我正在寻找GCDAsyncUdpSocket的一些例子,但发现没有一个可行 [英] I am looking for some examples on GCDAsyncUdpSocket, but found none that works
问题描述
didReceiveData - 我编写了这个由我的主线 UIViewController 调用的swift类,向收到它的服务器发送一条消息,但是当服务器发回响应,客户端永远不会收到它,因为didReceiveData()从未被触发过。
didReceiveData was never called - I coded this swift class which was called by my mainline UIViewController to send out a message to the server which received it OK, but when the server sent a response back, the client never receives it because the didReceiveData() was never triggered.
我一直在谷歌搜索并查看文档,它说客户端不需要绑定(只有服务器需要这样做)任何人都可以帮助我 - 提前谢谢。
I kept googling and look at the doc, and it said that the client does NOT need to bind (Only the server needs doing this) Can anyone help me with this - Thanks in advance.
import UIKit
import CocoaAsyncSocket
class UdpSocketSR: NSObject, GCDAsyncUdpSocketDelegate {
var socket:GCDAsyncUdpSocket!
var rc : Int = 0
var messageOut : String = ""
var messageIn : String = ""
override init(){
super.init()
}
func SetupAndSend(IP: String, PORT: Int, DATA : String) -> Int
{
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main)
messageOut = DATA
do {
let data = messageOut.data(using: String.Encoding.utf8)
socket.send(data!, toHost: IP, port: UInt16(PORT), withTimeout: 3, tag: 0)
try socket.beginReceiving()
sleep(3)
socket.close()
} catch {
rc = -1
}
return rc
}
private func udpSocket(sock:GCDAsyncUdpSocket!,didConnectToAddress data : NSData!){
rc = -2
}
private func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData dataRecv: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {
messageIn = NSString(data: dataRecv as Data, encoding: String.Encoding.utf8.rawValue) as! String
}
}
推荐答案
为什么在发送后关闭套接字?它适用于绑定。
Why you close your socket after send? It works for me with the bind.
class UdpSocketSR: GCDAsyncSocket, GCDAsyncUdpSocketDelegate {
var socket: GCDAsyncUdpSocket!
func SetupAndSend() {
let host = "127.0.0.1" // IP
let port: UInt16 = 1234 // Port
let message = messageOut.data(using: String.Encoding.utf8)!
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main)
do {
try socket.bindToPort(port)
try socket.enableBroadcast(true)
try socket.beginReceiving()
socket.send(message, toHost: host, port: port, withTimeout: 2, tag: 0)
}
}
// Delegate
func udpSocket(_ sock: GCDAsyncUdpSocket, didNotConnect error: Error){
print("UDP Connection error: \(error)")
}
func udpSocket(_ sock: GCDAsyncUdpSocket, didReceive data: Data, fromAddress address: Data, withFilterContext filterContext: Any?) {
var host: NSString?
var port: UInt16 = 0
GCDAsyncUdpSocket.getHost(&host, port: &port, fromAddress: address)
print(host)
}
}
这篇关于我正在寻找GCDAsyncUdpSocket的一些例子,但发现没有一个可行的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!