子类化使用SpriteKit .sks场景文件创建的SKNodes [英] Subclassing SKNodes created with SpriteKit .sks scene file
问题描述
(这适用于XCode 6和iOS 8 beta 4)
(this is for XCode 6 and iOS 8 beta 4)
喜欢新的SceneKit编辑器。我成功地将.sks文件中的场景加载到自定义SKScene类中。但是,其中的对象被实例化为默认类(SKNode,SKSpriteNode等),我不知道如何绑定它们以实例化为自定义子类。
Love the new SceneKit editor. I'm successfully loading the scene from .sks file into a custom SKScene class. However, objects inside it are instantiated as default classes (SKNode, SKSpriteNode, etc), and i'm not sure how to bind them to be instantiated as custom subclasses instead.
目前,我通过创建自定义类并链接到精灵节点作为属性来解决这个问题,并且运行正常
Currently, I'm getting around that by creating custom classes and linking to sprite nodes as a property, and that works ok
推荐答案
我写了一个小助手代表来处理这个问题: https://github.com/ice3 - 软件/节点存档委托。它使用 NSKeyedUnarchiverDelegate
按名称对子精灵进行子类化。
I wrote a little helper delegate to deal with this: https://github.com/ice3-software/node-archive-delegate. It uses the NSKeyedUnarchiverDelegate
to subclass your sprites by name.
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