是否可以在枚举中保存一个Type(使用“typeof()”)? [英] Is it possible to save a Type (using "typeof()") in an enum?
问题描述
Type
,通常使用 typeof([class name])
)。 由于这是一个组项目,我想要将PowerupEffectType的每个值与其相应的类类型结合起来,也就是:不只是期望我的其他程序员使用switch语句来手动进行转换,并且确保添加/扩展稍后在尽可能少的地方涉及少量更改。我有几个选择,迄今为止我发现的最好的是创建枚举伪方法,将所有内容都集中到一个switch语句(我想要的99%),感谢我在这里找到的一些提示: a href =http://msdn.microsoft.com/en-us/library/bb383974.aspx =noreferrer> http://msdn.microsoft.com/en-us/library/bb383974.aspx
但是我想再进一步 - 我可以保存一个类型
在枚举
?我知道您可以将枚举作为特定类型保存(链接: http://msdn.microsoft.com/en-us/library/cc138362.aspx ),但 Type
不是其中之一。当前的选择是字节,字节,短,ushort,int,uint,long和ulong 。有没有可行的方式来保存转换为类型
到任何上述数据类型,并返回?
<强>要清楚,这就是我可以做的事情,我正在寻找一种方法:
//(假设LightningPowerup,FirePowerup和WaterPowerup是
//所有声明的类继承自单个基类)
public enum PowerupEffectType
{
LIGHTNING = typeof(LightningPowerup),
FIRE = typeof(FirePowerup),
WATER = typeof(WaterPowerup)
}
有没有办法做到这一点,或者我只是解决了已经99%完成的问题的解决方案?
提前感谢
你不能像值,但您可以在属性中指定:
使用系统;
使用System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.Field)]
public class EffectTypeAttribute:Attribute
{
public Type Type {get;私人集合
public EffectTypeAttribute(Type type)
{
this.Type = type;
}
}
public class LightningPowerup {}
public class FirePowerup {}
public class WaterPowerup {}
public枚举PowerupEffectType
{
[EffectType(typeof(LightningPowerup))]
闪电,
[EffectType(typeof(FirePowerup))]
Fire,
[ EffectType(typeof(WaterPowerup))]
水
}
通过反射在执行时提取这些属性值。但是,我会个人只需创建一个字典:
private static Dictionary< PowerupEffectType,Type> EffectTypeMapping =
new Dictionary< PowerupEffectType,Type>
{
{PowerupEffectType.Lightning,typeof(LightningPowerup)},
{PowerupEffectType.Fire,typeof(FirePowerup)},
{PowerupEffectType.Water,typeof(WaterPowerup)}
};
无需特殊属性,无需使用虚拟反思代码提取值。
So I'm creating a game in XNA, C# 4.0, and I need to manage a lot of PowerUps (which in code are all inherited from class "PowerUp"), and to handle back-end management of the PowerUps I currently have an enum, PowerupEffectType, with a value for each child class of PowerUp. Eventually in the code I need to do conversions from PowerupEffectType to the Powerup type (of class Type
, achieved usually with typeof([class name])
).
Since this is a group project, I want to marry each value of PowerupEffectType to its corresponding class Type as well as possible, i.e.: Not just expect my other programmers to use switch statements to do the conversion manually, and making sure additions/expansions later involve as few changes in as few places as possible. I have a few options for this, and the best I've discovered so far is creating enum pseudo-methods that condense everything down to a single switch statement (99% of what I want), thanks to some tips I found here: http://msdn.microsoft.com/en-us/library/bb383974.aspx
But I'm trying to take it one step further - can I save a Type
in an enum
? I know you can save enums as a specific type (link: http://msdn.microsoft.com/en-us/library/cc138362.aspx), but Type
isn't one of them. The current choices are byte, sbyte, short, ushort, int, uint, long, and ulong. Is there any feasible way to save a convert a Type
to any of the above data types and back?
Just to be clear, this is what I WISH I could do, and I'm looking for a way to do:
// (Assuming 'LightningPowerup', 'FirePowerup', and 'WaterPowerup' are
// all declared classes that inherit from a single base class)
public enum PowerupEffectType
{
LIGHTNING = typeof(LightningPowerup),
FIRE = typeof(FirePowerup),
WATER = typeof(WaterPowerup)
}
Is there any way to do this, or am I just overcomplicating a solution to a problem that's already 99% complete?
Thanks in advance!
You can't do it as the value of an enum, but you could specify it in an attribute:
using System;
using System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.Field)]
public class EffectTypeAttribute : Attribute
{
public Type Type { get; private set; }
public EffectTypeAttribute(Type type)
{
this.Type = type;
}
}
public class LightningPowerup {}
public class FirePowerup {}
public class WaterPowerup {}
public enum PowerupEffectType
{
[EffectType(typeof(LightningPowerup))]
Lightning,
[EffectType(typeof(FirePowerup))]
Fire,
[EffectType(typeof(WaterPowerup))]
Water
}
You can then extract those attribute values at execution time with reflection. However, I would personally just create a dictionary:
private static Dictionary<PowerupEffectType, Type> EffectTypeMapping =
new Dictionary<PowerupEffectType, Type>
{
{ PowerupEffectType.Lightning, typeof(LightningPowerup) },
{ PowerupEffectType.Fire, typeof(FirePowerup) },
{ PowerupEffectType.Water, typeof(WaterPowerup) }
};
No need for a special attribute, no need to extract the values with fiddly reflection code.
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