//-- your byte array you want to save
var bytes: ByteArray = new ByteArray();
//-- set up correct url request using post in binary mode
var request:URLRequest = new URLRequest ( 'http://pathto/save.php' );
var loader: URLLoader = new URLLoader();
request.contentType = 'application/octet-stream';
request.method = URLRequestMethod.POST;
request.data = bytes;
loader.load( request );
And of course you need a PHP file like this:
$fp = fopen( 'file.txt', 'wb' );
fwrite( $fp, $GLOBALS[ 'HTTP_RAW_POST_DATA' ] );
fclose( $fp );
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function NewClass() {
}
NewClass.prototype.someProperty = "someValue";
NewClass.prototype.someMethod = function() {
trace("someMethod called");
};
var nc = new NewClass();
//And you can then utilize the properties and //methods of that instance:
trace(nc.someProperty);
nc.someMethod();
//Tween an object's _y property. This is within the context of a v2 Component, but the same principles also apply elsewhere. Just replace 'this' with the movie clip you want to tween.
import mx.transitions.Tween;
import mx.transitions.easing.*;
var tween = new Tween(this, "_y", Elastic.easeOut, y, yToMoveTo, 1, true);
tween.onMotionFinished = mx.utils.Delegate.create(this, motionFinished);