如何修复闪烁/闪烁 [英] How to fix blinking/flashing
问题描述
每次单击时都会记录一个简单的程序,但当点击过快时,图像似乎闪烁/闪烁。
import java.awt。*;
import java.awt.event。*;
import java.awt.Graphics;
import javax.swing。*;
import java.lang.Object;
import java.net.URL;
import java.lang.String;
import java.awt.Font;
public class Spaceship extends Canvas
{
private Font font1;
int myX = 100;
int myY = 400;
int count = 0;
这些是闪烁的2张图片,尽管使用的图片应该没有关系。
Image img1 = Toolkit.getDefaultToolkit().getImage(spaceship.jpg);
Image img2 = Toolkit.getDefaultToolkit().getImage(background.jpg);
public Spaceship()
{
setSize(new Dimension(1272,960));
addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent evt)
{
moveIt(evt);
count = count + 1;
}
}
);
$ b public void moveIt(MouseEvent evt)
{
myY = evt.getY() - 100;
myX = evt.getX() - 150;
update();
}
public void update()
{
repaint();
}
我假设这个问题在这里,但不确定如何解决。
public void paint(Graphics g)
方法。
{
font1 = new Font(Serif, Font.BOLD,36);
g.drawImage(img2,0,0,this);
g.drawImage(img1,myX,myY,this);
g.drawRect(1000,0,272,96);
g.drawRect(1000,96,272,192);
g.drawRect(1000,192,272,288);
g.drawRect(1000,288,272,384);
g.drawRect(1000,384,272,480);
g.drawRect(1000,480,272,576);
g.drawRect(1000,576,272,672);
g.drawRect(1000,672,272,768);
g.drawRect(1000,768,272,864);
g.drawRect(1000,864,272,960);
g.setFont(font1);
g.drawString(Integer.toString(count),500,100);
$ b public static void main(String [] args)
{
JFrame frame = new JFrame(Basic Game);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Spaceship ex =新的Spaceship();
frame.getContentPane().add(ex);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
ex.requestFocus();
$ b $ p
$ b我做错了什么?
解决方案建议:
最重要的是,使用Swing而不是AWT,因为它绘制了Swing JComponents会给你自动双缓冲 - 缺少这种情况可能会导致你的问题。
你甚至不应该混合你的AWT (Canvas)组件与您的Swing(JFrame)组件。再次,只需使用所有Swing组件。
在JPanel的 受保护的void paintComponent(Graphics g)
方法中绘制。
不要忘记在paintComponent重写中调用super的方法。
将背景绘制到BufferedImage中,然后在<$ c $中显示BufferedImage c> paintComponent
编辑
一些有用的链接:
- Swing常规信息和链接
- Swing教程
- 课程:执行自定义绘画
- 在AWT和Swing中绘画
$ b $编辑2
您声明: p>
完美地工作,感谢您的帮助
非常好,不客气!既然你已经解决了它,我发布我的版本感觉很好。随意提出任何问题或根据需要提供批评:
pre $ import java.awt。*;
import java.awt.event。*;
import java.awt.image.BufferedImage;
import java.awt.Graphics;
import javax.imageio.ImageIO;
import javax.swing。*;
import java.io.IOException;
import java.lang.Object;
导入java.net.MalformedURLException;
import java.net.URL;
import java.lang.String;
import java.awt.Font;
public class Spaceship extends JPanel {
private static final String BACKGROUND_PATH =http://www.thatsreallypossible.com/
+wp-content / uploads / 2012 / 12 /空间Colonialisation.jpg;
private static final String SPRITE_PATH =http://www.pd4pic.com/
+images250_ / ufo-flying-saucer-spacecraft-spaceship-alien.png;
私人字体font1;
int myX = 100;
int myY = 400;
int count = 0;
私有BufferedImage背景;
private BufferedImage sprite;
public Spaceship()抛出IOException {
URL backgroundUrl = new URL(BACKGROUND_PATH);
URL spriteUrl =新的URL(SPRITE_PATH);
background = ImageIO.read(backgroundUrl);
sprite = ImageIO.read(spriteUrl);
MouseAdapter myMouseAdapter = new MouseAdapter(){
public void mousePressed(MouseEvent evt){
moveIt(evt);
count = count + 1;
}
@Override
public void mouseDragged(MouseEvent evt){
moveIt(evt);
}
};
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
$ b @Override
public Dimension getPreferredSize(){
if(background!= null){
返回新Dimension(background.getWidth() ,background.getHeight());
}
返回super.getPreferredSize();
}
public void moveIt(MouseEvent evt){
myY = evt.getY() - sprite.getHeight()/ 2;
myX = evt.getX() - sprite.getWidth()/ 2;
repaint();
}
@Override
保护void paintComponent(Graphics g){
super.paintComponent(g);
font1 =新的字体(Serif,Font.BOLD,36);
g.drawImage(background,0,0,this);
g.drawImage(sprite,myX,myY,this);
g.setColor(Color.yellow);
int rectCount = 10;
//g.drawImage(img1,myX,myY,this);
int height = getHeight()/ rectCount;
int width = 272;
int x = getWidth() - width;
for(int i = 0; i
g.drawRect(x,y,width,height);
}
g.setFont(font1);
g.drawString(Integer.toString(count),500,100);
}
public static void main(String [] args){
JFrame frame = new JFrame(Basic Game);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
Spaceship ex;
尝试{
ex = new Spaceship();
frame.getContentPane()。add(ex);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
ex.requestFocus();
} catch(IOException e){
e.printStackTrace();
}
}
}
Simple program that counts every time you click, however the image seems to blink/flash when clicked too fast.
import java.awt.*;
import java.awt.event.*;
import java.awt.Graphics;
import javax.swing.*;
import java.lang.Object;
import java.net.URL;
import java.lang.String;
import java.awt.Font;
public class Spaceship extends Canvas
{
private Font font1;
int myX = 100;
int myY = 400;
int count = 0;
These are the 2 images that flash, the images used shouldn't matter though.
