图像在重绘时闪烁() [英] Image flickers on repaint()
问题描述
我找到了之前的问题的解决方案,这让我陷入了新的问题。
I figured out the solution for my previous question which landed me into new problem.
在下面的代码中,我使用箭头键在JFrame周围移动图像。但是每次按下箭头键,图像看起来都会闪烁,这在连续按下按键时非常明显。
In the following code im moving an image around a JFrame using arrow keys. but every time i press an arrow key the image seems to flicker which is quite noticeable when a key is pressed continuously.
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
public class TestProgram extends JFrame implements KeyListener {
private BufferedImage TestImage;
private int cordX = 100;
private int cordY = 100;
public TestProgram() {
setTitle("Testing....");
setSize(500, 500);
imageLoader();
setVisible(true);
}
public void imageLoader() {
try {
String testPath = "test.png";
TestImage = ImageIO.read(getClass().getResourceAsStream(testPath));
} catch (IOException ex) {
ex.printStackTrace();
}
addKeyListener(this);
}
@Override
public void paint(Graphics g) {
super.paint(g);
g.drawImage(TestImage, cordX, cordY, this);
}
public static void main(String[] args) {
new TestProgram();
}
public void keyPressed(KeyEvent ke) {
switch (ke.getKeyCode()) {
case KeyEvent.VK_RIGHT: {
cordX+=5;
}
break;
case KeyEvent.VK_LEFT: {
cordX-=5;
}
break;
case KeyEvent.VK_DOWN: {
cordY+=5;
}
break;
case KeyEvent.VK_UP: {
cordY-=3;
}
break;
}
repaint();
}
public void keyTyped(KeyEvent ke) {}
public void keyReleased(KeyEvent ke) {}
}
有没有解决办法可以避免这种情况?
Is there any solution to avoid that?
编辑:上面是完整的工作代码。我发现很难在其中加入双缓冲器。任何人都可以帮助我吗?
above is the complete working code. I'm finding it difficult to incorporate doublebuffer in it. can anyone help me in that part?
推荐答案
你必须使用缓冲区摆脱闪烁。
对于图像,有BufferedImage缓冲区:
You have to use a Buffer to get rid of the flickering. For images, there is the BufferedImage Buffer:
BufferedImage bf = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
然后您将图像绘制到屏幕上,如下所示:
Then you draw your image to the screen like this:
g.drawImage(bf, 0, 0, null);
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