随机圈JAVA [英] Random circles JAVA
问题描述
我正在尝试创建一个图形用户界面,用于绘制圈数,并将它们绘制到随机位置/大小的drawPanel中。在我的actionListener上,当我尝试绘制圆时,它会在我的drawOval中给出红线
第一类:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JTextArea;
/ **
*
* @作者Chris
*
* /
公共类CirclesPanel扩展JPanel {
private JButton绘制,清晰;
private JTextArea textArea;
私人JPanel面板,drawPanel,buttonPanel;
private int count;
$ b $ / **构造函数
*构建框架
* /
public CirclesPanel(){
//创建按钮和textArea
draw = new JButton(Draw);
clear = new JButton(Clear);
textArea = new JTextArea(1,10);
textArea.setBorder(BorderFactory.createTitledBorder(Circles));
//创建面板
JPanel面板= new JPanel();
panel.setLayout(new BorderLayout());
setPreferredSize(new Dimension(620,425));
//创建子面板drawPanel
JPanel drawPanel = new JPanel();
drawPanel.setPreferredSize(new Dimension(450,400));
drawPanel.setBackground(Color.BLACK);
//创建子面板buttonPanel
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(3,1));
//将所有内容添加到框架
add(panel);
add(buttonPanel,BorderLayout.WEST);
add(drawPanel,BorderLayout.EAST);
buttonPanel.add(textArea);
buttonPanel.add(draw);
buttonPanel.add(clear);
//读取单击绘图按钮
draw.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
count = Integer.parseInt(textArea.getText()); //获取
中的计数repaint(); //重新绘制图片以添加圆圈
}
});
//读取清除按钮被点击
clear.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
count = 0; //将计数设置为0因此没有任何内容被绘制
repaint(); //重新绘制窗口
}
});
$ b / **绘制组件
*绘制随机圆圈
* /
public void paintComponent(Graphics g){
Random generator = new Random();
int x,y,直径;
for(int i = 0; i< count; i ++){//循环接受计数并执行此操作x次
g.setColor(Color.BLUE); //设置颜色到蓝色
x = generator.nextInt(90); //随机位置为x
y = generator.nextInt(90); //随机位置为y
diameter = generator.nextInt(30) ; //随机大小
g.fillOval(x,y,diameter,diameter); //绘制圆形
}
}
}
第二课程
import javax。 swing.JFrame;
public class Circle {
public static void main(String [] args){
JFrame frame = new JFrame(Cicles HW9);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane()。add(new CirclesPanel());
frame.pack();
frame.setVisible(true);
$ b
当您点击按钮时,您想在 drawPanel
上绘制一些随机圆圈 。我给你写了一个简体版,以显示工作情况。
drawButton
和 > paintPanel
让事情变得简单。 public class PaintFrame extends JFrame {
private JPanel content = new JPanel();
private JButton drawButton = new JButton(Draw);
private PaintPanel paintPanel = new PaintPanel();
public PaintFrame(){
getContentPane()。add(content);
content.setLayout(new BorderLayout());
drawButton.setSize(100,500);
drawButton.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){
// drawButton被触发,重新绘制paintPanel
paintPanel.repaint();
}
});
content.add(drawButton,BorderLayout.WEST);
content.add(paintPanel,BorderLayout.CENTER);
}
}
您需要一个新的类来扩展JPanel并重写 paintComponent
方法为您完成绘画作业。这确保您正在绘制面板。
class PaintPanel扩展JPanel {
$ b $ public PaintPanel(){
setSize(500, 500);
setBackground(Color.BLACK);
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
Random random = new Random();
g.setColor(Color.WHITE);
//绘制5个随机圆圈
int count = 5; (250),
random.nextInt(250),
(int i = 0; i
$ b $ / code $ / pre
$ b $主要类
public class DrawMain {
public static void main(String [] args){
JFrame frame = new PaintFrame();
frame.setDefaultCloseOperation(PaintFrame.EXIT_ON_CLOSE);
frame.setSize(600,500);
frame.setVisible(true);
}
}
I am trying to create a GUI that will take in the number of circles to draw, and draw them in drawPanel with random locations/sizes. On my actionListener, when I try to draw the circle, it gives me red lines on my drawOval
1st class:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JTextArea;
/**
*
* @author Chris
*
*/
public class CirclesPanel extends JPanel{
private JButton draw, clear;
private JTextArea textArea;