Image img1 = Toolkit.getDefaultToolkit ().getImage ("spaceship.jpg");
Image img2 = Toolkit.getDefaultToolkit ().getImage ("background.jpg");
public Spaceship ()
{
setSize (new Dimension (1272, 960));
addMouseListener (new MouseAdapter ()
{
public void mousePressed (MouseEvent evt)
{
moveIt (evt);
count = count + 1;
}
}
);
}
public void moveIt (MouseEvent evt)
{
myY = evt.getY () - 100;
myX = evt.getX () - 150;
update ();
}
public void update ()
{
repaint ();
}
I assume this issue is in here somewhere but not really sure how to fix it.
public void paint (Graphics g)
{
font1 = new Font ("Serif", Font.BOLD, 36);
g.drawImage (img2, 0, 0, this);
g.drawImage (img1, myX, myY, this);
g.drawRect (1000, 0, 272, 96);
g.drawRect (1000, 96, 272, 192);
g.drawRect (1000, 192, 272, 288);
g.drawRect (1000, 288, 272, 384);
g.drawRect (1000, 384, 272, 480);
g.drawRect (1000, 480, 272, 576);
g.drawRect (1000, 576, 272, 672);
g.drawRect (1000, 672, 272, 768);
g.drawRect (1000, 768, 272, 864);
g.drawRect (1000, 864, 272, 960);
g.setFont (font1);
g.drawString (Integer.toString (count), 500, 100);
}
public static void main (String[] args)
{
JFrame frame = new JFrame ("Basic Game");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
Spaceship ex = new Spaceship ();
frame.getContentPane ().add (ex);
frame.pack ();
frame.setResizable (false);
frame.setVisible (true);
ex.requestFocus ();
}
}
What is it exactly that I'm doing wrong?
Suggestions:
- First and foremost, use Swing not AWT since drawing iwth Swing JComponents will give you automatic double buffering -- the lack of which is likely causing your problem.
- You shouldn't even be mixing your AWT (Canvas) component with your Swing (JFrame) component. Again, just stick with all Swing components.
- Draw in a JPanel's
protected void paintComponent(Graphics g)
method. - Don't forget to call the super's method in your paintComponent override.
- Do background drawing into a BufferedImage, and then display that BufferedImage in the
paintComponent
method.
Edit
Some useful links:
- Swing General Info and Links
- Swing Tutorial
- Lesson: Performing Custom Painting
- Painting in AWT and Swing
Edit 2
You state:
Got it working perfectly, thanks for the help
Excellent and you're welcome! Since you've solved it, I feel OK in posting my version. Feel free to ask any questions or provide critique as needed:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.awt.Graphics;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.io.IOException;
import java.lang.Object;
import java.net.MalformedURLException;
import java.net.URL;
import java.lang.String;
import java.awt.Font;
public class Spaceship extends JPanel {
private static final String BACKGROUND_PATH = "http://www.thatsreallypossible.com/"
+ "wp-content/uploads/2012/12/Space-Colonialisation.jpg";
private static final String SPRITE_PATH = "http://www.pd4pic.com/"
+ "images250_/ufo-flying-saucer-spacecraft-spaceship-alien.png";
private Font font1;
int myX = 100;
int myY = 400;
int count = 0;
private BufferedImage background;
private BufferedImage sprite;
public Spaceship() throws IOException {
URL backgroundUrl = new URL(BACKGROUND_PATH);
URL spriteUrl = new URL(SPRITE_PATH);
background = ImageIO.read(backgroundUrl);
sprite = ImageIO.read(spriteUrl);
MouseAdapter myMouseAdapter = new MouseAdapter() {
public void mousePressed(MouseEvent evt) {
moveIt(evt);
count = count + 1;
}
@Override
public void mouseDragged(MouseEvent evt) {
moveIt(evt);
}
};
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
}
@Override
public Dimension getPreferredSize() {
if (background != null) {
return new Dimension(background.getWidth(), background.getHeight());
}
return super.getPreferredSize();
}
public void moveIt(MouseEvent evt) {
myY = evt.getY() - sprite.getHeight() / 2;
myX = evt.getX() - sprite.getWidth() / 2;
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
font1 = new Font("Serif", Font.BOLD, 36);
g.drawImage(background, 0, 0, this);
g.drawImage(sprite, myX, myY, this);
g.setColor(Color.yellow);
int rectCount = 10;
//g.drawImage(img1, myX, myY, this);
int height = getHeight() / rectCount;
int width = 272;
int x = getWidth() - width;
for (int i = 0; i < rectCount; i++) {
int y = i * height;
g.drawRect(x, y, width, height);
}
g.setFont(font1);
g.drawString(Integer.toString(count), 500, 100);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Basic Game");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
Spaceship ex;
try {
ex = new Spaceship();
frame.getContentPane().add(ex);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
ex.requestFocus();
} catch (IOException e) {
e.printStackTrace();
}
}
}
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