如何为Native Activity NDK应用启用全屏沉浸式模式? [英] How do I enable full screen immersive mode for a Native Activity NDK app?
问题描述
在 https://developer.android.com/training中阅读文档/system-ui/immersive.html 我似乎找不到关于如何在Native Activity NDK应用程序(不使用JNI)中设置全屏沉浸模式的任何信息,因为似乎全屏沉浸模式只能是从Java切换.
Reading the documentation at https://developer.android.com/training/system-ui/immersive.html I can't seem to find any information on how to set full screen immersive mode in a Native Activity NDK app (without using JNI) as it seems full screen immersive mode can only be toggled from Java.
由于无法从清单中进行设置(设置Android沉浸式完全清单中的屏幕模式),是否可以通过EGL进行请求?
As it cannot be set from the manifest (Set Android immersive full screen mode in manifest), is there any way to request it via EGL?
启用全屏沉浸模式的唯一方法似乎是在通过EGL请求表面之前通过JNI调用setSystemUiVisibility?
Seems the only way to enable full screen immersive mode is to call setSystemUiVisibility via JNI ahead of requesting a surface via EGL?
推荐答案
回答我自己的问题,您可以通过C ++/JNI设置沉浸模式,而无需在项目中添加Java.这是我的摘录,大部分都是从Internet上的某个地方复制的.
Answering my own question, you can set immersive mode via C++/JNI without add java to your project. Here is my snippet, large parts are copied from somewhere on the internet.
auto portis::android_util::SetImmersiveMode(JNIEnv* env, android_app* iandroid_app) -> bool {
PORTIS_ASSERT(iandroid_app && env);
jclass activityClass = env->FindClass("android/app/NativeActivity");
jclass windowClass = env->FindClass("android/view/Window");
jclass viewClass = env->FindClass("android/view/View");
jmethodID getWindow = env->GetMethodID(activityClass, "getWindow", "()Landroid/view/Window;");
jmethodID getDecorView = env->GetMethodID(windowClass, "getDecorView", "()Landroid/view/View;");
jmethodID setSystemUiVisibility = env->GetMethodID(viewClass, "setSystemUiVisibility", "(I)V");
jmethodID getSystemUiVisibility = env->GetMethodID(viewClass, "getSystemUiVisibility", "()I");
jobject windowObj = env->CallObjectMethod(iandroid_app->activity->clazz, getWindow);
jobject decorViewObj = env->CallObjectMethod(windowObj, getDecorView);
// Get flag ids
jfieldID id_SYSTEM_UI_FLAG_LAYOUT_STABLE = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_LAYOUT_STABLE", "I");
jfieldID id_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION", "I");
jfieldID id_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN", "I");
jfieldID id_SYSTEM_UI_FLAG_HIDE_NAVIGATION = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_HIDE_NAVIGATION", "I");
jfieldID id_SYSTEM_UI_FLAG_FULLSCREEN = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_FULLSCREEN", "I");
jfieldID id_SYSTEM_UI_FLAG_IMMERSIVE_STICKY = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_IMMERSIVE_STICKY", "I");
// Get flags
const int flag_SYSTEM_UI_FLAG_LAYOUT_STABLE = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_LAYOUT_STABLE);
const int flag_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
const int flag_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
const int flag_SYSTEM_UI_FLAG_HIDE_NAVIGATION = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_HIDE_NAVIGATION);
const int flag_SYSTEM_UI_FLAG_FULLSCREEN = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_FULLSCREEN);
const int flag_SYSTEM_UI_FLAG_IMMERSIVE_STICKY = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
// Get current immersiveness
const int currentVisibility = env->CallIntMethod(decorViewObj, getSystemUiVisibility);
const bool is_SYSTEM_UI_FLAG_LAYOUT_STABLE = (currentVisibility & flag_SYSTEM_UI_FLAG_LAYOUT_STABLE) != 0;
const bool is_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION = (currentVisibility & flag_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION) != 0;
const bool is_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = (currentVisibility & flag_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN) != 0;
const bool is_SYSTEM_UI_FLAG_HIDE_NAVIGATION = (currentVisibility & flag_SYSTEM_UI_FLAG_HIDE_NAVIGATION) != 0;
const bool is_SYSTEM_UI_FLAG_FULLSCREEN = (currentVisibility & flag_SYSTEM_UI_FLAG_FULLSCREEN) != 0;
const bool is_SYSTEM_UI_FLAG_IMMERSIVE_STICKY = (currentVisibility & flag_SYSTEM_UI_FLAG_IMMERSIVE_STICKY) != 0;
const auto isAlreadyImmersive =
is_SYSTEM_UI_FLAG_LAYOUT_STABLE &&
is_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION &&
is_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN &&
is_SYSTEM_UI_FLAG_HIDE_NAVIGATION &&
is_SYSTEM_UI_FLAG_FULLSCREEN &&
is_SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
PORTIS_LOGD()
<< "set_immersive data"
<< is_SYSTEM_UI_FLAG_LAYOUT_STABLE
<< is_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
<< is_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
<< is_SYSTEM_UI_FLAG_HIDE_NAVIGATION
<< is_SYSTEM_UI_FLAG_FULLSCREEN
<< is_SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
auto success = true;
if (true) {
const int flag =
flag_SYSTEM_UI_FLAG_LAYOUT_STABLE |
flag_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
flag_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
flag_SYSTEM_UI_FLAG_HIDE_NAVIGATION |
flag_SYSTEM_UI_FLAG_FULLSCREEN |
flag_SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
env->CallVoidMethod(decorViewObj, setSystemUiVisibility, flag);
if(env->ExceptionCheck()) {
// Read exception msg
jthrowable e = env->ExceptionOccurred();
env->ExceptionClear(); // clears the exception; e seems to remain valid
jclass clazz = env->GetObjectClass(e);
jmethodID getMessage = env->GetMethodID(clazz, "getMessage", "()Ljava/lang/String;");
jstring message = (jstring)env->CallObjectMethod(e, getMessage);
const char *mstr = env->GetStringUTFChars(message, NULL);
const auto exception_msg = std::string{mstr};
env->ReleaseStringUTFChars(message, mstr);
env->DeleteLocalRef(message);
env->DeleteLocalRef(clazz);
env->DeleteLocalRef(e);
PORTIS_LOGW() << "set_immersive exception [" << exception_msg << "]";
success = false;
}
else {
PORTIS_LOGI() << "set_immersive success";
}
}
env->DeleteLocalRef(windowObj);
env->DeleteLocalRef(decorViewObj);
return success;
}
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