Renderscript支持库的问题 [英] Problems with the Renderscript support library

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本文介绍了Renderscript支持库的问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试在API 16及更高版本的设备上使用Android Renderscript支持库,按照这里描述。到目前为止,还没有顺利进行。

I am trying to use the Android Renderscript support library on devices of API 16 and up, following the steps described here. So far things have not gone smoothly.

我的Renderscript代码如下。

My Renderscript code is listed below.

#pragma version(1)
#pragma rs java_package_name(com.xxx.renderscript.test)

#include "rs_time.rsh"

rs_script flipScript;
rs_allocation gIn;
rs_allocation gOut;
int width;
int height;
int direction = 0;

void root(uchar4 *v_out, const void *usrData, uint32_t x, uint32_t y) {
    if(direction == 0) { // flip horizontally
        const uchar4 *element = rsGetElementAt(gIn, width - x, y);
        float4 color = rsUnpackColor8888(*element);
        float4 output = {color.r, color.g, color.b};
        *v_out = rsPackColorTo8888(output);
    }
    else if(direction == 1) { // flip vertically
        const uchar4 *element = rsGetElementAt(gIn, x, height - y);
        float4 color = rsUnpackColor8888(*element);
        float4 output = {color.r, color.g, color.b};
        *v_out = rsPackColorTo8888(output);
    }
    else if(direction == 2) { // rotate left
        const uchar4 *element = rsGetElementAt(gIn, width - y, x);
        float4 color = rsUnpackColor8888(*element);
        float4 output = {color.r, color.g, color.b};
        *v_out = rsPackColorTo8888(output);
    }
    else if(direction == 3) { // rotate right
        const uchar4 *element = rsGetElementAt(gIn, y, height - x);
        float4 color = rsUnpackColor8888(*element);
        float4 output = {color.r, color.g, color.b};
        *v_out = rsPackColorTo8888(output);
    }
}

void flip(int testIdx) {
    int64_t  t0, t1;
    int64_t  t;
    t0 = rsUptimeNanos();
    rsForEach(flipScript, gIn, gOut);
    t1 = rsUptimeNanos();
    t = t1 - t0;
    rsDebug("  flip: timer on RS side: ", t);
}

首先我将Android SDK工具升级到了22.3,我的SDK平台工具19.如果我单击ADT /帮助/关于ADT /安装详细信息,我看到所有组件已升级到22.3.0,除了开发工具,仍然是21.0.1:

First I upgraded my Android SDK tools to 22.3, and my SDK platform tools to 19. If I click ADT/Help/About ADT/Installation Details, I see that all components have been upgraded to 22.3.0, except the Developer Tools, which is still 21.0.1:

  Android DDMS  22.3.0.v201310242005-887826 com.android.ide.eclipse.ddms.feature.group  The Android Open Source Project
  Android Developer Tools   21.0.1.201212060302 com.android.ide.eclipse.adt.package.product null
  Android Development Tools 22.3.0.v201310242005-887826 com.android.ide.eclipse.adt.feature.group   The Android Open Source Project
  Android Hierarchy Viewer  22.3.0.v201310242005-887826 com.android.ide.eclipse.hierarchyviewer.feature.group   The Android Open Source Project
  Android Native Development Tools  22.3.0.v201310242005-887826 com.android.ide.eclipse.ndk.feature.group   The Android Open Source Project
  Android Traceview 22.3.0.v201310242005-887826 com.android.ide.eclipse.traceview.feature.group The Android Open Source Project
  Tracer for OpenGL ES  22.3.0.v201310242005-887826 com.android.ide.eclipse.gldebugger.feature.group    The Android Open Source Project

然后我按照上述步骤中的建议编辑了我的project.properties文件。我还对Tim Murray的评论进行了修改。

Then I edited my "project.properties" file as suggested in the aforementioned steps. I also made changes to incorporate Tim Murray's comments.

