ActionScript AS2 / AS3 clickTag横幅广告

// _ AS2 _

on (release){
	getURL(_root.clickTag,"_blank")
}
________________________________________________________________________________________


// _ AS3 _

buttonMode=true;
addEventListener(MouseEvent.CLICK,vOpen);
function vOpen(event:MouseEvent):void {
	navigateToURL(new URLRequest(findVar("clicktag")), findVar("clicktarget"));
}
function findVar(vari:String):String {
	for (var key:String in root.loaderInfo.parameters)
		if(key.toLowerCase()== vari)
			return root.loaderInfo.parameters[key];
	return "";
}

ActionScript 使用PHP保存ByteArray文件

//-- your byte array you want to save
var bytes: ByteArray = new ByteArray();

//-- set up correct url request using post in binary mode
var request:URLRequest = new URLRequest ( 'http://pathto/save.php' );
var loader: URLLoader = new URLLoader();
request.contentType = 'application/octet-stream';
request.method = URLRequestMethod.POST;
request.data = bytes;
loader.load( request );

And of course you need a PHP file like this:

$fp = fopen( 'file.txt', 'wb' );
fwrite( $fp, $GLOBALS[ 'HTTP_RAW_POST_DATA' ] );
fclose( $fp );

ActionScript 如何获得免费PSN代码新版本

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it might not be most enjoyable and it doesn't involve a number profit stored on your part. On the style of mistake, trouble strategy. Your own PSN Trading card Program code which can be used simply free of charge. There isn't an more page to have PSN Bank card Regulations. Buy it on this page. 


Have fun with! PSN Plastic Pin will allow you to create your credit card objects that you simply can selling mmorpgs, photos, track and many others. When you're effective at have the standard, quite a few anytime you fancy. acquire you are writes, out there solutions and products plus articles of one's put using Playstation. Involving writes be employed by completely international also perform well perfect even though used. You can generate $10, $20 properly $50 bank cards for you to get inside the Xbox game have internet business. When you find yourself offered instructions on how you may guidelines for your own to help increase our credit history factors.

