Blender导出到Three.js [英] Blender export to Three.js
问题描述
我刚刚使用Blender创建了一个随机网格物体,我想通过Three.js导出它以便在HTML5中使用。我还没有看到任何体面的教程,说明如何做到这一点。任何人都可以帮我解决这个问题吗?我只是希望3D网格在网络上显示,不包括动画。谢谢!
I just created a random mesh using Blender and I want to export it to be used in HTML5 via the Three.js. I haven't seen any decent tutorials that shows how to do this. Can anyone help me out with this? I just want the 3D Mesh to display in the web, no animations included. Thanks!
推荐答案
我经过多次搜索和试错后找到的最简单方法是 Three.ColladaLoader
。将 .dae
文件放在 / root $ c中名为
models
的文件夹中$ c>目录。我发现Blender JSON导出器不太可靠。从 init()
函数中调用PinaCollada函数,如下所示:
The easiest way I found after many searches and trial and error was Three.ColladaLoader
. Place your .dae
files in a folder titled models
in your /root
directory. I found the Blender JSON exporter less reliable. Call the PinaCollada function from within the init()
function, somthing like this:
function init(){
scene = new THREE.scene;
...
var object1 = new PinaCollada('model1', 1);
scene.add(object1);
var object2 = new PinaCollada('model2', 2);
scene.add(object2);
...
}
function PinaCollada(modelname, scale) {
var loader = new THREE.ColladaLoader();
var localObject;
loader.options.convertUpAxis = true;
loader.load( 'models/'+modelname+'.dae', function colladaReady( collada ) {
localObject = collada.scene;
localObject.scale.x = localObject.scale.y = localObject.scale.z = scale;
localObject.updateMatrix();
} );
return localObject;
}
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