proguard.config=C:/android/adt-bundle-windows-x86_64/sdk/tools/proguard/proguard-android.txt:proguard-project.txt

# Project target.
target=android-18
renderscript.target=18
renderscript.support.mode=true
#sdk.buildtools=19.0.0

在我的Java代码中,我确保导入了支持库中的包。下面列出的是完整的Java文件:

In my Java code, I made sure that the packages from the support library are imported. Listed below is the complete Java file:

package com.xxx.renderscript.test;

import android.support.v8.renderscript.*;
//import android.renderscript.RenderScript;
//import android.renderscript.Allocation;

import android.os.AsyncTask;
import android.os.Bundle;
import android.os.SystemClock;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.Log;
import android.view.View;
import android.widget.ImageView;

public class RenderScriptTestActivity extends Activity {

    private final String mLog = this.getClass().getName();
    private static final int TESTS_PER_GROUP = 12;

    private Bitmap mBitmapIn;
    private Bitmap mBitmapOut;
    private ImageView mDisplayView;

    private RenderScript mRS = null;
    private ScriptC_flip mScriptFlip = null;
    private Allocation mInPixelsAllocation = null;
    private Allocation mOutPixelsAllocation = null;

    //use aSyncTask so we display the image while rendering it.
    private ImageRenderTask mImageRenderTask = null;
    private boolean isRsBenchDone = false;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        Log.i(mLog, "onCreate() ");
        super.onCreate(savedInstanceState);
        setContentView(R.layout.layout_rs);

        mBitmapIn = loadBitmap(R.drawable.city);
        mBitmapOut = loadBitmap(R.drawable.city);

        mDisplayView = (ImageView) findViewById(R.id.rs_display);
        mDisplayView.setImageBitmap(mBitmapOut);

        // RS instances
        mRS = RenderScript.create(this);
        mScriptFlip = new ScriptC_flip(mRS, getResources(), R.raw.flip);

        mInPixelsAllocation = Allocation.createFromBitmap(mRS, mBitmapIn,
                                                          Allocation.MipmapControl.MIPMAP_NONE,
                                                          Allocation.USAGE_SCRIPT);
        mOutPixelsAllocation = Allocation.createFromBitmap(mRS, mBitmapOut,
                                                           Allocation.MipmapControl.MIPMAP_NONE,
                                                           Allocation.USAGE_SCRIPT);
    }

    @Override
    protected void onResume() {
        Log.i(mLog, "onResume ");
        super.onResume();

        // for thread & display control
        isRsBenchDone = true;
    }

    // initialize flip.rs
    private void setupRS() {
        Log.i(mLog, "Initializing flip.rs...");
        mScriptFlip.set_flipScript(mScriptFlip);
        mScriptFlip.set_width(mBitmapIn.getWidth());
        mScriptFlip.set_height(mBitmapIn.getHeight());
        mScriptFlip.set_gIn(mInPixelsAllocation);
        mScriptFlip.set_gOut(mOutPixelsAllocation);
    }

    @Override
    protected void onStop() {
        Log.i(mLog, "onStop ");
        super.onStop();
    }

    private void resetRS() {
        mBitmapIn  = null;
        mBitmapOut = null;
        mRS = null;
        mScriptFlip   = null;
        mInPixelsAllocation    = null;
        mOutPixelsAllocation   = null;
    }

    private Bitmap loadBitmap(int resource) {
        final BitmapFactory.Options options = new BitmapFactory.Options();
        options.inPreferredConfig = Bitmap.Config.ARGB_8888;
        Bitmap b_temp = BitmapFactory.decodeResource(getResources(), resource, options);
        int w = b_temp.getWidth();
        int h = b_temp.getHeight();
        Config cfg = b_temp.getConfig();
        Bitmap b_keep = Bitmap.createBitmap(w, h, cfg);
        Canvas c = new Canvas(b_keep);
        c.drawBitmap(b_temp, 0, 0, null);
        b_temp.recycle();

        if (true) {
            Log.d(mLog, "loadBitmap(): width = " + w + "  loadBitmap(): height = " + h);
        }
        return b_keep;
    }

