游戏引擎的iPhone / Android的 [英] Game engine for iPhone/Android

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问题描述

是否有可能做跨平台的游戏引擎为iPhone和Android。如果我怎样才能做到这一点。什么都认为我需要学习做到这一点。

Is it possible to do cross platform game engine for iphone and android. if its how can i do this. what are all thinks i need to study to do this.

推荐答案

查阅的Cocos2D-X。它是完全免费和开源的。

Check out Cocos2d-x. It's completely free and open-source.

还有 http://www.appgamekit.com 这件事情我很感兴趣,支持基本法,以及C ++。

There is also http://www.appgamekit.com It's something I am interested in. It supports "Basic" as well as "C++".

我觉得果酱真的很强大。我搞砸与它周围。而且强烈推荐它。

I think that Marmalade is really powerful. I've messed around with it. And highly recommend it.

如果你只针对Android和iOS的2D游戏,我会极力推荐的Cocos2D-X。这对C中的大多数游戏,完整,无框架的一个++我遇到。

If you are only targeting Android and iOS for a 2D game, I would highly recommend Cocos2d-x. It's one of the most game-complete and free framework for C++ I've come across.

使用的Cocos2D-X相对的果酱的优点是,大多数游戏引擎的部件的被写入。您可以在不到一天的时间原型游戏。的Cocos2D-X也是免费的。

The advantage of using Cocos2d-x opposed to Marmalade is that most of the components of a game engine is written. You can prototype a game in less than a day. Cocos2d-x is also free.

我写我自己的游戏引擎,果酱,它占据了(当然,上下班,)不超过一个星期。

I wrote my own game engine with Marmalade and it took no longer than a week (on and off work, of course).

的Cocos2D-X的缺点是明显减少各种平台支持。

The disadvantage of Cocos2d-x is obviously less variety of platform support.

如果你愿意花一点钱,但也需要简单的的Cocos2D-X提供。请查看 http://appgamekit.com 它比果酱SDK更便宜和更容易使用。这也是通过C ++广泛。

If you're willing to spend a bit of money but also need the simplicity that Cocos2d-x offers. Check out http://appgamekit.com It's cheaper than Marmalade SDK and easier to use. It is also extensive via C++.

决定主要使用什么取决于你的约束。我目前正在使用的Cocos2D-X的计划很快发布iOS版即将开展的项目。

Deciding on what to use mainly depends on your constraints. I am currently using Cocos2d-x for an upcoming project scheduled to be released for iOS very soon.

这篇关于游戏引擎的iPhone / Android的的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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