtop + = e.offsetTop;
//alert(e.id +:+ e.innerHTML);
if(〜e.className.search(/ bound /)){
obj.boundX = curleft - obj.element.offsetLeft;
obj.boundY = curtop - obj.element.offsetTop;
return obj;
}
} while(e = e.offsetParent);
}
return obj;
}
我的循环工作,但是设置边界没有。
我希望这个html影响函数:
< div id = centerclass =bound>
< h1> Hello World! < hr />< / h1>
< div id =boxclass =bound>
< p class =drag squareid =one>一个< / p>
< p class =drag squareid =two>两个< / p>
< / div>
< / div>
与此html一样多:
< div id =center> <! - 区别在此 - >
< h1> Hello World! < hr />< / h1>
< div id =boxclass =bound>
< p class =drag squareid =one>一个< / p>
< p class =drag squareid =two>两个< / p>
< / div>
< / div>
区别是 .bound
它有位置:相对
设置。
这是CSS:
@charsetutf-8;
/ * CSS文件* /
* {
padding:0px;
margin:0px;
}
.drag {
position:absolute;
-webkit-user-select:none;
-moz-user-select:none;
user-select:none;
}
.bound {
position:relative;
}
.square {
width:100px;
height:100px;
背景:红色;
cursor:move;
}
#center {
width:500px;
height:300px;
margin:auto;
margin-top:50px;
background-color:#ccc;
text-align:center;
border-radius:25px;
-moz-border-radius:25px;
}
#box {
background-color:#FF3;
height:278px;
border-radius:0 0 25px 25px;
-moz-border-radius:0 0 25px 25px;
不透明度:0.5;
}
如何使它成为位置:
属性不会影响引擎的工作原理 - 所以任何位置都可以正常工作。绝对的,相对的,静态的?如何使我的 .drag
对象除了绝对之外还有任何定位?
我将发布下面的整个引擎(和一个jsfiddle链接),以防万一有用:
// JavaScript文件
var dragObj;
document.addEventListener(mousedown,down,false);
函数down(event){
if(〜event.target.className.search(/ drag /)){
dragObj = makeObj(event.target);
dragObj.element.style.zIndex =100;
document.addEventListener(mousemove,freeMovement,false);
}
}
函数freeMovement(event){
if(typeof(dragObj.element.mouseup)==undefined)
document.addEventListener(mouseup,drop,false);
//防止重复冗余添加相同的事件处理器
dragObj.element.style.left = Math.max(0,Math.min(event.clientX - dragObj.posX,dragObj。 boundX))+px;
dragObj.element.style.top = Math.max(0,Math.min(event.clientY - dragObj.posY,dragObj.boundY))+px;
}
函数drop(){
dragObj.element.style.zIndex =1;
document.removeEventListener(mousemove,freeMovement,false);
document.removeEventListener(mouseup,drop,false);
// alert(DEBUG_DROP);
}
函数makeBoundlessObj(e){
obj = new Object();
obj.element = e;
obj.boundX = e.parentNode.offsetWidth - e.offsetWidth;
obj.boundY = e.parentNode.offsetHeight - e.offsetHeight;
obj.posX = event.clientX - e.offsetLeft;
obj.posY = event.clientY - e.offsetTop;
return obj;
}
函数makeObj(e){
obj = new Object();
obj.element = e;
obj.boundX = e.parentNode.offsetWidth - e.offsetWidth;
obj.boundY = e.parentNode.offsetHeight - e.offsetHeight;
obj.posX = event.clientX - e.offsetLeft;
obj.posY = event.clientY - e.offsetTop;
var curleft = curtop = 0;
if(e.offsetParent){
do {
curleft + = e.offsetLeft;
curtop + = e.offsetTop;
//alert(e.id +:+ e.innerHTML);
if(〜e.className.search(/ bound /)){
obj.boundX = curleft - obj.element.offsetLeft;
obj.boundY = curtop - obj.element.offsetTop;
return obj;
}
} while(e = e.offsetParent);
}
return obj;
}
function findPos(obj){// StackOverflow上的`lwburk'捐赠
var curleft = curtop = 0;
if(obj.offsetParent){
do {
curleft + = obj.offsetLeft;
curtop + = obj.offsetTop;
} while(obj = obj.offsetParent);
return {x:curleft,y:curtop};
}
}
非常感谢您的阅读和帮助! p>
while(e = e.offsetParent);
应该是
code> while(e == e.offsetParent); //或者使用===
在C语言(如JavaScript)中,=表示将变量的值放在左侧变量的右侧。但是,==意思是两边的值是否匹配?
