Marshal.SizeOf 和 sizeof 的区别,我就是不明白 [英] Difference between Marshal.SizeOf and sizeof, I just don't get it
问题描述
直到现在我才认为 Marshal.SizeOf 是计算非托管堆上 blittable 结构的内存大小的正确方法(这似乎是 SO 上的共识以及网络上几乎所有其他地方的共识).
Until now I have just taken for granted that Marshal.SizeOf is the right way to compute the memory size of a blittable struct on the unmanaged heap (which seems to be the consensus here on SO and almost everywhere else on the web).
但是在阅读了一些针对 Marshal.SizeOf 的警告之后 (这篇文章在但是有一个问题......"之后)我试过了,现在我完全糊涂了:
But after having read some cautions against Marshal.SizeOf (this article after "But there's a problem...") I tried it out and now I am completely confused:
public struct TestStruct
{
public char x;
public char y;
}
class Program
{
public static unsafe void Main(string[] args)
{
TestStruct s;
s.x = (char)0xABCD;
s.y = (char)0x1234;
// this results in size 4 (two Unicode characters)
Console.WriteLine(sizeof(TestStruct));
TestStruct* ps = &s;
// shows how the struct is seen from the managed side... okay!
Console.WriteLine((int)s.x);
Console.WriteLine((int)s.y);
// shows the same as before (meaning that -> is based on
// the same memory layout as in the managed case?)... okay!
Console.WriteLine((int)ps->x);
Console.WriteLine((int)ps->y);
// let's try the same on the unmanaged heap
int marshalSize = Marshal.SizeOf(typeof(TestStruct));
// this results in size 2 (two single byte characters)
Console.WriteLine(marshalSize);
TestStruct* ps2 = (TestStruct*)Marshal.AllocHGlobal(marshalSize);
// hmmm, put to 16 bit numbers into only 2 allocated
// bytes, this must surely fail...
ps2->x = (char)0xABCD;
ps2->y = (char)0x1234;
// huh??? same result as before, storing two 16bit values in
// only two bytes??? next will be a perpetuum mobile...
// at least I'd expect an access violation
Console.WriteLine((int)ps2->x);
Console.WriteLine((int)ps2->y);
Console.Write("Press any key to continue . . . ");
Console.ReadKey(true);
}
}
这里出了什么问题?字段取消引用运算符 '->' 假定什么内存布局?'->' 甚至是寻址非托管结构的正确运算符吗?或者 Marshal.SizeOf 是非托管结构的错误大小运算符?
What's going wrong here? What memory layout does the field dereferencing operator '->' assume? Is '->' even the right operator for addressing unmanaged structs? Or is Marshal.SizeOf the wrong size operator for unmanaged structs?
我没有找到任何可以用我理解的语言解释这一点的内容.除了...结构布局是不可发现的..."和...在大多数情况下..."诸如此类的东西.
I have found nothing that explains this in a language I understand. Except for "...struct layout is undiscoverable..." and "...in most cases..." wishy-washy kind of stuff.
推荐答案
我认为您还没有回答的一个问题是您在特定情况下发生了什么:
I think the one question you still don't have answered is what's going on in your particular situation:
&ps2->x
0x02ca4370 <------
*&ps2->x: 0xabcd 'ꯍ'
&ps2->y
0x02ca4372 <-------
*&ps2->y: 0x1234 'ሴ'
您正在写入和读取(可能)未分配的内存.由于您所在的内存区域,它没有被检测到.
You are writing to and reading from (possibly) unallocated memory. Because of the memory area you're in, it's not detected.
这将重现预期的行为(至少在我的系统上,YMMV):
This will reproduce the expected behavior (at least on my system, YMMV):
TestStruct* ps2 = (TestStruct*)Marshal.AllocHGlobal(marshalSize*10000);
// hmmm, put to 16 bit numbers into only 2 allocated
// bytes, this must surely fail...
for (int i = 0; i < 10000; i++)
{
ps2->x = (char)0xABCD;
ps2->y = (char)0x1234;
ps2++;
}
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