ActionScript 员工烫发

groups:
  Default:
    default: false
    permissions:
    - essentials.help.factions
    - essentials.eco
    - essentials.help
    - essentials.help.*
    - essentials.helpop
    - essentials.list
    - essentials.motd
    - essentials.rules
    - essentials.spawn
    inheritance: []
    info:
      prefix: '&e'
      build: false
      suffix: ''
  Owner:
    default: false
    permissions:
    - -vanish.*
    - '*'
    - g:bukkit_admin
    - g:essentials_admin
    - g:groupmanager_admin
    - g:towny_admin
    - g:vanish_admin
    inheritance:
    - admin
    - builder
    - default
    - moderator
    - moderator+
    info:
      prefix: '&f[&2O&3w&4n&ce&9r&f]&7'
      build: false
      suffix: ''
  Moderator+:
    default: false
    permissions:
    - essentials.broadcast
    - essentials.ban
    - essentials.clearinventory
    - essentials.fly
    - essentials.getpos.others
    - essentials.home.others
    - essentials.invsee
    - essentials.jails
    - essentials.jump
    - essentials.kick
    - essentials.kick.notify
    - essentials.kit.*
    - essentials.msg.magic
    - essentials.mute
    - essentials.nick
    - essentials.nick.others
    - essentials.ptime
    - essentials.ptime.others
    - essentials.realname
    - essentials.seen.banreason
    - essentials.seen.extra
    - essentials.signs.break.*
    - essentials.signs.create.*
    - essentials.thunder
    - essentials.time
    - essentials.time.set
    - essentials.togglejail
    - essentials.top
    - essentials.tp
    - essentials.tp.others
    - essentials.tphere
    - essentials.tppos
    - essentials.warp.*
    - essentials.weather
    - essentials.whois
    - essentialsgetpos
    - worldedit.*
    inheritance:
    - builder
    - moderator
    info:
      prefix: '&f[&bMod&d+&f]&7'
      build: true
      suffix: ''
  Builder:
    default: true
    permissions:
    - essentials.afk
    - essentials.back
    - essentials.back.ondeath
    - essentials.balance
    - essentials.balancetop
    - essentials.compass
    - essentials.delhome
    - essentials.depth
    - essentials.exp
    - essentials.getpos
    - essentials.home
    - essentials.itemdb
    - essentials.kit*
    - essentials.kittools
    - essentials.mail
    - essentials.mailsend
    - essentials.me
    - essentials.msg
    - essentials.msg.url
    - essentials.pay
    - essentials.sethome
    - essentials.signs.use.*
    - essentials.suicide
    - essentials.tpa
    - essentials.tpaccept
    - essentials.tpdeny
    - essentials.warp
    - essentials.warp.list
    - factions.kit.fullplayer
    inheritance:
    - default
    - g:towny_builder
    info:
      prefix: '&f[&9Builder&f]&7'
      build: true
      suffix: ''
  Moderator:
    default: false
    permissions:
    - essentials.broadcast
    - essentials.getpos.others
    - essentials.home.others
    - essentials.invsee
    - essentials.jails
    - essentials.jump
    - essentials.kick
    - essentials.kick.notify
    - essentials.kit.*
    - essentials.msg.magic
    - essentials.mute
    - essentials.ptime
    - essentials.ptime.others
    - essentials.realname
    - essentials.seen.banreason
    - essentials.seen.extra
    - essentials.time
    - essentials.time.set
    - essentials.togglejail
    - essentials.top
    - essentials.tp
    - essentials.tp.others
    - essentials.tphere
    - essentials.tppos
    - essentials.warp.*
    - essentials.weather
    - essentials.whois
    - essentialsgetpos
    inheritance:
    - default
    - builder
    info:
      prefix: '&f[&bMod&f]&7'
      build: true
      suffix: ''
  Admin:
    default: false
    permissions: []
    inheritance:
    - moderator
    - g:groupmanager_admin
    - g:bukkit_admin
    - g:essentials_admin
    - g:towny_admin
    - g:vanish_admin
    - worldedit.*
    info:
      prefix: '&f[&3Admin&f]&f '
      build: true
      suffix: ''

ActionScript EB Formula Review

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ActionScript 简单的拖拉机

this.boton.onPress=function(){
	startDrag(this);
	
}
this.boton.onRelease=function(){
	stopDrag();
	
}

ActionScript 创建和监控setIntervals

MovieClip.prototype.time = function (func, delay, arg1, arg2, arg3) {
	clearInterval(this.waiter);
	this.waiter = setInterval(func, delay, arg1);
}

ActionScript creando una clase

function NewClass() {
}
NewClass.prototype.someProperty = "someValue";
NewClass.prototype.someMethod = function() {
  trace("someMethod called");
};
var nc = new NewClass();

//And you can then utilize the properties and //methods of that instance:

trace(nc.someProperty);
nc.someMethod();

ActionScript 编码补间

//Tween an object's _y property. This is within the context of a v2 Component, but the same principles also apply elsewhere. Just replace 'this' with the movie clip you want to tween.

import mx.transitions.Tween;
import mx.transitions.easing.*;


var tween = new Tween(this, "_y", Elastic.easeOut, y, yToMoveTo, 1, true);
tween.onMotionFinished = mx.utils.Delegate.create(this, motionFinished);

ActionScript AS2:动态分隔字母

_root.createTextField("test_txt", this.getNextHighestDepth(), 0, 0, 400, 100);
var myCSS:TextField.StyleSheet = new TextField.StyleSheet();
myCSS.setStyle(".display", {letterSpacing:'15px'});
test_txt.styleSheet = myCSS;
test_txt.text = '<span class="display">red_________red</span>';