    // press the button to invoke this function
    public void benchmark(View v) {
        if (false == isRsBenchDone) {  //do nothing if it's not done yet
            return;
        }
        if (mImageRenderTask != null) {
            if (mImageRenderTask.getStatus() == AsyncTask.Status.RUNNING) {
                return;
            }
            if (mImageRenderTask.getStatus() == AsyncTask.Status.PENDING) {
                mImageRenderTask.execute();
                return;
            }
        }
        // instantiate AsyncTask if not already existed & running
        Log.i(mLog, "User pressed Start");
        SystemClock.sleep(2000);
        isRsBenchDone = false;
        setupRS();
        mImageRenderTask = new ImageRenderTask();
        mImageRenderTask.execute();
    }

    // user presses this button when the test is done and all results have been
    // recorded.
    public void pressedRsExit(View view) {
        Log.i(mLog, "User pressed Exit");
        if (isRsBenchDone) {  // only exit when we are finished
            resetRS();
            RenderScriptTestActivity.this.finish();
        }
    }


    /**************************************************************************
     **
     *   Since the display must be updated in the main UI thread, and the main
     *   UI thread cannot be put to sleep, we have to use an AsyncTask to update
     *   the display after the image is rendered, and then sleep some time
     *   so that the tester can view the images being displayed.
     **
     **************************************************************************/
    private class ImageRenderTask extends AsyncTask<Void, Drawable, Void> {

        // runs in the UI (main) thread in correspondence to the AsyncTask
        // updating the drawable.
        protected void onProgressUpdate(Drawable... values) {
            Log.i(mLog, "onProgressUpdate...");
            super.onProgressUpdate(values);
            Drawable draw_tmp = values[0];
            mDisplayView.setImageDrawable(draw_tmp);
            mDisplayView.invalidate();
        }

        // runs on the UI (main) thread after the AsyncTask is finished
        @Override
        protected void onPostExecute(Void result) {
            super.onPostExecute(result);

            // reset the flag to exit
            isRsBenchDone = true;
        }

        @Override
        protected Void doInBackground(Void... params) {
            int group_id;
            int flip_way;

            //------------------------------------------------------------
            //                    group 4: flip horizontally
            //------------------------------------------------------------
            flip_way = 0;
            mScriptFlip.set_direction(flip_way);
            Log.i(mLog, "starting horizontal flipping ... ... ... ...");

            // measure group 4
            group_id = 4;  // used as a switch for render script
            measureRS(group_id);
            Log.i(mLog, "    horizontal done");

            // sleep cannot happen in the main UI thread
            SystemClock.sleep(2500);
            updateDisplay();
            SystemClock.sleep(2500);

            //------------------------------------------------------------
            //                    group 5: flip vertically
            //------------------------------------------------------------
            mScriptFlip.set_gIn(mInPixelsAllocation);
            flip_way = 1;
            mScriptFlip.set_direction(flip_way);
            Log.i(mLog, "starting vertical flipping ... ... ... ...");

            // measure group 5
            group_id = 5;  // used as a switch for render script
            measureRS(group_id);
            Log.i(mLog, "    vertical done");

            // sleep cannot happen in the main UI thread
            SystemClock.sleep(2500);
            updateDisplay();
            SystemClock.sleep(2500);

            return null;
        }

        // run and measure Render Script instances
        private void measureRS(int group_id) {
            if ((0==group_id) || (1 == group_id) || (2 == group_id)) {
                //other stuff
            }
            if (3 == group_id) {
                //other stuff
            }
            if ((4==group_id) || (5 == group_id)) {
                for (int i = 0; i < TESTS_PER_GROUP; i++) {
                    mScriptFlip.invoke_flip(i);
                }
            }
        }

