AVCaptureSession与ios8的addInput问题 [英] AVCaptureSession addInput issues with ios8

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本文介绍了AVCaptureSession与ios8的addInput问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个AVCaptureSession的应用程序,可以正常使用以前的iOS版本,但后来我尝试在ios8设备上运行它,应用程序崩溃了。但问题没有解决。进入[session addInput:input];的异常。请告知如何解决。请验证我的以下代码并在[session addInput:input]中获取错误;

I have an application with AVCaptureSession which work correctly with previous iOS versions, but then I tried run it on device with ios8, application crashed sporadic. but the problem wasn't solved. Exception getting in "[session addInput:input];" . Please advice how to resolve. Please verify my below code and im getting error in [session addInput:input];


打印错误描述:错误Domain = AVFoundationErrorDomain
Code = -11852无法使用Back CameraUserInfo = 0x17c076e0
{NSLocalizedDescription =无法使用Back Camera,
AVErrorDeviceKey =,
NSLocalizedFailureReason =此应用无权使用Back
Camera。}

Printing description of error: Error Domain=AVFoundationErrorDomain Code=-11852 "Cannot use Back Camera" UserInfo=0x17c076e0 {NSLocalizedDescription=Cannot use Back Camera, AVErrorDeviceKey=, NSLocalizedFailureReason=This app is not authorized to use Back Camera.}



#import "CameraViewController.h"
#import "MAImagePickerControllerAdjustViewController.h"
#import "PopupViewController.h"
#import "MAImagePickerFinalViewController.h"

@implementation CameraViewController

@synthesize vImagePreview;
@synthesize vImage;
@synthesize stillImageOutput;
@synthesize lFrameCount;
@synthesize session;
@synthesize device;
@synthesize oneOff;
@synthesize captureManager = _captureManager;
@synthesize flashButton = _flashButton;
@synthesize vImage1;
@synthesize vImage2;
@synthesize vImage3;
@synthesize vImage4;
@synthesize vImage5;
@synthesize vImage6;

/////////////////////////////////////////////////////////////////////
#pragma mark - UI Actions
/////////////////////////////////////////////////////////////////////
-(IBAction) captureNow
{
    AVCaptureConnection *videoConnection = nil;
    for (AVCaptureConnection *connection in stillImageOutput.connections)
    {
        for (AVCaptureInputPort *port in [connection inputPorts])
        {
            if ([[port mediaType] isEqual:AVMediaTypeVideo] )
            {
                videoConnection = connection;
                break;
            }
        }
        if (videoConnection) { break; }
    }

    NSLog(@"about to request a capture from: %@", stillImageOutput);
    [stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
    {
         CFDictionaryRef exifAttachments = CMGetAttachment( imageSampleBuffer, kCGImagePropertyExifDictionary, NULL);
         if (exifAttachments)
         {
            // Do something with the attachments.
            NSLog(@"attachements: %@", exifAttachments);
         }
        else
            NSLog(@"no attachments");

        NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
        UIImage *image = [[UIImage alloc] initWithData:imageData];

        NSUserDefaults *standardUserDefaults = [NSUserDefaults standardUserDefaults];
        NSString *val1 = nil;

        if (standardUserDefaults)
        {
            val1 = [standardUserDefaults objectForKey:@"clickTypeTwo"];
        }
        if([val1 isEqualToString:@"cameraType"])
        {
            dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
                [session stopRunning];

            });


             FinalViewController *finalView;
            if ([[UIScreen mainScreen] bounds].size.height == 568)
                finalView = [[FinalViewController alloc] initWithNibName:IS_IPAD()?@"FinalViewController_iPad":@"FinalViewController" bundle:nil];
            else
                finalView =[[FinalViewController alloc] initWithNibName:IS_IPAD()?@"FinalViewController_iPad":@"FinalViewController" bundle:nil];



            finalView.sourceImage = image;
            //finalView.imageFrameEdited = YES;
            CATransition* transition = [CATransition animation];
            transition.duration = 0.4;
            transition.type = kCATransitionFade;
            transition.subtype = kCATransitionFromBottom;
            [self.navigationController.view.layer addAnimation:transition forKey:kCATransition];
            [self.navigationController pushViewController:finalView animated:NO];


        }
        else
        {

         [session stopRunning];
        AdjustViewController *adjustViewController;
        if ([[UIScreen mainScreen] bounds].size.height == 568)
            adjustViewController = [[AdjustViewController alloc] initWithNibName:IS_IPAD()?@"AdjustViewController_iPad":@"AdjustViewController" bundle:nil];
        else
            adjustViewController =[[AdjustViewController alloc] initWithNibName:IS_IPAD()?@"AdjustViewController_iPad":@"AdjustViewController" bundle:nil];




        adjustViewController.sourceImage = image;

