将渐变颜色应用于使用UIBezierPath创建的弧 [英] Apply gradient color to arc created with UIBezierPath
问题描述
我想创建一个具有弧形的进度条。进度条的颜色必须根据值进行更改。
I want to create a progress bar that has the form of an arc. The color of the progress bar has to change according to the values.
我使用 UIBezierPath bezierPathWithArcCenter
创建了一个弧。我使用了以下代码:
I created an arc using UIBezierPath bezierPathWithArcCenter
. I used the following code:
- (void)viewDidLoad
{
[super viewDidLoad];
int radius = 100;
CAShapeLayer *arc = [CAShapeLayer layer];
arc.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 50) radius:radius startAngle:60.0 endAngle:0.0 clockwise:YES].CGPath;
arc.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
arc.fillColor = [UIColor clearColor].CGColor;
arc.strokeColor = [UIColor purpleColor].CGColor;
arc.lineWidth = 15;
[self.view.layer addSublayer:arc];
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 5.0; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
drawAnimation.removedOnCompletion = NO; // Remain stroked after the animation..
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:10.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[arc addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
}
结果如下:
我的问题是:如果值是<= 50%,如何对颜色应用渐变?我还创建了一个UIButton,它可以生成随机的CGFloat数字,以便与进度条连接起来。有没有人知道如何解决这个问题?
My question is: How to apply a gradient to the color if i.e. the value is <= 50%? I also created an UIButton that generates random CGFloat numbers in order to hook it up with the progress bar. Does anyone have an idea how to tackle this?
渐变看起来像这样:
任何帮助将不胜感激!
非常感谢。
Granit
推荐答案
您可以使用CAGradientLayer获取渐变效果,并使用CAShapeLayer作为掩码。
You can use a CAGradientLayer to get the gradient effect, and use the CAShapeLayer as a mask.
例如:
- (void)viewDidLoad
{
[super viewDidLoad];
int radius = 100;
CAShapeLayer *arc = [CAShapeLayer layer];
arc.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 50) radius:radius startAngle:60.0 endAngle:0.0 clockwise:YES].CGPath;
arc.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
arc.fillColor = [UIColor clearColor].CGColor;
arc.strokeColor = [UIColor purpleColor].CGColor;
arc.lineWidth = 15;
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 5.0; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
drawAnimation.removedOnCompletion = NO; // Remain stroked after the animation..
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:10.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[arc addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.view.frame;
gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor blueColor].CGColor ];
gradientLayer.startPoint = CGPointMake(0,0.5);
gradientLayer.endPoint = CGPointMake(1,0.5);
[self.view.layer addSublayer:gradientLayer];
//Using arc as a mask instead of adding it as a sublayer.
//[self.view.layer addSublayer:arc];
gradientLayer.mask = arc;
}
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