iOs 8,在后台开始播放声音,闹钟应用 [英] iOs 8, start playing sound when in the background, alarm clock app
问题描述
我知道有很多关于 SOF 的问题,但这是最新的"问题.问题是,我正在尝试创建和警报应用程序,我知道有一些警报应用程序可以完美运行(不知何故),即使该应用程序没有运行并且在后台.
I know there are many questions on SOF, but this is the "newest" one. The thing is, I'm trying to create and alarm app, and I know for a fact that there are alarm apps out there that works perfectly ( somehow ), even if the app is not running and is in the background.
我的问题是:您如何在您的应用程序已经在后台开始播放声音?
My question is: how do you start playing sound after your app is already in the background ??
UILocalNotification 很棒,但是您只会在用户点击您的通知后获得 application:(_:didReceiveLocalNotification:)
,所以使用 AVAudioPlayer 播放声音不起作用,我想要无论用户点击或不点击,播放声音.当然,必需的后台模式:应用程序在
播放音频或流音频/视频已经设置.一旦音乐开始播放,即使我转到后台,它也会继续播放.info.plist
中使用 AirPlay
UILocalNotification is great, but you'll only get application:(_:didReceiveLocalNotification:)
after the user has already clicked on your notification, so playing sound using AVAudioPlayer didn't work, i want to play sound regardless weather the user clicks on it or doesn't. Of course with Required background modes: App plays audio or streams audio/video using AirPlay
in info.plist
already set. Once the music starts playing, it keeps playing even if i go to the background.
我不想使用 UILocalNotificaation 声音,因为它被限制为 30 秒,并且只能播放与应用程序捆绑在一起的声音.
I don't want to use UILocalNotificaation sound coz it's limited to 30 secs and only the able to play the sounds that are bundled with the application.
任何见解?想法??
示例代码:
var notif = UILocalNotification()
notif.fireDate = self.datePicker.date
notif.alertBody = "test"
UIApplication.sharedApplication().scheduleLocalNotification(notif)
当用户选择并报警并点击保存时,将调用上述代码.
the above code gets called when the user selects and alarm and clicks save.
这是 AppDelegate 中发生的事情:
and here's what's happening in AppDelegate:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
NSLog("launched")
application.registerUserNotificationSettings(UIUserNotificationSettings(forTypes: UIUserNotificationType.Sound | UIUserNotificationType.Alert |
UIUserNotificationType.Badge, categories: nil
))
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
AVAudioSession.sharedInstance().setActive(true, error: nil)
self.sound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound", ofType: "caf"))
self.audioPlayer = AVAudioPlayer(contentsOfURL: sound, error: nil)
return true
}
func application(application: UIApplication!, didReceiveLocalNotification notification: UILocalNotification!){
audioPlayer.play()
NSLog("received local notif")
}
您需要持有对 AVAudioPlayer
的强引用,所以它不会被释放,并且 audioplayer.play()
不会做任何事情...
You need to hold a strong reference to the AVAudioPlayer
btw, so it won't get released, and the audioplayer.play()
won't do anything...
推荐答案
最后,我用 NSTimer 做到了.
Finally, I managed to do it with NSTimer.
func applicationWillResignActive(application: UIApplication) {
var timer = NSTimer(fireDate: NSDate(timeIntervalSinceNow: 20), interval: 60.0, target: self, selector: Selector("playAlarm"), userInfo: nil, repeats: false)
NSRunLoop.currentRunLoop().addTimer(timer, forMode: NSDefaultRunLoopMode)
}
func playAlarm() {
self.sound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound", ofType: "caf"))
self.audioPlayer = AVAudioPlayer(contentsOfURL: sound, error: nil)
audioPlayer.play()
}
在其他地方,UILocalNotification 与此计时器同步,以提供良好的用户体验.
and somewhere else a UILocalNotification is synced with this timer, for a good user experience.
虽然我不确定这是否会通过苹果,但我看不出有任何理由不会:
Although I'm not sure if this would go through apple, but I don't see any reason why it wouldn't :
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