如何读取Server Socket JAVA中的所有Inputstream [英] How to read all of Inputstream in Server Socket JAVA

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问题描述

我在我的一个项目中使用Java.net。
我写了一个从客户端获取inputStream的App Server。
但有时我的(缓冲的)InputStream无法获取客户端发送到我的服务器的所有OutputStream。
如何编写等待或类似的东西,我的InputStream获取客户端的所有OutputStream?

I am using Java.net at one of my project. and I wrote a App Server that gets inputStream from a client. But some times my (buffered)InputStream can not get all of OutputStream that client sent to my server. How can I write a wait or some thing like that, that my InputStream gets all of the OutputStream of client?

(我的InputStream不是字符串)

(My InputStream is not a String)

private Socket clientSocket;
private ServerSocket server;
private BufferedOutputStream outputS;
private BufferedInputStream inputS;
private InputStream inBS;
private OutputStream outBS;

server = new ServerSocket(30501, 100);
clientSocket = server.accept();

public void getStreamFromClient()  {
    try {
        outBS = clientSocket.getOutputStream();
        outputS = new BufferedOutputStream( outBS);
        outputS.flush();

        inBS = clientSocket.getInputStream();
        inputS = new BufferedInputStream( inBS );

    } catch (Exception e) {
        e.printStackTrace();
    }
}

谢谢。

推荐答案

您遇到的问题与TCP流媒体性质有关。

The problem you have is related to TCP streaming nature.

您发送100字节的事实(例如)来自服务器并不意味着你第一次阅读时会在客户端读取100字节。也许从服务器发送的字节到达客户端的几个TCP段。

The fact that you sent 100 Bytes (for example) from the server doesn't mean you will read 100 Bytes in the client the first time you read. Maybe the bytes sent from the server arrive in several TCP segments to the client.

您需要实现一个循环,您可以在其中读取,直到收到整个消息。
让我提供一个带有 DataInputStream 的示例,而不是 BufferedinputStream 。给你一个非常简单的例子。

You need to implement a loop in which you read until the whole message was received. Let me provide an example with DataInputStream instead of BufferedinputStream. Something very simple to give you just an example.

我们假设您事先知道服务器要发送100字节的数据。

Let's suppose you know beforehand the server is to send 100 Bytes of data.

在客户端你需要写:

byte[] messageByte = new byte[1000];
boolean end = false;
String dataString = "";

try 
{
    DataInputStream in = new DataInputStream(clientSocket.getInputStream());

    while(!end)
    {
        int bytesRead = in.read(messageByte);
        dataString += new String(messageByte, 0, bytesRead);
        if (dataString.length == 100)
        {
            end = true;
        }
    }
    System.out.println("MESSAGE: " + dataString);
}
catch (Exception e)
{
    e.printStackTrace();
}

现在,通常由一个节点(此处的服务器)发送的数据大小为事先不知道。然后,您需要为与TCP通信的服务器和客户端(或任何两个节点)之间的通信定义自己的小协议。

Now, typically the data size sent by one node (the server here) is not known beforehand. Then you need to define your own small protocol for the communication between server and client (or any two nodes) communicating with TCP.

最常见也很简单的是定义TLV :类型,长度,值。因此,您定义从服务器发送到客户端的每条消息都带有:

The most common and simple is to define TLV: Type, Length, Value. So you define that every message sent form server to client comes with:


  • 1字节指示类型(例如,它也可以是2或随你)。

  • 1个字节(或其他)的消息长度

  • N值的字节数(N表示长度)。

因此,您知道必须至少接收2个字节,而使用第二个字节,您知道需要读取多少个字节。

So you know you have to receive a minimum of 2 Bytes and with the second Byte you know how many following Bytes you need to read.

这只是一个可能的协议的建议。你也可以摆脱类型。

This is just a suggestion of a possible protocol. You could also get rid of "Type".

所以它会是这样的:

byte[] messageByte = new byte[1000];
boolean end = false;
String dataString = "";

try 
{
    DataInputStream in = new DataInputStream(clientSocket.getInputStream());
    int bytesRead = 0;

    messageByte[0] = in.readByte();
    messageByte[1] = in.readByte();

    int bytesToRead = messageByte[1];

    while(!end)
    {
        bytesRead = in.read(messageByte);
        dataString += new String(messageByte, 0, bytesRead);
        if (dataString.length == bytesToRead )
        {
            end = true;
        }
    }
    System.out.println("MESSAGE: " + dataString);
}
catch (Exception e)
{
    e.printStackTrace();
}

以下代码编译并且看起来更好。假设提供长度的前两个字节以二进制格式到达,在网络结束(big endian)中。不关注其余信息的不同编码类型。

The following code compiles and looks better. It assumes the first two bytes providing the length arrive in binary format, in network endianship (big endian). No focus on different encoding types for the rest of the message.

import java.nio.ByteBuffer;
import java.io.DataInputStream;
import java.net.ServerSocket;
import java.net.Socket;

class Test
{
    public static void main(String[] args)
    {
        byte[] messageByte = new byte[1000];
        boolean end = false;
        String dataString = "";

        try 
        {
            Socket clientSocket;
            ServerSocket server;

            server = new ServerSocket(30501, 100);
            clientSocket = server.accept();

            DataInputStream in = new DataInputStream(clientSocket.getInputStream());
            int bytesRead = 0;

            messageByte[0] = in.readByte();
            messageByte[1] = in.readByte();
            ByteBuffer byteBuffer = ByteBuffer.wrap(messageByte, 0, 2);

            int bytesToRead = byteBuffer.getShort();
            System.out.println("About to read " + bytesToRead + " octets");

            //The following code shows in detail how to read from a TCP socket

            while(!end)
            {
                bytesRead = in.read(messageByte);
                dataString += new String(messageByte, 0, bytesRead);
                if (dataString.length() == bytesToRead )
                {
                    end = true;
                }
            }

            //All the code in the loop can be replaced by these two lines
            //in.readFully(messageByte, 0, bytesToRead);
            //dataString = new String(messageByte, 0, bytesToRead);

            System.out.println("MESSAGE: " + dataString);
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
}

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