不显示插页式广告,但计算展示次数 [英] Interstitials not displaying, but impressions being counted
问题描述
我在Unity(v3.3.4)中有一个Android游戏。我已经使用Facebook SDK(v5.0.3)添加了Facebook功能,它的工作原理非常好。我还使用 Chartboost平台集成:Unity 中描述的方法添加了Chartboost功能文件,这是行为不端。
在Chartboost中:
- 我添加了应用程式(SDK整合确认)
- 我已经创建了一个发布广告系列并将其分配给我的应用程序
话虽如此,我一直在测试我的游戏中的广告,插页式从不显示。我有所有的事件代表打印他们收到的所有内容,而不是单个值被打印(没有错误)。
//事件I听...
CBManager.didFailToLoadInterstitialEvent
CBManager.didCloseInterstitialEvent
CBManager.didCacheInterstitialEvent
CBManager.didShowInterstitialEvent
当我看到我在Chartboost的应用程序概述时,我可以看到,展示次数正在计数,就像插页式广告正常显示一样。
我认为这可能与Chartboost Android活动有关,没有正确提出,但我真的不知道。我看到很多人都在谈论导致Android清单和主要活动意图出现问题的多个插件。
我仍然将Chartboost活动作为主要活动因为它说它应该在Chartboost文档中,所以不应该有问题(通常问题是Facebook不能与其他插件活动标记为主要活动,但Facebook工作正常)。
任何人有任何想法?
自己有一个非常类似的问题 - 联系他们的支持并且我记得他们说,问题是他们的Unity插件似乎正在接收针对尚未实现为Unity的SDK的较新版本的广告,所以问题在他们的一边。作为解决方法,他们为我提供了一个.jar文件,接受它收到的广告。继续,并发送电子邮件给他们,他们应该给你的文件没有太多的等待。希望这有帮助!
I can't get the interstitials to show up in my Unity3d Android game.
I have an Android game in Unity (v3.3.4). I have added Facebook functionality using the Facebook SDK (v5.0.3), and it works perfectly fine. I have also added Chartboost functionality using the methods described in the Chartboost Platform Integration: Unity documentation and it is misbehaving.
In Chartboost:
- I have added my app (with SDK integration confirmation)
- I have created a publishing campaign and assigned it to my app
That being said, I have been testing the ads in my game and the interstitial never shows. I have all the event delegates printing everything they receive and not a single value is printed (no errors).
// Events I listen to...
CBManager.didFailToLoadInterstitialEvent
CBManager.didCloseInterstitialEvent
CBManager.didCacheInterstitialEvent
CBManager.didShowInterstitialEvent
When I look at my app overview in Chartboost I can see that impressions are being counted as if the interstitial was displayed properly.
I think this may have something to do with the Chartboost Android activity not being brought up properly, but I really don't know. I have seen many people talking about multiple plugins causing problems with the Android manifest and the "MAIN ACTIVITY" intent.
I still have the Chartboost activity as the "MAIN ACTIVITY" as it says it should be in the Chartboost documentation so there shouldn't be a problem (typically the problem is Facebook won't work with other plugins activities being marked "MAIN ACTIVITY", but Facebook works fine).
Anyone have any thoughts?
Had a very similar problem myself- contacted their support and as I recall they said the problem is that their Unity plugin seems to be receiving ads intended for the newer version of their SDK that hasn't been implemented for Unity- so the problem is on their side. As a workaround, they provided me with a .jar file that accepts the ads it's receiving. Go ahead and E-mail them about it and they should give you the file without too much of a wait. Hope this helps!
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