.Net 核心和插件 [英] .Net core and plugins

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本文介绍了.Net 核心和插件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

遵循本讲座(https://docs.microsoft.com/en-us/dotnet/core/tutorials/creating-app-with-plugin-support),我设法创建了一个基于插件的应用程序.到现在为止还挺好.但是,我想用我的插件做更多事情.因此,对于其中一个,我创建了一个额外的库.当然,在开发我的插件时,我对我创建的这个库有一个库依赖.问题更多在于执行.在运行我的应用程序时,尤其是当插件执行其任务时,我提出了一个异常说:

Following this lecture (https://docs.microsoft.com/en-us/dotnet/core/tutorials/creating-app-with-plugin-support), I managed to create an app based on plugins. So far so good. But, I want to do more with my plugins. Hence, for one of them, I created an additional library. Of course, when developing my plugin, I got a library dependance to this lib I created. The problem is more on execution. When running my app, more especially when the plugin executes its task, I have an exception raised saying:

Could not load file or assembly 'MyLibObjectsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.

MyLibObjectsLib 当然是被调用的插件使用的附加库.有什么我错过了吗?

MyLibObjectsLib is of course the additional library used by the called plugin. Is there something I missed?

推荐答案

本教程使用自定义 ALC (AssemblyLoadContext) 仅加载一个不依赖其他插件程序集.

The tutorial use a custom ALC (AssemblyLoadContext) to load only one plugin assembly which doesn't depend on others.

在您的情况下,自定义 ALC 加载插件并解决所有依赖项.

In your case, the custom ALC load the plugin and resolve all dependencies.

自定义 ALC,您注意到它使用 AssemblyDependencyResolver(.Net Core 3.0+ 中的一个新类)

In the custom ALC, you note that it uses AssemblyDependencyResolver ( a new class in .Net Core 3.0+)

AssemblyDependencyResolver 类使应用程序开发人员能够更轻松地开发插件架构,并结合自定义 System.Runtime.Loader.AssemblyLoadContext 实例来隔离插件,并使插件能够加载依赖项.

The AssemblyDependencyResolver class enables the application developers to more easily develop a plugin architecture in conjunction with custom System.Runtime.Loader.AssemblyLoadContext instances to isolate plugins and also enable plugins to load dependencies.

重要提示:

插件应包括 ExcludeAssets=runtime 用于项目引用共享程序集,参考.

Plugins should include ExcludeAssets=runtime for project references to shared assemblies, ref.

例如,如果项目Common包含接口`IContract'并且被宿主应用程序和插件项目引用,则添加如下引用:

For example, If the project Common that include the interface `IContract' and is referenced by the both host application and the plugin project, add reference as given below:

<!-- in the plugin project -->

<ItemGroup>
        <ProjectReference Include="..IContractCommon.csproj">
            <Private>false</Private>
            <ExcludeAssets>runtime</ExcludeAssets>
        </ProjectReference>
        <ProjectReference Include="..MyLibObjectsLibMyLibObjectsLib.csproj" />
    </ItemGroup>

此代码用于加载插件:

string pluginPath = @"path/to/MyContract.Plugin.dll";           
var assembly = new PluginLoadContext(pluginPath).LoadFromAssemblyPath(pluginPath);

var type = assembly.GetTypes()
       .FirstOrDefault(t => t.IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract);     

if (type != null) {
     var instance = (IContract)Activator.CreateInstance(type);
     var ret = instance.Execute();     
}

我将您的插件模拟为标准 2.0 库,插件参考了 OLEDB nuget 包,并且插件加载没有错误.

I simulated your plugin as standard2.0 library and the plugin reference OLEDB nuget package and the plugin is loaded without errors.

这篇关于.Net 核心和插件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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