Go Plugin变量初始化 [英] Go Plugin variable initialization
问题描述
这是关于Go插件初始化的一般问题。
我想在Go程序中将某个程序包制作为Go插件。
包(例如 mypackage
)具有一个变量,该变量使用可执行文件中的某个包的函数调用进行初始化。 (例如,一个接口Logger
类型的变量,它将被一个 logger.CreateLogger
函数初始化。)
为了制作 mypackage
插件,我需要创建一个 main
包,在 main
内嵌入 mypackage
,并导出api Init
包含在 main
中,它接受一个可以让我记录的函数。
我想这样做以减少插件的依赖关系。 mypackage
插件应该依赖于接口Logger
而不是Logger的实现。
现在问题是初始化,在可执行的情况下,初始化可能发生如下:
package mypackage
var dlog = logger.CreateLogger(mypackage)
这个记录器可以用于 mypackage
的任何 func init()
函数中。
转换为插件后,无法像这样初始化。必须在调用 main.Init
之后的某个时间点初始化。 c> func init 在插件打开时被调用,所以它不能用于初始化变量。
只有解决方案似乎是创建每个包的函数,并从 main
包中的导出函数中调用它。
$ b $ var dlog Logger
func Init(f createLoggerType){
dlog = f()
yetanotherpackage.Init(f)
$ main
func Init(f createLoogerType){
mypackage.Init(f)
anotherpackage.Init(f)
}
有没有更好的初始化方法?我试着检查 github.com/facebookgo/inject
,但无法弄清楚它是如何用于插件的。
您的解决方案没有问题,但是如果您希望能够在变量声明和包中使用它 init()
函数,这是你如何做到的。我也认为用这种方式使用插件更容易,但是这需要在主应用程序和插件之间使用共同的包。
一种选择是创建一个store包,它可以存储工厂函数或预先创建的记录器。
比方说 Logger
接口定义 mylogger
:
软件包mylogger
类型Logger接口{Log(string)}
store
例如:
包存储
导入mylogger
var LoggerFactory func(string)mylogger.Logger
然后在您的主应用程序中初始化 之前加载/打开 mypackage
插件:
package main
$ b $ importstore
func main(){
store.LoggerFactory = logger.CreateLogger
//现在继续加载/打开mypackage页面lugin
}
然后 mypackage
插件可能看起来像这样:
包mypackage
导入store
var dlog = store.LoggerFactory(mypackage)
This is a general question about Go Plugin initialization.
I want to make a certain package in a Go program to a Go Plugin.
The package (say mypackage
) has a variable which is initialized with a function call from a certain package in the executable. (E.g. a variable of type interface Logger
which is to be initialized by a logger.CreateLogger
function.)
In order to make mypackage
a plugin, I need to create a main
package, embed mypackage
inside main
, and export an api Init
in package main
which accepts a function which can get me a logger.
I want to do this so as to reduce the dependencies of my plugin. The mypackage
plugin should depend on the interface Logger
rather than Logger's implementation.
Now the problem is the initialization, in the case of executable, the initialization could have happened as below:
package mypackage
var dlog = logger.CreateLogger("mypackage")
And the logger can be used in any func init()
function of mypackage
.
After converting to a plugin, it can't be initialized like this. It has to be initialized at a later point after the main.Init
is invoked.
The func init
is invoked when the plugin is Opened, so it cannot be used to initialize variables.
Only solution seems to be a creating a function per package, and invoke it from an exported function in main
package.
package mypackage
var dlog Logger
func Init(f createLoggerType){
dlog = f()
yetanotherpackage.Init(f)
}
package main
func Init(f createLoogerType) {
mypackage.Init(f)
anotherpackage.Init(f)
}
Is there a better way to initialize? I tried checking github.com/facebookgo/inject
but couldn't figure out how it can be used in case of plugins.
There is nothing wrong with your solution, but if you want to be able to use it in variable declarations and package init()
functions, this is how you can do it. I also think it's easier to use the plugin this way, but this requires a common, shared package between your main app and the plugin.
One option would be to create a "store" package, which could store factory functions or pre-created loggers.
Let's say the Logger
interface definition is in mylogger
:
package mylogger
type Logger interface { Log(string) }
The store
for example:
package store
import "mylogger"
var LoggerFactory func(string) mylogger.Logger
And in your main app initialize it before you load / open the mypackage
plugin:
package main
import "store"
func main() {
store.LoggerFactory = logger.CreateLogger
// Now proceed to load / open mypackage plugin
}
Then the mypackage
plugin may look like this:
package mypackage
import "store"
var dlog = store.LoggerFactory("mypackage")
这篇关于Go Plugin变量初始化的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!