FlashDevelop可以部署到iOS吗? [英] Can FlashDevelop deploy to iOS?

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本文介绍了FlashDevelop可以部署到iOS吗?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我已经在互联网上搜索了一个关于FlashDevelop可以部署到iOS的问题的明确答案。我读过的所有东西都不是很清楚,也不是很确定。我没有足够的钱购买Adobe Flash或Flash Builder,所以我有一台Mac是FlashDevelop的合适替代品,我可以为iOS制作Flash游戏吗?

I have searched the internet looking for a definitive answer to the question of can FlashDevelop deploy to iOS. All the thing's I have read are not very clear and not very certain. I don't have enough money to afford Adobe Flash or Flash Builder so provided I have a Mac is FlashDevelop a suitable replacement that I can make flash games for iOS?

谢谢,
David

thanks, David

推荐答案

好教程

这里有一些从FlashDevelop发布到iOS的详细教程 - 这种模板将在未来集成到FD中:

Here are some detailed tutorial here to publish to iOS from FlashDevelop - this kind of template will be integrated in FD in the future:

  • http://www.codeandvisual.com/2011/exporting-for-iphone-using-air-27-and-flashdevelop-part-two-creating-an-iphone-project/
  • http://connorullmann.com/2011/04/air-2-6-and-ios/

工作流程优化

请注意si在这些教程中,AIR SDK得到了改进,你可以将你的IPA打包成解释器模式,它大大缩短了打包时间,并且运行速度非常快,除非进行真正的CPU密集型计算。

Please note that since these tutorials the AIR SDK was improved and you can package your IPA in "interpreter" mode, it greatly cuts packaging time and it runs about as fast unless doing really CPU intensive computations.

在打包命令中,使用 ipa-test-interpreter ipa-debug-interpreter 代替相应的 ipa-test ipa-debug 选项。这可以在执行打包作业的​​.BAT脚本中找到并更改。

In your packaging command, use ipa-test-interpreter or ipa-debug-interpreter instead of the respective ipa-test and ipa-debug options. This is something to locate and change in the .BAT scripts which do the packaging job.

这篇关于FlashDevelop可以部署到iOS吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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