        // update the displayed image
        private void updateDisplay() {
            Log.i(mLog, "updateDisplay...");
            //mOutPixelsAllocation.copyTo(mBitmapIn);  // this to verify the display.
            mOutPixelsAllocation.copyTo(mBitmapOut);
            Bitmap b_temp = Bitmap.createBitmap(mBitmapOut.getWidth(), mBitmapOut.getHeight(), Bitmap.Config.ARGB_8888);
            Canvas c_temp = new Canvas(b_temp);
            c_temp.drawBitmap(mBitmapOut, 0, 0, null);
            Drawable d_temp = new BitmapDrawable(getResources(), b_temp);
            publishProgress(d_temp);
        }
    }
}

最后,在我的项目属性,我将外部JAR添加到Java构建路径中:

Finally, in my project's properties, I added external JARs into the Java Build Path:

renderscript-v8.jar - C:\android\adt-bundle-windows-x86_64\sdk\build-tools\19.0.0\renderscript\lib 

代码构建没有任何问题。然后我在几个设备上测试了它。这是测试结果。

The code built without any issues. Then I tested it on a few devices. Here are the test results.

Nexus 7(2012版本,升级到Android 4.4)
代码运行完成而不会崩溃。但是,在第一次调用Renderscript之后,更新ImageView会导致空白显示。显然,输出位图未正确写入。

Nexus 7 (2012 version, upgraded to Android 4.4) The code ran to finish without crashing. However, after the Renderscript is called the 1st time, updating the ImageView results in a blank display. Apparently the output bitmap is not properly written into.

华为Mate(Android 4.1.2)
加载后代码崩溃来自ADT。以下是一系列错误消息(邮箱限制为30k个字符,因此我无法发布所有内容):

Huawei Mate (Android 4.1.2) The code crashes right after loading from ADT. Below is a selection of error messages (the post body is limited to 30k characters, so I can't post everything):

W/dalvikvm(2246): Refusing to reopen boot DEX '/system/framework/hwframework.jar'
E/RenderScript_jni(2246): No GC methods
D/dalvikvm(2246): Trying to load lib /data/data/com.xxx.renderscript.test/lib/libRSSupport.so 0x41726918
D/dalvikvm(2246): Added shared lib /data/data/com.xxx.renderscript.test/lib/libRSSupport.so 0x41726918
D/dalvikvm(2246): No JNI_OnLoad found in /data/data/com.xxx.renderscript.test/lib/libRSSupport.so 0x41726918, skipping init
D/dalvikvm(2246): Trying to load lib /data/data/com.xxx.renderscript.test/lib/librsjni.so 0x41726918
D/dalvikvm(2246): Added shared lib /data/data/com.xxx.renderscript.test/lib/librsjni.so 0x41726918
V/RenderScript_jni(2246): RS compat mode
V/RenderScript(2246): 0x5bc7d008 Launching thread(s), CPUs 3
E/RenderScript(2246): Unable to open shared library (/data/data/com.xxx.renderscript.test//lib/librs.flip.so): Cannot load library: reloc_library[1306]:   132 cannot locate '_Z13rsUptimeNanosv'...
E/RenderScript(2246): Unable to open system shared library (/system/lib/librs.flip.so): (null)
D/AndroidRuntime(2246): Shutting down VM
W/dalvikvm(2246): threadid=1: thread exiting with uncaught exception (group=0x40f122a0)
E/AndroidRuntime(2246): FATAL EXCEPTION: main
E/AndroidRuntime(2246): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.xxx.renderscript.test/com.xxx.renderscript.test.RenderScriptTestActivity}: android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed.

