执行“使用照片”自定义图像选取器覆盖上的按钮 [英] Perform "use photo" button on custom image picker overlay

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本文介绍了执行“使用照片”自定义图像选取器覆盖上的按钮的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在为图像选择器控制器创建完全自定义的叠加层。第一阶段很简单:我第一次看到记录/拍摄按钮,调用 takePicture()方法。

I am creating fully custom overlay for image picker controller. First stage is easy: I am get first view with record/take a shot button, which call takePicture() method.

下一步是将UI更改为重拍或使用照片,这也是我自己的设计。可以通过再次调用 presentViewController 来模仿Retake。我该如何模仿使用照片按钮?

Next stage is change UI to "Retake" or "Use photo" which is also with my own design. "Retake" probably can be imitated by calling presentViewController again. How should I imitate "Use photo" button?

推荐答案

您可以轻松继承 UIImagePickerController

Objective-C

@interface CameraViewController : UIImagePickerController

@property (readwrite, nonatomic) NSInteger state; // 0 - auto 1 - on 2 - off

@end

@implementation CameraViewController

- (instancetype)init {
    self = [super init];
    if (self) {
        if (!TARGET_IPHONE_SIMULATOR) {
            self.sourceType = UIImagePickerControllerSourceTypeCamera;
            self.showsCameraControls = NO;
            self.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
        } else {
            self.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
        }
        self.modalPresentationStyle = UIModalPresentationFullScreen;
        self.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
        self.allowsEditing = NO;
        self.mediaTypes = @[(NSString *)kUTTypeImage];
        [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
        [[NSNotificationCenter defaultCenter] addObserver:self
                                                 selector:@selector(orientationChanged)
                                                     name:UIDeviceOrientationDidChangeNotification
                                                   object:nil];

    }
    return self;
}

- (void)dealloc {
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

@end

然后覆盖 viewDidLoad 并通过创建 UIView 对象并将其设置为 self.cameraOverlayView 。在我的例子中,它是自定义flash按钮。

Then override viewDidLoad and customize UI to your needs by creating UIView object and set it to self.cameraOverlayView. In my example it is custom flash button.

- (void)viewDidLoad {
    [super viewDidLoad];

    UIView *view = [[UIView alloc] initWithFrame:self.view.bounds];
    view.backgroundColor = [UIColor clearColor];
    UIButton *changeFlashButton = [UIButton buttonWithType:UIButtonTypeCustom];
    changeFlashButton.frame = CGRectMake(70, 27, 40, 40);
    [changeFlashButton setImage:[UIImage imageNamed:@"flash_auto"] forState:UIControlStateNormal];
    self.cameraFlashMode = UIImagePickerControllerCameraFlashModeAuto;
    changeFlashButton.showsTouchWhenHighlighted = YES;
    [changeFlashButton addTarget:self action:@selector(changeFlashValue:) forControlEvents:UIControlEventTouchUpInside];
    [view addSubview:changeFlashButton];
    if (!TARGET_IPHONE_SIMULATOR) {
        self.cameraFlashMode = UIImagePickerControllerCameraFlashModeAuto;
        changeFlashButton.alpha = [[self class] isFlashAvailableForCameraDevice:self.cameraDevice];
        self.cameraOverlayView = view;
    }
}

- (void)changeFlashValue:(UIButton*)aSwitch {
    if (self.state == 0) { //auto - on
        self.state = 1;
        [self.flashSwitch setImage:[UIImage imageNamed:@"flash_on"] forState:UIControlStateNormal];
        self.cameraFlashMode = UIImagePickerControllerCameraFlashModeOn;
        return;
    }
    if (self.state == 1) { //on - off
        self.state = 2;
        [self.flashSwitch setImage:[UIImage imageNamed:@"flash_off"] forState:UIControlStateNormal];
        self.cameraFlashMode = UIImagePickerControllerCameraFlashModeOff;
        return;
    }
    if (self.state == 2) { //off - auto
        self.state = 0;
        [self.flashSwitch setImage:[UIImage imageNamed:@"flash_auto"] forState:UIControlStateNormal];
        self.cameraFlashMode = UIImagePickerControllerCameraFlashModeAuto;
        return;
    }
}

你的相机控制可能就像这个

Your controls of camera could be like this

请注意不要向用户显示重新拍摄和使用照片按钮,您需要将 allowsEditing 设置为false

Please pay attentions that for not showing to user "Retake" and "Use photo" buttons you need to set allowsEditing to false

实际上相同的 Swift 2.2 +

class CameraViewController: UIImagePickerController {

    var state: Int?

    init() {
        super.init(navigationBarClass: nil, toolbarClass: nil)
        #if (arch(i386) || arch(x86_64)) && (os(iOS) || os(watchOS) || os(tvOS)) // any simulator
            self.sourceType = .PhotoLibrary
        #else
            self.sourceType = .Camera
            self.showsCameraControls = false
            self.cameraCaptureMode = .Photo
        #endif

        self.modalPresentationStyle = .FullScreen
        self.modalTransitionStyle = .CrossDissolve
        self.allowsEditing = false
        self.mediaTypes = [UIImagePickerControllerMediaType]
        UIDevice.currentDevice().beginGeneratingDeviceOrientationNotifications()
        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(orientationChanged), name: UIDeviceOrientationDidChangeNotification, object: nil)
    }

    // strange compiler requirements
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    deinit {
        NSNotificationCenter.defaultCenter().removeObserver(self)
    }

    func orientationChanged() {
        // update to the new orientation
    }

    override func viewDidLoad() {
        super.viewDidLoad()

        let view: UIView = UIView(frame: self.view.bounds)
        view.backgroundColor = UIColor.clearColor()
        var changeFlashButton: UIButton = UIButton(type: .Custom)
        changeFlashButton.frame = CGRectMake(70, 27, 40, 40)
        changeFlashButton.setImage(UIImage(named: "flash_auto"), forState: .Normal)
        self.cameraFlashMode = .Auto
        changeFlashButton.showsTouchWhenHighlighted = true
        changeFlashButton.addTarget(self, action: #selector(changeFlashValue(_:)), forControlEvents: .TouchUpInside)
        view.addSubview(changeFlashButton)
        #if (arch(i386) || arch(x86_64)) && (os(iOS) || os(watchOS) || os(tvOS)) // any simulator
        #else
            self.cameraFlashMode = .Auto
            changeFlashButton.alpha = UIImagePickerController.isFlashAvailableForCameraDevice(self.cameraDevice) ? 1 : 0
        #endif
    }

    func changeFlashValue(aSwitch: UIButton) {
        if self.state == 0 {
            // auto - on
            self.state = 1
            self.flashSwitch.setImage(UIImage.imageNamed("flash_on"), forState: .Normal)
            self.cameraFlashMode = .On
            return
        }
        if self.state == 1 {
            // on - off
            self.state = 2
            self.flashSwitch.setImage(UIImage.imageNamed("flash_off"), forState: .Normal)
            self.cameraFlashMode = .Off
            return
        }
        if self.state == 2 {
            // off - auto
            self.state = 0
            self.flashSwitch.setImage(UIImage.imageNamed("flash_auto"), forState: .Normal)
            self.cameraFlashMode = .Auto
            return
        }
    }
}

这篇关于执行“使用照片”自定义图像选取器覆盖上的按钮的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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