        CATransition* transition = [CATransition animation];
        transition.duration = 0.4;
        transition.type = kCATransitionFade;
        transition.subtype = kCATransitionFromBottom;
        [self.navigationController.view.layer addAnimation:transition forKey:kCATransition];
        [self.navigationController pushViewController:adjustViewController animated:NO];

        }

     }];
}


-(void)cropImageViewControllerDidFinished:(UIImage *)image{
  FinalViewController *finalView;
    if ([[UIScreen mainScreen] bounds].size.height == 568)
        finalView = [[MAImagePickerFinalViewController alloc] initWithNibName:IS_IPAD()?@"FinalViewController_iPad":@"FinalViewController" bundle:nil];
    else
        finalView =[[MAImagePickerFinalViewController alloc] initWithNibName:IS_IPAD()?@"FinalViewController_iPad":@"FinalViewController" bundle:nil];



    finalView.sourceImage = image;
    //finalView.imageFrameEdited = YES;
    CATransition* transition = [CATransition animation];
    transition.duration = 0.4;
    transition.type = kCATransitionFade;
    transition.subtype = kCATransitionFromBottom;
    [self.navigationController.view.layer addAnimation:transition forKey:kCATransition];
    [self.navigationController pushViewController:finalView animated:NO];
}


/////////////////////////////////////////////////////////////////////
#pragma mark - Video Frame Delegate
/////////////////////////////////////////////////////////////////////
- (void)captureOutput:(AVCaptureOutput *)captureOutput 
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer 
       fromConnection:(AVCaptureConnection *)connection 
{ 
    //NSLog(@"got frame");

    iFrameCount++;

    // Update Display
    // We are running the the context of the capture session. To update the UI in real time, We have to do this in the context of the main thread.
    NSString * frameCountString = [[NSString alloc] initWithFormat:@"%4.4d", iFrameCount];
    [lFrameCount performSelectorOnMainThread: @selector(setText:) withObject:frameCountString waitUntilDone:YES];


    //NSLog(@"frame count %d", iFrameCount);
}

- (IBAction)showLeftSideBar
{
    //[self dismissModalViewControllerAnimated:YES];
    if ([[SidebarViewController share] respondsToSelector:@selector(showSideBarControllerWithDirection:)]) {
        [[SidebarViewController share] showSideBarControllerWithDirection:SideBarShowDirectionLeft];
    }
}

- (IBAction)showRightSideBar:(id)sender
{



}

- (IBAction)flipCamera:(id)sender

{

    AVCaptureDevicePosition desiredPosition;

    if (isUsingFrontFacingCamera)

        desiredPosition = AVCaptureDevicePositionBack;

    else

        desiredPosition = AVCaptureDevicePositionFront;



    for (AVCaptureDevice *d in [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo]) {

        if ([d position] == desiredPosition) {

            [[self session] beginConfiguration];
            AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:d error:nil];
            for (AVCaptureInput *oldInput in [[self session] inputs]) {
                [[self session] removeInput:oldInput];
            }
            [[self session] addInput:input];
            [[self session] commitConfiguration];

            break;

        }

    }

    isUsingFrontFacingCamera = !isUsingFrontFacingCamera;

}

BOOL isUsingFrontFacingCamera;



/////////////////////////////////////////////////////////////////////
#pragma mark - Guts
/////////////////////////////////////////////////////////////////////

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Release any cached data, images, etc that aren't in use.
}



/////////////////////////////////////////////////////////////////////
#pragma mark - View lifecycle
/////////////////////////////////////////////////////////////////////

- (void)viewDidLoad
{
    [super viewDidLoad];
}

- (void)viewDidUnload
{
    [super viewDidUnload];


    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
}


- (void)viewDidAppear:(BOOL)animated
{
    [super viewDidAppear:animated];

        flashIsOn=YES;
    /////////////////////////////////////////////////////////////////////////////
    // Create a preview layer that has a capture session attached to it.
    // Stick this preview layer into our UIView.
    /////////////////////////////////////////////////////////////////////////////
    session = [[AVCaptureSession alloc] init];
    session.sessionPreset = AVCaptureSessionPreset640x480;

    CALayer *viewLayer = self.vImagePreview.layer;
    NSLog(@"viewLayer = %@", viewLayer);
//    viewLayer.frame =  CGRectMake(-70, 150, 480, 336);


