安卓:混合多个AudioTrack实例? [英] Android: Mixing multiple AudioTrack instances?
问题描述
我需要运行AudioTrack的两个实例在同一时间。他们必须单独运行,因为我打他们在不同的,可变的采样率。我发现,如果我在同一个线程中运行它们,轮流。我运行他们各自在自己的线程,但该音频口吃。
I need to run two instances of AudioTrack at the same time. They must run separately because I'm playing them at different, variable sample rates. I found that if I run them in the same thread, they "take turns". I'm running them each in their own thread, but the audio is stuttering.
这使得两种情况的任何想法发挥好?如果不是,在混合两种短缓冲区为一体,即使我想在不同的采样率,以发挥他们的任何提示。
Any ideas on making two instances play nice? If not, any tips on mixing two short buffers into one, even if I want to play them at different sample rates.
推荐答案
我有4个audioTracks玩一次,他们似乎能正常播放。在测试的HTC Desire 1.1GHz的超频。我得到毛刺的螺纹虽然有时。有时候如果四个正在演奏不会停止,当我试图加入的线程。需要做更多的测试。 下面是我班的播放记录在给定的路径WAV文件
I have 4 audioTracks playing at once and they seem to play fine. Testing on HTC Desire 1.1ghz OC. I get glitches with the threading sometimes though. Occasionally if all four are playing one will not stop when I try to join the thread. Need to do more testing. Here is my class for playing back a wav file recorded at a given path
package com.ron.audio.functions;
import java.io.BufferedInputStream;
import java.io.DataInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
public class AudioPlayManager implements Runnable {
private File fileName;
private volatile boolean playing;
public AudioPlayManager() {
super();
setPlaying(false);
}
public void run(){
// Get the length of the audio stored in the file (16 bit so 2 bytes per short)
// and create a short array to store the recorded audio.
int musicLength = (int)(fileName.length()/2);
short[] music = new short[musicLength];
try {
// Create a DataInputStream to read the audio data back from the saved file.
InputStream is = new FileInputStream(fileName);
BufferedInputStream bis = new BufferedInputStream(is);
DataInputStream dis = new DataInputStream(bis);
// Read the file into the music array.
int i = 0;
while (dis.available() > 0) {
music[i] = dis.readShort();
i++;
}
// Close the input streams.
dis.close();
// Create a new AudioTrack object using the same parameters as the AudioRecord
// object used to create the file.
AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
musicLength,
AudioTrack.MODE_STREAM);
// Start playback
audioTrack.play();
// Write the music buffer to the AudioTrack object
while(playing){
audioTrack.write(music, 0, musicLength);
}
}
catch(Exception e){
e.printStackTrace();
}
}
public void setFileName(File fileName) {
this.fileName = fileName;
}
public File getFileName() {
return fileName;
}
public void setPlaying(boolean playing) {
this.playing = playing;
}
public boolean isPlaying() {
return playing;
}
}
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