索尼Xperia Z Ultra C6802(Android 4.2.2)
代码在从ADT加载后立即崩溃,并显示以下错误消息(再次选择适合30k字符的限制):

Sony Xperia Z Ultra C6802(Android 4.2.2) The code crashes right after loading from ADT, with the following error messages (again selected to fit the 30k character limit):

D/AndroidRuntime(3498): CheckJNI is OFF
D/dalvikvm(3498): Trying to load lib libjavacore.so 0x0
D/dalvikvm(3498): Added shared lib libjavacore.so 0x0
D/dalvikvm(3498): Trying to load lib libnativehelper.so 0x0
D/dalvikvm(3498): Added shared lib libnativehelper.so 0x0
I/ActivityManager(903): Start proc com.svox.pico for broadcast com.svox.pico/.VoiceDataInstallerReceiver: pid=3513 uid=10085 gids={50085, 1015, 1028}
I/ActivityManager(903): No longer want com.mobisystems.office:search (pid 2686): empty #34
I/ActivityManager(903): Start proc com.sonymobile.enterprise.service for broadcast com.sonymobile.enterprise.service/.Receiver: pid=3539 uid=1000 gids={41000, 3003, 1015, 1028, 3002, 3001, 3007}
D/AndroidRuntime(3498): Calling main entry com.android.commands.am.Am
D/dalvikvm(3498): Note: class Landroid/app/ActivityManagerNative; has 157 unimplemented (abstract) methods
I/ActivityManager(903): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.xxx.renderscript.test/.RenderScriptTestActivity} from pid 3498
D/AndroidRuntime(3498): Shutting down VM
D/jdwp(3498): Got wake-up signal, bailing out of select
D/dalvikvm(3498): Debugger has detached; object registry had 1 entries
D/dalvikvm(3557): Late-enabling CheckJNI
I/ActivityManager(903): Start proc com.xxx.renderscript.test for activity com.xxx.renderscript.test/.RenderScriptTestActivity: pid=3557 uid=10088 gids={50088, 1028}
D/dalvikvm(3557): Debugger has detached; object registry had 1 entries
I/Icing.InternalIcingCorporaProvider(2583): Updating corpora: A: com.xxx.renderscript.test, C: MAYBE
E/.AppDataSearchProvider(2583): Could not connect to AppDataSearchClient to register corpora.
W/Icing.InternalIcingCorporaProvider(2583): Corpora registration failed
I/com.xxx.renderscript.test.RenderScriptTestActivity(3557): onCreate() 
E/.AppDataSearchProvider(2583): Could not connect to AppDataSearchClient for notifyTableChanged
W/Icing.InternalIcingCorporaProvider(2583): Application table change notification failed.
D/dalvikvm(2856): GC_CONCURRENT freed 187K, 73% free 3028K/11084K, paused 3ms+4ms, total 20ms
D/ConnectionNotify(3116): queue add:2
D/AudioHardwareALSAExt(329): getParameters() supported_effect
D/[APP_SERVICE](3116): package com.xxx.renderscript.test installed
D/[APP_SERVICE](3116): add package com.xxx.renderscript.test
I/ActivityManager(903): Start proc com.UCMobile for broadcast com.UCMobile/.receivers.SysReceiver: pid=3587 uid=10207 gids={50207, 3003, 1015, 1028}
I/dalvikvm(3587): Turning on JNI app bug workarounds for target SDK version 8...
D/dalvikvm(3410): GC_CONCURRENT freed 511K, 71% free 3273K/11084K, paused 2ms+1ms, total 20ms
D/dalvikvm(3410): WAIT_FOR_CONCURRENT_GC blocked 5ms
E/RenderScript_jni(3557): No GC methods
D/dalvikvm(3557): Trying to load lib /data/app-lib/com.xxx.renderscript.test-1/libRSSupport.so 0x418243f8
D/dalvikvm(3557): Added shared lib /data/app-lib/com.xxx.renderscript.test-1/libRSSupport.so 0x418243f8
D/dalvikvm(3557): No JNI_OnLoad found in /data/app-lib/com.xxx.renderscript.test-1/libRSSupport.so 0x418243f8, skipping init
D/dalvikvm(3557): Trying to load lib /data/app-lib/com.xxx.renderscript.test-1/librsjni.so 0x418243f8
D/dalvikvm(3557): Added shared lib /data/app-lib/com.xxx.renderscript.test-1/librsjni.so 0x418243f8
V/RenderScript_jni(3557): RS compat mode