//    UIGraphicsBeginImageContextWithOptions(CGSizeMake(400, 400), NO, 1);

    AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];

    CGRect bounds=vImagePreview.layer.bounds;
    captureVideoPreviewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
    captureVideoPreviewLayer.bounds=bounds;
    captureVideoPreviewLayer.position=CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds));

    captureVideoPreviewLayer.frame = self.vImagePreview.bounds;
    [self.vImagePreview.layer addSublayer:captureVideoPreviewLayer];
    //[self addVideoInputFrontCamera:YES]; // set to YES for Front Camera, No for Back camera

    device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];

    NSError *error = nil;
    AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
    if (!input) {
        // Handle the error appropriately.
        NSLog(@"ERROR: trying to open camera: %@", error);
    }
    [session addInput:input];

    /////////////////////////////////////////////////////////////
    // OUTPUT #1: Still Image
    /////////////////////////////////////////////////////////////
    // Add an output object to our session so we can get a still image
    // We retain a handle to the still image output and use this when we capture an image.
    stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
    NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys: AVVideoCodecJPEG, AVVideoCodecKey, nil];
    [stillImageOutput setOutputSettings:outputSettings];
    [session addOutput:stillImageOutput];


    /////////////////////////////////////////////////////////////
    // OUTPUT #2: Video Frames
    /////////////////////////////////////////////////////////////
    // Create Video Frame Outlet that will send each frame to our delegate
    AVCaptureVideoDataOutput *captureOutput = [[AVCaptureVideoDataOutput alloc] init];
    captureOutput.alwaysDiscardsLateVideoFrames = YES; 
    //captureOutput.minFrameDuration = CMTimeMake(1, 3); // deprecated in IOS5

    // We need to create a queue to funnel the frames to our delegate
    dispatch_queue_t queue;
    queue = dispatch_queue_create("cameraQueue", NULL);
    [captureOutput setSampleBufferDelegate:self queue:queue];
    dispatch_release(queue);

    // Set the video output to store frame in BGRA (It is supposed to be faster)
    NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey; 
    // let's try some different keys, 
    NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA]; 

    NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key]; 
    [captureOutput setVideoSettings:videoSettings];    

    [session addOutput:captureOutput]; 
    /////////////////////////////////////////////////////////////


    // start the capture session
    [session startRunning];

    /////////////////////////////////////////////////////////////////////////////

    // initialize frame counter
    iFrameCount = 0;

}



- (void)viewWillDisappear:(BOOL)animated
{
    [super viewWillDisappear:animated];
}

- (void)viewDidDisappear:(BOOL)animated
{
    [super viewDidDisappear:animated];
           [session stopRunning];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
        return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
    } else {
        return YES;
    }
}

- (IBAction)cancelButton:(id)sender{

}

- (IBAction)flashOn:(id)sender{

    Class captureDeviceClass = NSClassFromString(@"AVCaptureDevice");
    if (captureDeviceClass != nil) {
        if ([device hasTorch] && [device hasFlash]){

            [device lockForConfiguration:nil];
            if (flashIsOn) {
                [device setTorchMode:AVCaptureTorchModeOn];
                [device setFlashMode:AVCaptureFlashModeOn];
                oneOff.text=@"On";
                [_flashButton setImage:[UIImage imageNamed:@"flash-on-button"]];
                _flashButton.accessibilityLabel = @"Disable Camera Flash";
                flashIsOn = NO; //define as a variable/property if you need to know status
            } else {
                [_flashButton setImage:[UIImage imageNamed:@"flash-off-button"]];
                _flashButton.accessibilityLabel = @"Enable Camera Flash";
                oneOff.text=@"Off";
                [device setTorchMode:AVCaptureTorchModeOff];
                [device setFlashMode:AVCaptureFlashModeOff];
                flashIsOn = YES;
            }
            [device unlockForConfiguration];
        }
    }

}

- (void)dealloc {
    [[self session] stopRunning];
    [super dealloc];
}


- (void)storeFlashSettingWithBool:(BOOL)flashSetting
{
    [[NSUserDefaults standardUserDefaults] setBool:flashSetting forKey:kCameraFlashDefaultsKey];
    [[NSUserDefaults standardUserDefaults] synchronize];
}

@end


推荐答案

请检查您的设备设置。
转到隐私--->相机--->检查你的应用程序设置----->打开它

Please check your device settings. Goto privacy ---> Camera ---> check setting for your app-----> turn it on

运行应用程序。有用。
干杯

Run the app. It works. Cheers

这篇关于AVCaptureSession与ios8的addInput问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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