使用加速度计检测敲击压力强度 [英] Tap pressure strength detection using accelerometer

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本文介绍了使用加速度计检测敲击压力强度的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

昨天,在有关 iPad 2 新 Garageband 的演示中,Apple 演示了一个有趣的功能:使用加速度计检测敲击压力.(请参阅 Garageband 页面上的鼓部分.)

Yesterday, in the presentation about the new Garageband for iPad 2, Apple demoed an interesting feature: The detection of the tap pressure by using the accelerometer. (See the drums section on the Garageband page.)

我想知道如果 iPad 平放在桌子上应该如何工作.没有运动,没有可测量的加速度,不是吗?

I'm wondering how that's supposed to work if the iPad lays flat on the table. No movement, no measurable acceleration, no?

推荐答案

一些很好的答案.这是一些工作代码.我将它实现为 UIGestureRecognizer 的子类,以便您可以将其放入并将其附加到 UIView 或 UIButton.一旦触发,它将压力"设置为介于 0.0f 和 2.0f 之间的浮动值.您可以选择设置识别所需的最小和最大压力.享受.

Some good answers. Here's some working code. I implemented this as a subclass of UIGestureRecognizer so that you can just drop it in and attach it to a UIView or UIButton. Once triggered, it will have the "pressure" set to a float between 0.0f and 2.0f. You can optionally set the minimum and maximum pressures required to recognize. Enjoy.

//
//  CPBPressureTouchGestureRecognizer.h
//  PressureSensitiveButton
//
//  Created by Anthony Picciano on 3/21/11.
//  Copyright 2011 Anthony Picciano. All rights reserved.
//
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions
//  are met:
//  1. Redistributions of source code must retain the above copyright
//     notice, this list of conditions and the following disclaimer.
//  2. Redistributions in binary form must reproduce the above copyright
//     notice, this list of conditions and the following disclaimer in the
//     documentation and/or other materials provided with the distribution.
//  
//  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
//  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
//  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
//  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

#import <UIKit/UIKit.h>

#define CPBPressureNone         0.0f
#define CPBPressureLight        0.1f
#define CPBPressureMedium       0.3f
#define CPBPressureHard         0.8f
#define CPBPressureInfinite     2.0f

@interface CPBPressureTouchGestureRecognizer : UIGestureRecognizer <UIAccelerometerDelegate> {
    @public
    float pressure;
    float minimumPressureRequired;
    float maximumPressureRequired;

    @private
    float pressureValues[30];
    uint currentPressureValueIndex;
    uint setNextPressureValue;
}

@property (readonly, assign) float pressure;
@property (readwrite, assign) float minimumPressureRequired;
@property (readwrite, assign) float maximumPressureRequired;

@end


//
//  CPBPressureTouchGestureRecognizer.h
//  PressureSensitiveButton
//
//  Created by Anthony Picciano on 3/21/11.
//  Copyright 2011 Anthony Picciano. All rights reserved.
//
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions
//  are met:
//  1. Redistributions of source code must retain the above copyright
//     notice, this list of conditions and the following disclaimer.
//  2. Redistributions in binary form must reproduce the above copyright
//     notice, this list of conditions and the following disclaimer in the
//     documentation and/or other materials provided with the distribution.
//  
//  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
//  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
//  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
//  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

#import <UIKit/UIGestureRecognizerSubclass.h>
#import "CPBPressureTouchGestureRecognizer.h"

#define kUpdateFrequency            60.0f
#define KNumberOfPressureSamples    3

@interface CPBPressureTouchGestureRecognizer (private)
- (void)setup;
@end

@implementation CPBPressureTouchGestureRecognizer
@synthesize pressure, minimumPressureRequired, maximumPressureRequired;

- (id)initWithTarget:(id)target action:(SEL)action {
    self = [super initWithTarget:target action:action];
    if (self != nil) {
       [self setup]; 
    }
    return self;
}

- (id)init {
    self = [super init];
    if (self != nil) {
        [self setup];
    }
    return self;
}

- (void)setup {
    minimumPressureRequired = CPBPressureNone;
    maximumPressureRequired = CPBPressureInfinite;
    pressure = CPBPressureNone;

    [[UIAccelerometer sharedAccelerometer] setUpdateInterval:1.0f / kUpdateFrequency];
    [[UIAccelerometer sharedAccelerometer] setDelegate:self];
}

#pragma -
#pragma UIAccelerometerDelegate methods

-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
    int sz = (sizeof pressureValues) / (sizeof pressureValues[0]);

    // set current pressure value
    pressureValues[currentPressureValueIndex%sz] = acceleration.z;

    if (setNextPressureValue > 0) {

        // calculate average pressure
        float total = 0.0f;
        for (int loop=0; loop<sz; loop++) total += pressureValues[loop]; 
        float average = total / sz;

        // start with most recent past pressure sample
        if (setNextPressureValue == KNumberOfPressureSamples) {
            float mostRecent = pressureValues[(currentPressureValueIndex-1)%sz];
            pressure = fabsf(average - mostRecent);
        }

        // caluculate pressure as difference between average and current acceleration
        float diff = fabsf(average - acceleration.z);
        if (pressure < diff) pressure = diff;
        setNextPressureValue--;

        if (setNextPressureValue == 0) {
            if (pressure >= minimumPressureRequired && pressure <= maximumPressureRequired)
                self.state = UIGestureRecognizerStateRecognized;
            else
                self.state = UIGestureRecognizerStateFailed;
        }
    }

    currentPressureValueIndex++;
}

#pragma -
#pragma UIGestureRecognizer subclass methods

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    setNextPressureValue = KNumberOfPressureSamples;
    self.state = UIGestureRecognizerStatePossible;
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    self.state = UIGestureRecognizerStateFailed;
}

- (void)reset {
    pressure = CPBPressureNone;
    setNextPressureValue = 0;
    currentPressureValueIndex = 0;
}

@end

这篇关于使用加速度计检测敲击压力强度的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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