从所有类外面调用C#事件? [英] Calling C# events from outside the owning class?
问题描述
我目前的情况是这样的:
public class CustomForm:Form
{
public class CustomGUIElement
{
...
public event MouseEventHandler Click ;
//等,等等。
...
}
私人列表< CustomGUIElement> _elements;
...
public void CustomForm_Click(object sender,MouseEventArgs e)
{
//我们可能要调用其中一个_elements [ n]。点击这里
//但是我们不能因为我们不在同一个类。
}
}
我的第一个想法是有一个类似于
内部枚举GUIElementHandlers {Click,...}
internal void CustomGUIElement :: CallHandler(GUIElementHandler h,object [ ] args){
switch(h){
case点击:
this.Click(this,(EventArgs)args [0]);
break;
... // etc等等
}
}
这是一个可怕的丑陋的污泥,但它应该工作吗?一定要有一个更优雅的解决方案呢? .NET库一直在使用消息处理程序,并在Control中调用事件。还有其他任何人有其他/更好的想法吗?
你只需要添加一个调用事件的公共方法。微软已经为某些事件(例如执行点击)执行 。
public class CustomGUIElement
{
public void PerformClick()
{
OnClick(EventArgs.Empty);
}
protected virtual void OnClick(EventArgs e)
{
if(Click!= null)
单击(this,e);
}
}
然后,您将在示例事件处理程序中执行以下操作...
public void CustomForm_Click(object sender,MouseEventArgs e)
{
_elements [0] .PerformClick();
}
Is it possible under any set of circumstances to be able to accomplish this?
My current circumstances are this:
public class CustomForm : Form
{
public class CustomGUIElement
{
...
public event MouseEventHandler Click;
// etc, and so forth.
...
}
private List<CustomGUIElement> _elements;
...
public void CustomForm_Click(object sender, MouseEventArgs e)
{
// we might want to call one of the _elements[n].Click in here
// but we can't because we aren't in the same class.
}
}
My first thought was to have a function similar to:
internal enum GUIElementHandlers { Click, ... }
internal void CustomGUIElement::CallHandler(GUIElementHandler h, object[] args) {
switch (h) {
case Click:
this.Click(this, (EventArgs)args[0]);
break;
... // etc and so forth
}
}
It's a horribly ugly kludge, but it should work... There must be a more elegant solution though? The .NET library does this all the time with message handlers and calling events in Control's. Does anyone else have any other/better ideas?
You just need to add a public method for invoking the event. Microsoft already does this for some events such as PerformClick for controls that expose a Click event.
public class CustomGUIElement
{
public void PerformClick()
{
OnClick(EventArgs.Empty);
}
protected virtual void OnClick(EventArgs e)
{
if (Click != null)
Click(this, e);
}
}
You would then do the following inside your example event handler...
public void CustomForm_Click(object sender, MouseEventArgs e)
{
_elements[0].PerformClick();
}
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