哪个是Unity的CrossPlatformValidator? [英] Where the heck is Unity's CrossPlatformValidator?
问题描述
我正在尝试使用Unity的优秀新 CrossPlatformValidator
I'm trying to use Unity's excellent new CrossPlatformValidator
(例如看到......
http://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html或
https://docs.google.com/document/d/ 1dJzeoGPeUIUetvFCulsvRz1TwRNOcJzwTDVf23gk8Rg )
(Such as seen ...
http://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html or
https://docs.google.com/document/d/1dJzeoGPeUIUetvFCulsvRz1TwRNOcJzwTDVf23gk8Rg)
但无法找到它!我自然是...
But it can't be found! Naturally I am ...
using UnityEngine;
using UnityEngine.Purchasing;
我还尝试了不同的剥离和.Net级别。没什么。
I also tried different stripping and .Net levels. Nothing.
任何人都有这方面的线索吗?
Anyone have a clue about this?
类型或命名空间找不到名称`CrossPlatformValidator'。你是否缺少using指令或汇编引用?
The type or namespace name `CrossPlatformValidator' could not be found. Are you missing a using directive or an assembly reference?
推荐答案
这样的东西通常是发现在 UnityEngine.Experimental
但是当我查看时它不在那里我猜它是不一个新功能。
Stuff like this is usually found at UnityEngine.Experimental
but it wasn't there when I looked so I guess it is not a new feature.
1。您可以通过 Windows 查找 - > 服务。 签名在显示的窗口上,通常在右侧。
1. You can find it by going to Windows -> Services. Sign in on the Window displayed, usually on the right.
2。该窗口创建 项目ID 。
3. 点击应用内购买。系统会检查 OFF ,点击它,然后点击启用。
3. Click on In-APP Purchasing. It is checked to OFF, click on it then click Enable.
注意 :您必须签名才能启用,然后您必须启用 从脚本中使用。
Note: You must Sign in to be able to Enable it and you must Enable it before you can use it from Script.
最后,完全未记录的命名空间是:
Finally, the completely undocumented namespace is:
请注意,人们可以在生成的纠结文件中看到这一点,例如,如果有人忘记它。 :/
note that one can see this in the generated "tangle" files, for example, if one forgets it. :/
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