V/RenderScript(3557): 0x72b26978 Launching thread(s), CPUs 4
E/RenderScript(3557): Unable to open shared library (/data/data/com.xxx.renderscript.test//lib/librs.flip.so): Cannot load library: soinfo_relocate(linker.cpp:975): cannot locate symbol "_Z13rsUptimeNanosv" referenced by "librs.flip.so"...
E/RenderScript(3557): Unable to open system shared library (/system/lib/librs.flip.so): (null)
D/AndroidRuntime(3557): Shutting down VM
W/dalvikvm(3557): threadid=1: thread exiting with uncaught exception (group=0x4154aae0)
E/AndroidRuntime(3557): FATAL EXCEPTION: main
E/AndroidRuntime(3557): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.xxx.renderscript.test/com.xxx.renderscript.test.RenderScriptTestActivity}: android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed.
E/AndroidRuntime(3557):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2224)
E/AndroidRuntime(3557):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2274)
E/AndroidRuntime(3557):     at android.app.ActivityThread.access$600(ActivityThread.java:150)
E/AndroidRuntime(3557):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1276)
E/AndroidRuntime(3557):     at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime(3557):     at android.os.Looper.loop(Looper.java:213)
E/AndroidRuntime(3557):     at android.app.ActivityThread.main(ActivityThread.java:5153)
E/AndroidRuntime(3557):     at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime(3557):     at java.lang.reflect.Method.invoke(Method.java:511)
E/AndroidRuntime(3557):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:797)
E/AndroidRuntime(3557):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:564)
E/AndroidRuntime(3557):     at dalvik.system.NativeStart.main(Native Method)
E/AndroidRuntime(3557): Caused by: android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed.
E/AndroidRuntime(3557):     at android.support.v8.renderscript.ScriptC.<init>(ScriptC.java:69)
E/AndroidRuntime(3557):     at com.xxx.renderscript.test.ScriptC_flip.<init>(ScriptC_flip.java:41)
E/AndroidRuntime(3557):     at com.xxx.renderscript.test.RenderScriptTestActivity.onCreate(RenderScriptTestActivity.java:53)
E/AndroidRuntime(3557):     at android.app.Activity.performCreate(Activity.java:5104)
E/AndroidRuntime(3557):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1080)
E/AndroidRuntime(3557):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2188)
E/AndroidRuntime(3557):     ... 11 more
W/ActivityManager(903):   Force finishing activity com.xxx.renderscript.test/.RenderScriptTestActivity

如果有人可以查看问题,无论是我的代码或Android SDK问题中的错误。欢迎评论/建议谢谢!

I'd appreciate if someone could look into the issues, whether it's bugs in my code or Android SDK issues. Comments/suggestions are welcome Thanks!

我从代码中删除了不相关的内容,并在此发布完整的代码,希望有人可以重复我的问题,找到解决方案。我还添加了更多的测试结果。

I stripped un-related stuff from my code, and am posting the complete code here, in hope that someone could repeat my problem, and find a solution. I also added more test results.

推荐答案

我不知道这是否仍然需要,如果这将解决您的问题,但我建议您尝试使用 Android Plugin for Gradle 1.5.0

Well. I'm not sure if this is still needed and if it will fix your problem, but I suggest you try to use Android Plugin for Gradle 1.5.0

这必须在您的项目的build.gradle中设置(不在app build.gradle中)

This must be set in your project's build.gradle(NOT in app build.gradle)

dependencies {
    classpath 'com.android.tools.build:gradle:1.5.0'
}

并使用 buildToolsVersion 22.0.1或23.0.2 最新的版本。

这篇关于Renderscript支持库的问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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