将笛卡尔图像转换为极坐标,外观差异 [英] Converting Cartesian image to polar, appearance differences
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问题描述
我正在尝试对下面的第一张图片进行极坐标变换,最后是第二张图片。但是我的结果是第三张图片。我有一种感觉,它与我选择的位置有关,但我不确定。
I'm trying to do a polar transform on the first image below and end up with the second. However my result is the third image. I have a feeling it has to do with what location I choose as my "origin" but am unsure.
radius = sqrt(width**2 + height**2)
nheight = int(ceil(radius)/2)
nwidth = int(ceil(radius/2))
for y in range(0, height):
for x in range(0, width):
t = int(atan(y/x))
r = int(sqrt(x**2+y**2)/2)
color = getColor(getPixel(pic, x, y))
setColor( getPixel(radial,r,t), color)
推荐答案
有一些差异/错误:
- 他们使用图像的中心作为原点
- 他们适当地缩放轴。在您的示例中,您正在绘制角度(在0和在您的情况下,pi之间),而不是使用图像的完整高度。
- 您使用的是错误的atan函数(在这种情况下,atan2工作得更好:))
- 并不是非常重要,但是你不必要地进行了大量的四舍五入,这会使准确性稍微下降,并且会减慢速度。 / li>
- They use the centre of the image as the origin
- They scale the axis appropriately. In your example, you're plotting your angle (between 0 and in your case, pi), instead of utilising the full height of the image.
- You're using the wrong atan function (atan2 works a lot better in this situation :))
- Not amazingly important, but you're rounding unnecessarily quite a lot, which throws off accuracy a little and can slow things down.
这是结合我建议的改进的代码。这不是很有效率,但它应该有效:)
This is the code combining my suggested improvements. It's not massively efficient, but it should hopefully work :)
maxradius = sqrt(width**2 + height**2)/2
rscale = width / maxradius
tscale = height / (2*math.pi)
for y in range(0, height):
dy = y - height/2
for x in range(0, width):
dx = x - width/2
t = atan2(dy,dx)%(2*math.pi)
r = sqrt(dx**2+dy**2)
color = getColor(getPixel(pic, x, y))
setColor( getPixel(radial,int(r*rscale),int(t*tscale)), color)
特别是,它解决了上述问题通过以下方式:
In particular, it fixes the above problems in the following ways:
- 我们使用
dx = x - width / 2
as衡量距离中心的距离,类似于dy
。然后我们在整个计算过程中用这些代替x
,y
。 - 我们将
r
满足0< = r< = sqrt((width / 2)^ 2 +(height / 2)^ 2)
,我们的t
最终满足0< t< = 2 pi
所以,我创建了适当的比例因子来放置r
和t
分别沿x
和y
轴。 - 正常
atan
只能根据渐变进行区分,并且在垂直线附近计算不稳定...相反,atan2
(参见 http://en.wikipedia.org/wiki/Atan2 )解决了这两个问题,并接受(y,x)
对给出一个角度。atan2
返回一个角度-pi< t< = pi
,所以我们可以找到模数为2 * math.pi
的余数,以便在<$ c $范围内得到它c> 0< t< = 2pi 准备好进行缩放。 - 当新像素设置完毕时,我只在最后舍入。
- We use
dx = x - width / 2
as a measure of distance from the centre, and similarly withdy
. We then use these in replace ofx
,y
throughout the computation. - We will have our
r
satisfying0 <= r <= sqrt( (width/2)^2 +(height/2)^2 )
, and ourt
eventually satisfying0 < t <= 2 pi
so, I create the appropriate scale factors to putr
andt
along thex
andy
axes respectively. - Normal
atan
can only distinguish based on gradients, and is computationally unstable near vertical lines... Instead,atan2
(see http://en.wikipedia.org/wiki/Atan2) solves both problems, and accepts(y,x)
pairs to give an angle.atan2
returns an angle-pi < t <= pi
, so we can find the remainder modulo2 * math.pi
to it to get it in the range0 < t <= 2pi
ready for scaling. - I've only rounded at the end, when the new pixels get set.
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