使用AVMutableVideoComposition时AVMutableComposition冻结的奇怪行为 [英] Weird behaviour of AVMutableComposition freezing while using AVMutableVideoComposition
问题描述
我正在尝试使用 AVMutableComposition
合并多个视频。我遇到的问题是每当我尝试添加任何 AVMutableVideoComposition
来应用任何指令时,我的播放都会在 AVPlayer
中冻结准确的6秒持续时间。
另一个有趣的事情是,如果我在使用相同的 videoComposition导出后在iPad的照片应用中播放它,它会正常播放
。那么为什么它会在6秒内在 AVPlayer
中冻结?
代码:
AVMutableComposition * mutableComposition = [AVMutableComposition composition];
AVMutableCompositionTrack * videoCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeVideo
preferredTrackID:kCMPersistentTrackID_Invalid];
AVMutableCompositionTrack * audioCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeAudio
preferredTrackID:kCMPersistentTrackID_Invalid];
for(AVURLAsset *资产中的资产)
{
AVAssetTrack * assetTrack;
assetTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
AVAssetTrack * audioAssetTrack = [asset tracksWithMediaType:AVMediaTypeAudio] .firstObject;
NSError *错误;
[videoCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero,assetTrack.timeRange.duration)
ofTrack:assetTrack
atTime:time
error:& error];
if(error){
NSLog(@asset url ::%@,assetTrack.asset);
NSLog(@Error1 - %@,error.debugDescription);
}
[audioCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero,audioAssetTrack.timeRange.duration)
ofTrack:audioAssetTrack
atTime:time
error:& error ]。
if(error){
NSLog(@Error2 - %@,error.debugDescription);
}
time = CMTimeAdd(time,assetTrack.timeRange.duration);
if(CGSizeEqualToSize(size,CGSizeZero)){
size = assetTrack.naturalSize ;;
}
}
AVMutableVideoCompositionInstruction * mainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
AVMutableVideoCompositionLayerInstruction * videoTrackLayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoCompositionTrack];
mainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero,time);
mainInstruction.layerInstructions = [NSArray arrayWithObjects:videoTrackLayerInstruction,nil];
AVMutableVideoComposition * mainCompositionInst = [AVMutableVideoComposition videoComposition];
mainCompositionInst.instructions = [NSArray arrayWithObject:mainInstruction];
mainCompositionInst.frameDuration = CMTimeMake(1,30);
mainCompositionInst.renderSize = size;
pi = [AVPlayerItem playerItemWithAsset:mutableComposition];
pi.videoComposition = mainCompositionInst;
此外,我知道问题主要是 videoComposition
因为如果我删除了 videoComposition
,那么它在 AVPlayer
上播放正常。
UPDATE 1 :我刚发现它在6秒后冻结,如果我向后或向前拖动滑块(即使用 seekToTime
),它再次开始正常播放而不再进一步冻结。
即使视频被冻结,音频也能保持正常播放。
更新2 :如果我继续使用 AVAssetExportSession
进行导出相同的 AVMutableComposition
,并从导出的视频加载资产,它工作正常。所以当我直接玩 AVMutableComposition
时,问题就出现了。
最后,我得到了解决这个问题的解决方案。
你应该在playerItem的状态改为.ReadyToPlay之后玩。
<请参见下文。
func startVideoPlayer(){
let playerItem = AVPlayerItem(asset:self.composition !)
playerItem.videoComposition = self.videoComposition!
让玩家= AVPlayer(playerItem:playerItem)
player.actionAtItemEnd = .None
videoPlayerLayer = AVPlayerLayer(玩家:玩家)
videoPlayerLayer!。 frame = self.bounds
/ * add playerItem的observer * /
player.addObserver(self,forKeyPath:player.currentItem.status,options:.New,context:nil)
NSNotificationCenter.defaultCenter()。addObserver(self,selector:playerItemDidReachEnd:,name:AVPlayerItemDidPlayToEndTimeNotification,object:playerItem);
self.layer.addSublayer(videoPlayerLayer!)
}
覆盖func observeValueForKeyPath(keyPath:String?,ofObject object:AnyObject ?, change:[String: AnyObject] ?, context:UnsafeMutablePointer< Void>){
if keyPath!= nil&&的keyPath! ==player.currentItem.status{
如果让newValue =更改?[NSKeyValueChangeNewKey] {
如果AVPlayerStatus(rawValue:newValue as!Int)== .ReadyToPlay {
playVideo() / *播放状态更改为.ReadyToPlay * /
}
}
} else {
super.observeValueForKeyPath(keyPath,ofObject:object,change:change,context:context )
}
}
func playerItemDidReachEnd(通知:NSNotification){
让playerItem = notification.object as! AVPlayerItem
playerItem.seekToTime(kCMTimeZero)
playVideo()
}
func playVideo(){
videoPlayerLayer?.player!。 play()
}
I am trying to merge multiple videos using AVMutableComposition
. The problem I face is that whenever I try to add any AVMutableVideoComposition
for applying any instructions, my playback freezes in AVPlayer
at exact 6 seconds duration.
