将colorPrimary转换为colorPrimaryDark(暗多少) [英] Convert colorPrimary to colorPrimaryDark (how much darker)

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本文介绍了将colorPrimary转换为colorPrimaryDark(暗多少)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在使用Material Design的指导中,状态栏应该比动作栏更暗?
我在运行时为操作栏设置了颜色,在编程时无法知道这种颜色,那么如何才能获得正确的状态栏颜色?

In guidance with Material Design, how much darker should the statusbar be than the actionbar? I have a color set for the actionbar at runtime and have no way of knowing this colour at programming time, so how can I get the correct statusbar colour?

我知道我可以使用此颜色变暗颜色

I know i can darken a colour using this

this.getSupportActionBar().setBackgroundDrawable(new ColorDrawable(colorPrimary));                              
float[] hsv = new float[3];
Color.colorToHSV(colorPrimary, hsv);
hsv[2] *= 0.8f;
int colorPrimaryDark = Color.HSVToColor(hsv);

if(Build.VERSION.SDK_INT>=21)
    Chat.this.getWindow().setStatusBarColor(colorPrimaryDark);

但是我不确定它会变暗多少

But I'm not sure how much to darken it

推荐答案

通过操纵HSV中的颜色不会生成材质设计调色板。它是用HSL(色调,饱和度,亮度)完成的。

Material design color palette was not generated by manipulating the color in HSV. It was done with HSL (Hue, Saturation, Lightness).

这是一个实用程序类,它将使用HSL变暗/变亮颜色

Here is a utility class that will darken/lighten a color using HSL

package com.ammar.materialcolorizer;

import android.graphics.Color;

/**
 * A utility class for darkening and lightening colors in the same way as
 * material design color palettes
 * Created by Ammar Mardawi on 12/4/16.
 */

public class ColorUtil {

    /**
     * Darkens a given color
     * @param base base color
     * @param amount amount between 0 and 100
     * @return darken color
     */
    public static int darken(int base, int amount) {
        float[] hsv = new float[3];
        Color.colorToHSV(base, hsv);
        float[] hsl = hsv2hsl(hsv);
        hsl[2] -= amount / 100f;
        if (hsl[2] < 0)
            hsl[2] = 0f;
        hsv = hsl2hsv(hsl);
        return Color.HSVToColor(hsv);
    }

    /**
     * lightens a given color
     * @param base base color
     * @param amount amount between 0 and 100
     * @return lightened
     */
    public static int lighten(int base, int amount) {
        float[] hsv = new float[3];
        Color.colorToHSV(base, hsv);
        float[] hsl = hsv2hsl(hsv);
        hsl[2] += amount / 100f;
        if (hsl[2] > 1)
            hsl[2] = 1f;
        hsv = hsl2hsv(hsl);
        return Color.HSVToColor(hsv);
    }


    /**
     * Converts HSV (Hue, Saturation, Value) color to HSL (Hue, Saturation, Lightness)
     * Credit goes to xpansive
     * https://gist.github.com/xpansive/1337890
     * @param hsv HSV color array
     * @return hsl
     */
    private static float[] hsv2hsl(float[] hsv) {
        float hue = hsv[0];
        float sat = hsv[1];
        float val = hsv[2];

        //Saturation is very different between the two color spaces
        //If (2-sat)*val < 1 set it to sat*val/((2-sat)*val)
        //Otherwise sat*val/(2-(2-sat)*val)
        //Conditional is not operating with hue, it is reassigned!
        // sat*val/((hue=(2-sat)*val)<1?hue:2-hue)
        float nhue = (2f - sat) * val;
        float nsat = sat * val / (nhue < 1f ? nhue : 2f - nhue);
        if (nsat > 1f)
            nsat = 1f;

        return new float[]{
                //[hue, saturation, lightness]
                //Range should be between 0 - 1
                hue, //Hue stays the same

                // check nhue and nsat logic
                nsat,

                nhue / 2f //Lightness is (2-sat)*val/2
                //See reassignment of hue above
        };
    }

    /**
     * Reverses hsv2hsl
     * Credit goes to xpansive
     * https://gist.github.com/xpansive/1337890
     * @param hsl HSL color array
     * @return hsv color array
     */
    private static float[] hsl2hsv(float[] hsl) {
        float hue = hsl[0];
        float sat = hsl[1];
        float light = hsl[2];

        sat *= light < .5 ? light : 1 - light;

        return new float[]{
                //[hue, saturation, value]
                //Range should be between 0 - 1

                hue, //Hue stays the same
                2f * sat / (light + sat), //Saturation
                light + sat //Value
        };
    }
}

根据材质设计颜色生成器,要生成primaryColorDark,需要变暗12。这里是如何生成完整的颜色调色板材料设计颜色生成器

According to Material Design Color Generator, to generate primaryColorDark, you need to darken by 12. Here is how to generate the full color palette exactly as Material Design Color Generator:

    setColor("50", ColorUtil.lighten(color, 52), mTv50);
    setColor("100", ColorUtil.lighten(color, 37), mTv100);
    setColor("200", ColorUtil.lighten(color, 26), mTv200);
    setColor("300", ColorUtil.lighten(color, 12), mTv300);
    setColor("400", ColorUtil.lighten(color, 6), mTv400);

    setColor("500", ColorUtil.lighten(color, 0), mTv500);

    setColor("600", ColorUtil.darken(color, 6), mTv600);
    setColor("700", ColorUtil.darken(color, 12), mTv700);
    setColor("800", ColorUtil.darken(color, 18), mTv800);
    setColor("900", ColorUtil.darken(color, 24), mTv900);

这篇关于将colorPrimary转换为colorPrimaryDark(暗多少)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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