混合的Android浏览和GLSurfaceView [英] Mixing Android Views and GLSurfaceView
问题描述
我目前工作的一个比赛,我不想让一半,如果发现我在做什么原因的错误/杀死性能。这就是我想设置它的。
I'm currently working on a game and I would hate to get halfway through and find that the what I'm doing causes errors/kills performance. This is how I'm thinking of setting it up.
首先希望有与含有平视显示器,并且然后一个GLSurfaceView一个的LinearLayout一个的LinearLayout。不过,我可能会在某些点暂停比赛视图,切换到不同的线性布局包含库存或装备等。
First want to have a LinearLayout with a LinearLayout containing a HUD, and then a GLSurfaceView. However I may at certain points "pause" the game view and switch to a different linear layout containing an inventory or equips, etc.
我觉得这种方式是最好的,因为我可以利用所有的Android自带有,而不是让我自己用OpenGL伟大的组件。不过,我很担心,混合两种观点可能有一些问题。任何见解或建议,将不胜AP preciated。谢谢你。
I think this way would be best because I can make use of all the great components that android comes with rather than making my own with OpenGL. However I am worried that mixing the two types of view may have some problems. Any insight or suggestions would be greatly appreciated. Thanks.
推荐答案
我一直在使用的GLSurfaceView一个的FrameLayout为第一要素。即在堆栈的底部,与其他次/ viewgroups上分层它的顶部。我建议你只是暂停游戏环,并把一些不透明的景色,它的顶部隐藏它,而不是交换意见进出或什么:
I've been using a FrameLayout with the GLSurfaceView as the first element. I.e. at the bottom of the stack, with other views / viewgroups layered over the top of it. I'd recommend just pausing the game-loop and placing some opaque view over the top of it to hide it rather than swapping views in and out or whatever:
<FrameLayout
android:id="@+id/graphics_frameLayout1"
android:layout_width="fill_parent"
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="fill_parent">
<android.opengl.GLSurfaceView
android:id="@+id/graphics_glsurfaceview1"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
</android.opengl.GLSurfaceView>
<LinearLayout
android:layout_height="fill_parent"
android:id="@+id/inventory"
android:gravity="center"
android:layout_width="fill_parent"
android:orientation="vertical"
android:visibility="gone">
</LinearLayout>
<LinearLayout
android:layout_height="fill_parent"
android:id="@+id/HUD"
android:gravity="center"
android:layout_width="fill_parent"
android:orientation="vertical">
</LinearLayout>
</FrameLayout>
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