private JPanel panel, drawPanel, buttonPanel;
private int count;
/**constructor
* builds the frame
*/
public CirclesPanel(){
//creates buttons and textArea
draw = new JButton("Draw");
clear = new JButton("Clear");
textArea = new JTextArea(1,10);
textArea.setBorder(BorderFactory.createTitledBorder("Circles"));
//creats panel
JPanel panel = new JPanel();
panel.setLayout(new BorderLayout());
setPreferredSize(new Dimension(620, 425));
//creates subpanel drawPanel
JPanel drawPanel = new JPanel();
drawPanel.setPreferredSize(new Dimension(450,400));
drawPanel.setBackground(Color.BLACK);
//creates subpanel buttonPanel
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(3,1));
//adds all the content to the frame
add(panel);
add(buttonPanel, BorderLayout.WEST);
add(drawPanel, BorderLayout.EAST);
buttonPanel.add(textArea);
buttonPanel.add(draw);
buttonPanel.add(clear);
//reads if the draw button is clicked
draw.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
count =Integer.parseInt(textArea.getText());//takes the count in
repaint();//repaints the picture to add the circles
}
});
//reads if the clear button is clicked
clear.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
count=0;//sets the count to 0 so nothing is painted
repaint();//repaints the window
}
});
}
/**Paint component
* draws the random circles
*/
public void paintComponent(Graphics g) {
Random generator = new Random();
int x, y, diameter;
for(int i = 0; i < count; i++){ //loop that takes the count and does this "x" times
g.setColor(Color.BLUE);//sets color to blue
x = generator.nextInt(90);//random location for x
y = generator.nextInt(90);//random location for y
diameter = generator.nextInt(30);//random size
g.fillOval(x, y, diameter, diameter);//draws the circle
}
}
}
2nd class
import javax.swing.JFrame;
public class Circles {
public static void main(String[]args){
JFrame frame = new JFrame("Cicles HW9");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new CirclesPanel());
frame.pack();
frame.setVisible(true);
}
}
解决方案 What you want to do is drawing some random circles on the drawPanel
when button clicked. I write you a simplified version to show how things work.
I only keep the drawButton
and paintPanel
to keep things simple.
public class PaintFrame extends JFrame {
private JPanel content = new JPanel();
private JButton drawButton = new JButton("Draw");
private PaintPanel paintPanel = new PaintPanel();
public PaintFrame() {
getContentPane().add(content);
content.setLayout(new BorderLayout());
drawButton.setSize(100, 500);
drawButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// drawButton is fired, repaint the paintPanel
paintPanel.repaint();
}
});
content.add(drawButton, BorderLayout.WEST);
content.add(paintPanel, BorderLayout.CENTER);
}
}
You need a new class extending the JPanel and override the paintComponent
method to do the paint job for you. This makes sure you are drawing on the panel.
class PaintPanel extends JPanel {
public PaintPanel() {
setSize(500, 500);
setBackground(Color.BLACK);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Random random = new Random();
g.setColor(Color.WHITE);
// draw 5 random circles
int count = 5;
for (int i = 0; i < count; i++) {
g.drawOval(random.nextInt(250), random.nextInt(250),
random.nextInt(250), random.nextInt(250));
}
}
}
Main class
public class DrawMain {
public static void main(String[] args) {
JFrame frame = new PaintFrame();
frame.setDefaultCloseOperation(PaintFrame.EXIT_ON_CLOSE);
frame.setSize(600, 500);
frame.setVisible(true);
}
}
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