用频率绘制正弦波? [英] Draw sine wave with frequency?

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本文介绍了用频率绘制正弦波?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在绘制一个正弦波周期:

I am drawing one period of a sine wave with:

let width = rect.width
let height = rect.height

let origin = CGPoint(x: width * (1 - graphWidth) / 2, y: height * 0.50)

let path = UIBezierPath()
path.move(to: origin)

for angle in stride(from: 5.0, through: 360.0, by: 5.0) {
    let x = origin.x + CGFloat(angle/360.0) * width * graphWidth
    let y = origin.y - CGFloat(sin(angle/180.0 * Double.pi)) * height * amplitude
    path.addLine(to: CGPoint(x: x, y: y))
}

Globals.sharedInstance.palleteGlowGreen.setStroke()
path.stroke()

我会如何:

  1. 为相同的宽度(现在是 0-360)绘制多个句点
  2. 动态更改数字 1(周期数),以便您看到波浪挤压.

推荐答案

只需将 angle 乘以 periods:

@IBDesignable
class SineWaveView: UIView {

    @IBInspectable
    var graphWidth: CGFloat = 0.90  { didSet { setNeedsDisplay() } }

    @IBInspectable
    var amplitude: CGFloat = 0.20   { didSet { setNeedsDisplay() } }

    @IBInspectable
    var periods: CGFloat = 1.0      { didSet { setNeedsDisplay() } }

    override func draw(_ rect: CGRect) {
        let width = bounds.width
        let height = bounds.height

        let origin = CGPoint(x: width * (1 - graphWidth) / 2, y: height * 0.50)

        let path = UIBezierPath()
        path.move(to: origin)

        for angle in stride(from: 5.0, through: 360.0 * periods, by: 5.0) {
            let x = origin.x + angle/(360.0 * periods) * width * graphWidth
            let y = origin.y - sin(angle/180.0 * .pi) * height * amplitude
            path.addLine(to: CGPoint(x: x, y: y))
        }

        Globals.sharedInstance.palleteGlowGreen.setStroke()
        path.stroke()
    }

}

顺便说一下,通过改变periods调用setNeedsDisplay,这意味着当你更新periods时,图表会自动重绘.

By the way, by making a change in periods call setNeedsDisplay, that means that when you update periods, the graph will be automatically redrawn.

而且,与其遍历度数,然后将所有内容都转换回弧度,我可能只保留弧度:

And, rather than iterating through degrees, but then converting everything back to radians, I might just stay in radians:

override func draw(_ rect: CGRect) {
    let width = bounds.width
    let height = bounds.height

    let origin = CGPoint(x: width * (1 - graphWidth) / 2, y: height * 0.50)
    let maxAngle: CGFloat = 2 * .pi * periods
    let iterations = Int(min(1000, 100 * periods))

    let point = { (angle: CGFloat) -> CGPoint in
        let x = origin.x + angle/maxAngle * width * self.graphWidth
        let y = origin.y - sin(angle) * height * self.amplitude
        return CGPoint(x: x, y: y)
    }

    let path = UIBezierPath()
    path.move(to: point(0))

    for i in 1 ... iterations {
        path.addLine(to: point(maxAngle * CGFloat(i) / CGFloat(iterations)))
    }

    Globals.sharedInstance.palleteGlowGreen.setStroke()
    path.stroke()
}

这篇关于用频率绘制正弦波?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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