嵌入何时使用指针 [英] Embedding when to use pointer
问题描述
$ b 例如
$ b $当我想在另一个结构中嵌入一个结构时,我应该使用一个指针还是值? b
类型Job结构{
命令字符串
* log.Logger
}
或
类型Job结构{
命令字符串
log.Logger
}
您可以使用其中一种:结构类型,该规范提到:
使用类型声明但没有显式字段名称的字段是匿名字段,也称为嵌入式 em>字段或类型嵌入结构中。
嵌入式类型必须指定为类型名称
T
或指向非接口类型名称* T
和T
本身可能不是指针类型。
由于 log.Logger
是 not 接口,您可以使用类型或指向匿名字段类型的指针 Logger
。
文章嵌入Go 来回 Eric Urban( hydrogen18
>
- 这样做的第一个好处是,您可以依赖使用
> NewX
成语函数返回一个结构by-pointer来执行初始化的函数。 第二个优点是可以嵌入类型的所有功能,而无需知道何时实例化。
嵌入指向位图
的指针与Go中的任何其他指针没有区别,因此它可以分配多次。
通过这样做,您可以更改实例您在运行时动态扩展。
例如:
类型位图结构{
data [4] [5] bool
}
类型Renderer结构{
* Bitmap //嵌入指针
on uint8
off uint8
}
Renderer
类型嵌入了一个位图
by-pointer。
一个
位图
实例可以作为许多Renderer
实例:
var renderA,renderB渲染器
re nderA.on ='X'
renderA.off ='O'
renderB.on ='@'
renderB.off ='。'
var pic位图
pic.data [0] [6] = true
pic.data [0] [7] = true
pic.data [1] [8] = true
pic.data [2] [9] = true
pic.data [3] [10] = true
renderA.Bitmap =& pic
renderB.Bitmap =& amp ; pic
renderA.render()
renderB.render()
它将两个不同的渲染器共享同一个
位图
实例。
每个渲染器都有自己的一组字符,允许打印位图的两个表示。
这就是输出的样子:
OXXO
OXOO
OXOO
OXOO
。@@。
。@ ..
。@ ..
。@ ..
这个例子演示了享元模式。
尽管在这个例子中对内存消耗无关紧要,但拥有数千个实例共享一个底层数据结构对于减少系统内存消耗非常重要。
如此线程:
您无法指向指向接口匿名的指针和指针的原因字段是这些类型没有方法。
匿名字段的全部要点是方法得到提升。
我已经解释了为什么接口没有方法:很多人使用指针来错误地和不必要的接口,并且没有任何已知的有效用途,所以该语言被改为通过指向接口的指针没有方法来积极地阻止这种用法。
When I want to embed a struct within another struct, should I use a pointer or value?
For example
type Job struct {
Command string
*log.Logger
}
or
type Job struct {
Command string
log.Logger
}
You can use one or the other: for struct type, the spec mentions:
A field declared with a type but no explicit field name is an anonymous field, also called an embedded field or an embedding of the type in the struct.
An embedded type must be specified as a type name
T
or as a pointer to a non-interface type name*T
, andT
itself may not be a pointer type.
Since log.Logger
is not an interface, you can use the type or a pointer to the type for the anonymous field Logger
.
The article "Embedding in Go " fro Eric Urban (hydrogen18
) calls embedding a pointer "embed by-pointer":
- The first advantage to this is that you can rely on functions that use the
NewX
idiom returning a struct by-pointer to do initialization.- The second advantage is that you can embed all the functionality of a type without needing to know when it is instantiated.
The embedded pointer to aBitmap
is no different than any other pointer in Go, so it can be assigned multiple times.
By doing this you can change what instance you are extending dynamically at run time.
For instance, with:
type Bitmap struct{
data [4][5]bool
}
type Renderer struct{
*Bitmap //Embed by pointer
on uint8
off uint8
}
The Renderer
type embeds a Bitmap
by-pointer.
A single instance of
Bitmap
can act as the embedded instance of manyRenderer
instances:
var renderA,renderB Renderer
renderA.on = 'X'
renderA.off = 'O'
renderB.on = '@'
renderB.off = '.'
var pic Bitmap
pic.data[0][6] = true
pic.data[0][7] = true
pic.data[1][8] = true
pic.data[2][9] = true
pic.data[3][10] = true
renderA.Bitmap = &pic
renderB.Bitmap = &pic
renderA.render()
renderB.render()
This shares the same
Bitmap
instance to two different renderers.
Each renderer has its own set of characters, allowing two representations of the bitmap to be printed.
This is what the output looks like:
OXXO
OXOO
OXOO
OXOO
.@@.
.@..
.@..
.@..
This example demonstrates the Flyweight Pattern.
Although inconsequential to memory consumption in this example, having many thousands of instances sharing a single underlying data structure can be very significant in reducing the memory consumption of systems.
As mentioned in this thread:
The reason why you can't have pointer to pointer and pointer to interface anonymous fields is that these types don't have methods.
The whole point of anonymous fields is that methods get promoted.I already explained why interfaces don't have methods: a lot of people were using pointers to interfaces incorrectly and unnecessarily, and there weren't any known valid uses, so the language was changed to actively discourage this usage by making pointers to interfaces have no methods.
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