JavaScript只考虑了一些事情(如0,空字符串,null和undefined)虚假和一切都是真实的。所以,表达式 e = e.offsetParent
将始终返回true。
测试它,它适用于您发送的JSFiddle示例。
I'm currently making a drag-and-drop JavaScript engine. I'm currently making a "bounding" feature, so that the drag-object is bounded by a container with the class .bound
. When I make the drag-object, I also find out if it has bounds:
function makeObj(e) {
obj = new Object();
obj.element = e;
obj.boundX = e.parentNode.offsetWidth - e.offsetWidth;
obj.boundY = e.parentNode.offsetHeight - e.offsetHeight;
obj.posX = event.clientX - e.offsetLeft;
obj.posY = event.clientY - e.offsetTop;
var curleft = curtop = 0;
if (e.offsetParent) {
do {
curleft += e.offsetLeft;
curtop += e.offsetTop;
//alert(e.id + ":" + e.innerHTML);
if(~e.className.search(/bound/)) {
obj.boundX = curleft - obj.element.offsetLeft;
obj.boundY = curtop - obj.element.offsetTop;
return obj;
}
} while (e = e.offsetParent);
}
return obj;
}
My loops work, however setting the bounds does not.
I would like this html to affect the function:
<div id="center" class="bound">
<h1>Hello World! <hr /></h1>
<div id="box" class="bound">
<p class="drag square" id="one"> One </p>
<p class="drag square" id="two"> Two </p>
</div>
</div>
As much as this html:
<div id="center"> <!-- Difference is here -->
<h1>Hello World! <hr /></h1>
<div id="box" class="bound">
<p class="drag square" id="one"> One </p>
<p class="drag square" id="two"> Two </p>
</div>
</div>
The difference is the .bound
class, which has position: relative
set.
Here is the CSS:
@charset "utf-8";
/* CSS Document */
* {
padding: 0px;
margin: 0px;
}
.drag {
position: absolute;
-webkit-user-select: none;
-moz-user-select: none;
user-select: none;
}
.bound {
position: relative;
}
.square {
width: 100px;
height: 100px;
background: red;
cursor:move;
}
#center {
width: 500px;
height: 300px;
margin: auto;
margin-top: 50px;
background-color:#ccc;
text-align: center;
border-radius: 25px;
-moz-border-radius: 25px;
}
#box {
background-color: #FF3;
height: 278px;
border-radius: 0 0 25px 25px;
-moz-border-radius: 0 0 25px 25px;
opacity: 0.5;
}
How do I make it so the position:
attribute doesn't affect how the engine works- So that any position will work. Absolute, Relative, Static, ect? How can I make my .drag
objects have any kind of positioning besides absolute?
I will post the entire engine below (and a jsfiddle link) just in case it is useful:
// JavaScript Document
var dragObj;
document.addEventListener("mousedown", down, false);
function down(event) {
if(~event.target.className.search(/drag/)) {
dragObj = makeObj(event.target);
dragObj.element.style.zIndex="100";
document.addEventListener("mousemove", freeMovement, false);
}
}
function freeMovement(event) {
if (typeof(dragObj.element.mouseup) == "undefined")
document.addEventListener("mouseup", drop, false);
//Prevents redundantly adding the same event handler repeatedly
dragObj.element.style.left = Math.max(0, Math.min(event.clientX - dragObj.posX, dragObj.boundX)) + "px";
dragObj.element.style.top = Math.max(0, Math.min(event.clientY - dragObj.posY, dragObj.boundY)) + "px";
}
function drop() {
dragObj.element.style.zIndex="1";
document.removeEventListener("mousemove", freeMovement, false);
document.removeEventListener("mouseup", drop, false);
//alert("DEBUG_DROP");
}
function makeBoundlessObj(e) {
obj = new Object();
obj.element = e;
obj.boundX = e.parentNode.offsetWidth - e.offsetWidth;
obj.boundY = e.parentNode.offsetHeight - e.offsetHeight;
obj.posX = event.clientX - e.offsetLeft;
obj.posY = event.clientY - e.offsetTop;
return obj;
}
function makeObj(e) {
obj = new Object();
obj.element = e;
obj.boundX = e.parentNode.offsetWidth - e.offsetWidth;
obj.boundY = e.parentNode.offsetHeight - e.offsetHeight;
obj.posX = event.clientX - e.offsetLeft;
obj.posY = event.clientY - e.offsetTop;
var curleft = curtop = 0;
if (e.offsetParent) {
do {
curleft += e.offsetLeft;
curtop += e.offsetTop;
//alert(e.id + ":" + e.innerHTML);
if(~e.className.search(/bound/)) {
obj.boundX = curleft - obj.element.offsetLeft;
obj.boundY = curtop - obj.element.offsetTop;
return obj;
}
} while (e = e.offsetParent);
}
return obj;
}
function findPos(obj) { // Donated by `lwburk` on StackOverflow
var curleft = curtop = 0;
if (obj.offsetParent) {
do {
curleft += obj.offsetLeft;
curtop += obj.offsetTop;
} while (obj = obj.offsetParent);
return { x: curleft, y: curtop };
}
}
Thank you so much for reading and helping!
while (e = e.offsetParent);
Should be
while (e == e.offsetParent); //alternatively, use ===
In C-like languages (like JavaScript), = means "Put the value of the variable on the right to the variable on the left." However, == means "Do the values on both sides match?"
JavaScript considers anything but a few things (like 0, an empty string, null and undefined) as false and everything else as true. So, the expression e = e.offsetParent
will always return true.
Tested it and it works on the JSFiddle example you sent.
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