从Unity3D调用静态jar函数 [英] Calling static jar function from Unity3D
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问题描述
我制作并编译了一个Android库,包含一个简单的类和一个简单的静态函数:
I made and compiled a Android Library, containing a simple class and a simple static function:
package moo;
public class MyTestClass {
public static String Foo(){
return "Foo from Moo";
}
}
我将.jar放入我的资产/插件/ Android文件夹。然后在Unity中:
I placed the .jar in my Assets/Plugins/Android Folder. Then In Unity:
void OnGUI () {
string somestring = "foooooooooooOOooo";
AndroidJavaClass testClass = new AndroidJavaClass("moo.MyTestClass");
somestring = testClass.CallStatic<string>("Foo");
GUI.Label (new Rect (20, 20, 100, 20), somestring);
}
我收到错误:
JNI:无法找到方法'Foo'的id(静态)
UnityEngine.AndroidJavaObject:CallStatic(String,Object [])
And I get an error: JNI: Unable to find method id for 'Foo' (static) UnityEngine.AndroidJavaObject:CallStatic(String, Object[])
我错过了调用静态方法的东西吗?
谢谢!
Am I missing something to call my static method? Thanks!
推荐答案
据我所知,有2个问题:
there are 2 problem as far as I can see:
- 你必须将你的jar包放到Assets / Plugins / Android / bin;
- 你的windows / mac编辑器上总是会出现这个错误,你必须在Android设备上运行它;
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