粒子系统libGDX [英] Particle System libGDX
问题描述
谁能给我从哪里开始制作一个粒子系统libGDX一个很好的例子?我已经看过了libGDX源测试的例子,但我仍然有麻烦我的头周围。也许它只是一个很好的解释会有所帮助。我想我要让某种爆炸了很多五颜六色的颗粒。任何帮助是极大AP preciated!
Can anyone give me a good example of where to start with making a particle system in libGDX? I have looked at the test example in the libGDX source but I am still having trouble getting my head around it. Maybe just a good explanation of it will help. I'm thinking I want to make some sort of explosion with a lot of colorful particles. Any help is greatly appreciated!
推荐答案
定义你的游戏类粒子特效:
Define a particle effect in your game class:
public ParticleEffect particleEffect;
初始化:
Initialize it:
particleEffect = new ParticleEffect();
particleEffect.load(Gdx.files.internal("data/particleEffect.p"),
Gdx.files.internal("data"));
在你的渲染()
方法,你想粒子发射的地点位置(爆炸地点):
In your render()
method, position it at the place you want particles to be emitted (explosion location):
particleEffect.setPosition(world.effectX, world.effectY);
最后画出来(也内渲染()
):
particleEffect.draw(spriteBatch, delta);
就这样,pretty的简单明了。
That's it, pretty simple and straightforward.
另一件事,效果本身,看看被内特,<一个粒子编辑器href="http://libgdx.google$c$c.com/svn/jws/particle-editor.jnlp">http://libgdx.google$c$c.com/svn/jws/particle-editor.jnlp.使用编辑器,你应该能够创造出不错的效果。否则,复制从实施例的粒子文件并进行修改。
Another thing, the effect itself, have a look at the Particle Editor by Nate, http://libgdx.googlecode.com/svn/jws/particle-editor.jnlp. Using the editor you should be able to create nice effects. Otherwise, copy the particle file from the examples and modify it.
这篇关于粒子系统libGDX的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!