如何绘制带有阴影的旋转UIView,但也不会旋转阴影 [英] How can I draw a rotated UIView with a shadow but without the shadow being rotated as well
本文介绍了如何绘制带有阴影的旋转UIView,但也不会旋转阴影的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
旋转后我想正确应用阴影。这是我的代码:
I'd like the shadow applied correctly after rotation. This is my code:
myButton.transform = CGAffineTransformMakeRotation(M_PI / 180.0 * 90.0);
myButton.layer.shadowOffset = CGSizeMake(12.0, 12.0);
myButton.layer.shadowRadius = 2.0;
myButton.layer.shadowOpacity = 0.8;
myButton.layer.shadowColor = [UIColor blackColor].CGColor;
没有轮换,阴影看起来很好:
Without rotation the shadow looks fine:
但是在漫游之后旋转阴影90°:
But after rorating it by 90° the shadow is rotated as well:
在没有覆盖drawRect方法并进行低级绘图的情况下,我能做些什么吗?或者也许某些方法用给定的旋转角度校正shadowOffset?手动校正90°的偏移很容易,所以这是没有选择;)
Is there anything I can do about it without overriding the drawRect method and do low level drawing? Or maybe some method which corrects the shadowOffset with a given rotation angle? It's easy to correct the offset by hand for 90° so this is no option ;)
看起来应该是这样的:
谢谢提前预订!
在Bartosz Ciechanowski的帮助下,现在可行了!
float angleInRadians = M_PI / 180.0 * -35.0;
myButton.transform = CGAffineTransformMakeRotation(angleInRadians);
myButton.layer.shadowOffset = [self correctedShadowOffsetForRotatedViewWithAngle:(angleInRadians)
andInitialShadowOffset:CGSizeMake(12.0, 12.0)];
myButton.layer.shadowRadius = 2.0;
myButton.layer.shadowOpacity = 0.8;
myButton.layer.shadowColor = [UIColor blackColor].CGColor;
这导致:
而不是
推荐答案
假设 anAngle
以弧度为单位:
- (CGSize)correctedShadowOffsetForRotatedViewWithAngle:(CGFloat)anAngle
andInitialShadowOffset:(CGSize)anOffset
{
CGFloat x = anOffset.height*sinf(anAngle) + anOffset.width*cosf(anAngle);
CGFloat y = anOffset.height*cosf(anAngle) - anOffset.width*sinf(anAngle);
return CGSizeMake(x, y);
}
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