Swing Worker:函数get() [英] Swing Worker : function get()

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问题描述

我的问题是我不明白 swingworker 是如何工作的,因为我要做的是让 fa = worker。 get()因为我有一个很长的方法来计算在后台运行的很多点,因为我不想冻结我的界面,我想让她的结果绘制组件图像。但是当我做 fa = worker.get()时,我不明白它在哪里,因为我的控制台打印titi并且我进行了很多其他打印,以查看到达的程序的下一部分,但没有人打印。请帮助我知道编译在 get()之后的位置,或者在执行它时如果您知道如何实现我需要的每个代码块都是受欢迎的。

My problem is that I don't understand how the swingworker works because what I'm trying to do is to make fa=worker.get() because I have a long method which compute a lot of points running in background because I don't want to freeze my interface and I want to get her results to paint the component image. But I don't understand where it goes when I do fa=worker.get() because my console prints "titi" and I put a lot of other printing to see the next part of program reached but no one is printed. Please help me to know where the compilation goes after get() or while it execute it and if you have an idea of how to implements what I need every block of code is welcome.

public void paintComponent(final Graphics g1){
            // TODO Auto-generated method stub
            final int width=getWidth();
            final int height=getHeight();
            image= new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
            //On transforme le rectangle de base en un rectangle qui a le meme ratio que le cadre contenant l'ancien
            //(Il yaura dessus la meme fractale mais avec plus de fond noir) afin que l'on puisse zoomer sans deformer la fractale
            frame = frame.expandToAspectRatio((double)getWidth()/getHeight());
            FlameAccumulator fa=null;
            worker= new SwingWorker<FlameAccumulator,FlameAccumulator>(){

                @Override
                protected FlameAccumulator doInBackground() throws Exception {
                    // TODO Auto-generated method stub
                    System.out.println("exception");
                    return builder.build().compute(frame,width,height,density);
                }
            };
            try {
                System.out.println("titi");
                fa=worker.get();
            } catch (InterruptedException | ExecutionException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            Graphics g0=(Graphics2D)g1;
            if(fa==null){
                System.out.println("toto");
                for (int i = 0; i <height; i++) {
                    for (int j = 0; j < width; j++) {
                        image.setRGB(j,i,0);
                    }
                }
            }
            else{
                System.out.println("tata");
                for (int i = 0; i <height; i++) {
                    for (int j = 0; j < width; j++) {
                        image.setRGB(j,i,fa.color(palette, background, j, height-1-i).asPackedRGB());
                    }
                }
            }
            g0.drawImage(image,0,0,null);
        }


推荐答案

而不是阻止 get(),你应该 publish()中间结果和 process()他们在美国东部时间,示例

Instead of blocking on get(), you should publish() intermediate results and process() them on the EDT, for example.

附录:看起来你正试图使用分形方法模拟火焰。因为这可能在计算上很昂贵,所以将图像构造为 TexturePaint 可能很有用,它可用于填充任何 Shape Graphics 上下文中。在该示例中, SwingWorker< TexturePaint,TexturePaint> 以~25Hz的人工速率发布简单的帧序列。因为 process()在EDT上执行,所以在更新 TexturePanel 时引用每个新画图是安全的。

Addendum: It looks like you're trying to simulate flame using a fractal approach. Because this may be computationally expensive, it may be useful to construct the image as a TexturePaint, which can be used to fill any Shape in a Graphics context. In the example, a SwingWorker<TexturePaint, TexturePaint> publishes a simple sequence of frames at an artificial rate of ~25Hz. Because process() executes on the EDT, it's safe to reference each new paint in updating the TexturePanel.

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingWorker;

/**
 * @see https://stackoverflow.com/a/16880714/230513
 */
public class HeatTest {

    private static final int N = 256;
    private TexturePanel p = new TexturePanel();

    private void display() {
        JFrame f = new JFrame("HeatTest");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(p);
        f.pack();
        f.setLocationRelativeTo(null);
        f.setVisible(true);
        new HeatWorker().execute();
    }

    private class TexturePanel extends JPanel {

        private TexturePaint paint;

        public void setTexture(TexturePaint tp) {
            this.paint = tp;
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g;
            g2d.setPaint(paint);
            g2d.fillRect(0, 0, getWidth(), getHeight());
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(N, N);
        }
    }

    private class HeatWorker extends SwingWorker<TexturePaint, TexturePaint> {

        private final Random random = new Random();

        @Override
        protected TexturePaint doInBackground() throws Exception {
            BufferedImage image = new BufferedImage(N, N, BufferedImage.TYPE_INT_ARGB);
            TexturePaint paint = new TexturePaint(image, new Rectangle(N, N));
            int[] iArray = {0, 0, 0, 255};
            while (true) {
                WritableRaster raster = image.getRaster();
                for (int row = 0; row < N; row++) {
                    for (int col = 0; col < N; col++) {
                        iArray[0] = 255;
                        iArray[1] = (int) (128 + 32 * random.nextGaussian());
                        iArray[2] = 0;
                        raster.setPixel(col, row, iArray);
                    }
                }
                publish(paint);
                Thread.sleep(40); // ~25 Hz
            }
        }

        @Override
        protected void process(List<TexturePaint> list) {
            for (TexturePaint paint : list) {
                p.setTexture(paint);
                p.repaint();
            }
        }
    }

    public static void main(String[] args) {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                new HeatTest().display();
            }
        });
    }
}

这篇关于Swing Worker:函数get()的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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