UDP 连接总是成功 [英] UDP Connect Always Succeeds
问题描述
我正在使用 Boost ASIO 通过以太网连接到带有以太网屏蔽的 Arduino Nano.这是 Arduino 设置:
I am using Boost ASIO to connect to an Arduino Nano with an Ethernet Shield over ethernet. This is the Arduino setup:
#include <EtherCard.h>
ether.staticSetup("10.0.0.4", "10.0.0.1");
ether.udpServerListenOnPort(&callback_function, 1337);
这是我连接到它的 C++ 代码:
This is my C++ code that connects to it:
标题
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
#include <boost/bind.hpp>
#include <boost/thread.hpp>
#include <boost/system/error_code.hpp>
#include <boost/system/system_error.hpp>
boost::system::error_code error_1;
boost::shared_ptr <boost::asio::io_service> io_service_1;
boost::shared_ptr <boost::asio::ip::udp::socket> socket_1;
初始化
// 1. reset io service
io_service_1.reset();
io_service_1 = boost::make_shared <boost::asio::io_service> ();
// 2. create endpoint
boost::asio::ip::udp::endpoint remote_endpoint(
boost::asio::ip::address::from_string("10.0.0.4"),
1337
);
// 3. reset socket
socket_1.reset(new boost::asio::ip::udp::socket(*io_service_1));
// 4. connect socket
socket_1->async_connect(remote_endpoint, socket_1_connect_callback);
// 5. start io_service_1 run thread after giving it work
boost::thread t(boost::bind(&boost::asio::io_service::run, *&io_service_1));
回调
function socket_1_connect_callback (const boost::system::error_code& error_1)
{
// 1. check for errors
if (error_1)
{
std::cerr << "error_1.message() >> " << error_1.message().c_str() << std::endl;
return;
}
else
{
INFO << "connection succeeded";
}
return;
}
插座每次都会连接,即使 Arduino 没有通电.为什么不连接失败?
The socket connects every time, even if the Arduino is not powered. Why does it not fail to connect?
推荐答案
根据定义,UDP 是无连接协议.连接"一个 UDP 套接字只是一种方便的操作,它允许您在不指定接收者的情况下在该套接字上发送数据报 - 它使用您提供给连接调用的那个.
By definition, UDP is connection-less protocol. 'Connecting' a UDP socket is simply a convenience operation, which allows you to than send datagrams on that socket without specifying recipient - it uses the one you gave to a connect call.
但除此之外,它什么都不做.除非您自己实施请求/响应方案,否则真的无法检查是否有人在 UDP 的另一端侦听.
But other than that, it does nothing. There is really no way to check if someone is listening on the other side of UDP, unless you implement a request/response scheme yourself.
您使用 Boost.Asio 的事实对这个基本事实没有任何补充.
The fact that you are using Boost.Asio adds nothing to this basic fact.
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