Qt QNetworkAccessManager和多个QNetworkReply [英] Qt QNetworkAccessManager and multiple QNetworkReply

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本文介绍了Qt QNetworkAccessManager和多个QNetworkReply的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有两个get QNetworkRequest.

I have two get QNetworkRequest.

我想处理来自不同方法的完成信号.

I want to handle finished signals from different methods.

例如,这是

  MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    GetUserData();
    connect(nam, SIGNAL(finished(QNetworkReply*)), this, SLOT(GetUserDataCompleted(QNetworkReply*)));

    GetMessages();
    connect(nam, SIGNAL(finished(QNetworkReply*)), this, SLOT(GetMessagesCompleted(QNetworkReply*)));
}

这是我的一种方法

我尝试过replay-> deleteLater();但结果相同

I have tried replay->deleteLater(); but same result

请给我一些有用的建议

void MainWindow::GetUserDataCompleted(QNetworkReply *replay)
{
    if(replay->error() == QNetworkReply::NoError)
    {
        QString getData = replay->readAll();
        QMessageBox msg;

        if(getData == "1")
        {
            msg.setText("User Is not Exits");
        }
        else
        {
            QDomDocument doc;

            if(doc.setContent(getData))
            {
                QDomElement domElem = doc.documentElement();

                QDomNode n = domElem.firstChild();
                while(!n.isNull()) {
                    QDomElement e = n.toElement(); // try to convert the node to an element.
                    if(!e.isNull()) {
                        msg.setText(e.namedItem("Image").childNodes().at(0).nodeValue());
                        msg.exec();
                    }
                    n = n.nextSibling();
                }
            }

            replay->deleteLater();
        }
    }
}

推荐答案

您可以创建一个RequestSender类,该角色负责处理请求.

You can create a RequestSender class whose role is looking after requests.

每个RequestSender对象将处理一个唯一请求.创建要发送的QNetworkRequest时,RequestSender将使用originatingObject属性标记"其自己的请求.此属性指示哪个对象发送了请求.当RequestSender对象收到答复时,它将通过originatingObject属性查看它是否是请求的发送者.有关originatingObject的更多信息,您可以在此处参考文档: http ://qt-project.org/doc/qt-4.8/qnetworkrequest.html#originatingObject

Each RequestSender object will handle one unique request. While creating the QNetworkRequest that will be sent, the RequestSender will "tag" its own request with the originatingObject attribute. This attribute indicates which object sent the request. When a RequestSender object receives a reply, it will look if it is the sender of the request via the originatingObject attribute. For further informations about originatingObject, you can refer to the documentation here : http://qt-project.org/doc/qt-4.8/qnetworkrequest.html#originatingObject

下面是您可以做什么的示例.

Below is an example of what you can do.

requestsender.hpp:

requestsender.hpp :

class RequestSender {
    public:
        RequestSender();
        ~RequestSender();
        void createRequest(/* Request parameters */);

    public slots:
        void endRequest(QNetworkReply* replay);
};

requestsender.cpp:

requestsender.cpp :

RequestSender::RequestSender() {
    connect(nam, SIGNAL(finished(QNetworkReply*)), this, SLOT(endRequest(QNetworkReply*)));
}

RequestSender::~RequestSender() {
    disconnect(nam, SIGNAL(finished(QNetworkReply*)), this, SLOT(endRequest(QNetworkReply*)));
}

void RequestSender::createRequest(/* Request parameters */) {
    QNetworkRequest * myRequest = 0;

    // Build myRequest with the request parameters

    myRequest->setOriginatingObject(this);
    nam->get(*myRequest);

}

void RequestSender::endRequest(QNetworkReply* replay) {
    if (replay->request().originatingObject() != this) {
        // That's not the request sent by the object -> stop the method here !
        return;
    }

    // Treatments on replay
}

这篇关于Qt QNetworkAccessManager和多个QNetworkReply的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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