Another interesting thing is that it plays fine if I play it in Photos app of iPad after exporting using same videoComposition
. So why does it freezes in AVPlayer
at 6 seconds?
Code:
AVMutableComposition *mutableComposition = [AVMutableComposition composition];
AVMutableCompositionTrack *videoCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeVideo
preferredTrackID:kCMPersistentTrackID_Invalid];
AVMutableCompositionTrack *audioCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeAudio
preferredTrackID:kCMPersistentTrackID_Invalid];
for (AVURLAsset *asset in assets)
{
AVAssetTrack *assetTrack;
assetTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
AVAssetTrack *audioAssetTrack = [asset tracksWithMediaType:AVMediaTypeAudio].firstObject;
NSError *error;
[videoCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, assetTrack.timeRange.duration )
ofTrack:assetTrack
atTime:time
error:&error];
if (error) {
NSLog(@"asset url :: %@",assetTrack.asset);
NSLog(@"Error1 - %@", error.debugDescription);
}
[audioCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioAssetTrack.timeRange.duration)
ofTrack:audioAssetTrack
atTime:time
error:&error];
if (error) {
NSLog(@"Error2 - %@", error.debugDescription);
}
time = CMTimeAdd(time, assetTrack.timeRange.duration);
if (CGSizeEqualToSize(size, CGSizeZero)) {
size = assetTrack.naturalSize;;
}
}
AVMutableVideoCompositionInstruction *mainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
AVMutableVideoCompositionLayerInstruction *videoTrackLayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoCompositionTrack];
mainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, time);
mainInstruction.layerInstructions = [NSArray arrayWithObjects:videoTrackLayerInstruction, nil];
AVMutableVideoComposition *mainCompositionInst = [AVMutableVideoComposition videoComposition];
mainCompositionInst.instructions = [NSArray arrayWithObject:mainInstruction];
mainCompositionInst.frameDuration = CMTimeMake(1, 30);
mainCompositionInst.renderSize = size;
pi = [AVPlayerItem playerItemWithAsset:mutableComposition];
pi.videoComposition = mainCompositionInst;
Also, I know problem is mostly videoComposition
because if I remove the videoComposition
, then it plays fine on AVPlayer
.
UPDATE 1: I just found out that when it freezes after 6 seconds, if I drag the slider back or forward(i.e. use seekToTime
), it starts playing normally again without any further freeze.
Also audio keeps on playing fine even when video is frozen.
UPDATE 2: If I just go ahead and export it using AVAssetExportSession
with same AVMutableComposition
, and load asset from of exported video, it works fine. So its just when I play AVMutableComposition
directly, problem arises.
Finally, I got the solution to fix this.
You should play after playerItem's status is changed to .ReadyToPlay.
Please see as below.
func startVideoPlayer() {
let playerItem = AVPlayerItem(asset: self.composition!)
playerItem.videoComposition = self.videoComposition!
let player = AVPlayer(playerItem: playerItem)
player.actionAtItemEnd = .None
videoPlayerLayer = AVPlayerLayer(player: player)
videoPlayerLayer!.frame = self.bounds
/* add playerItem's observer */
player.addObserver(self, forKeyPath: "player.currentItem.status", options: .New, context: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "playerItemDidReachEnd:", name: AVPlayerItemDidPlayToEndTimeNotification, object: playerItem);
self.layer.addSublayer(videoPlayerLayer!)
}
override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if keyPath != nil && keyPath! == "player.currentItem.status" {
if let newValue = change?[NSKeyValueChangeNewKey] {
if AVPlayerStatus(rawValue: newValue as! Int) == .ReadyToPlay {
playVideo() /* play after status is changed to .ReadyToPlay */
}
}
} else {
super.observeValueForKeyPath(keyPath, ofObject: object, change: change, context: context)
}
}
func playerItemDidReachEnd(notification: NSNotification) {
let playerItem = notification.object as! AVPlayerItem
playerItem.seekToTime(kCMTimeZero)
playVideo()
}
func playVideo() {
videoPlayerLayer?.player!.play()
}
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