在libgdx游戏中设置延迟 [英] set a delay in libgdx game
问题描述
我有一个游戏(如超级跳投,这个游戏是一个跳跃游戏),我们的角色有生命。在与敌人发生碰撞后,他的生命减少了。我想在1秒后计算碰撞。我的意思是在这1秒内,如果我的角色与敌人接触,没有任何事情发生,他继续他的方式。
为此,我在我的GameScreen类中定义一个布尔变量,名为collision,另一个在Wolrd类中定义,名称为collBirds。一次与敌人碰撞接触后,collBirds变为true。但我想在1秒后将collistion改为false。我使用System.currentTimeMillis()和for loop之类的东西,但没有任何反应。我在java中不太好。
i have a game(like super jumper, this game is a jumping game) that our character has life. after collision with enemies, his life reduce. and i want to after 1 sec , calculate the collisions. i mean in this 1 sec, if my character contact with enemies , nothing happen and he continue his way. for this , i define a boolean variable in my GameScreen class, name "collision" and another in Wolrd class, name "collBirds". after one contact with enemy collision and collBirds change to true. but i want after 1 sec collistion change to false. i use several things like System.currentTimeMillis() and "for loop",and nothing happen. i'm not so good in java.
这是我的条件:
if(World.collBirds == true && collition == false){
life -= 1;
lifeString = "Life : " + life;
World.collBirds = false;
collition = true;
for (??? "need to stay here for 1 sec" ???) {
collition = false;
}
}
推荐答案
In在某些情况下,您可能还想使用 com.badlogic.gdx.utils.Timer
In some cases you could also want to use com.badlogic.gdx.utils.Timer
示例用法:
float delay = 1; // seconds
Timer.schedule(new Task(){
@Override
public void run() {
// Do your work
}
}, delay);
这篇关于在libgdx游戏中设置延迟的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!