如何统一注入 ApplicationUserManager [英] How to inject ApplicationUserManager with unity
问题描述
我将 ApplicationUserManager
定义如下:
public class ApplicationUserManager : UserManager<ApplicationUser, int>
{
public ApplicationUserManager(IUserStore<ApplicationUser, int> store)
: base(store)
{
}
public override Task<IdentityResult> CreateAsync(ApplicationUser user, string password)
{
var result = base.CreateAsync(user, password);
//...
Repository.DoSomething(...); //Repository is null here
//..
}
[Dependency]
public IRepository Repository { get; set; }
}
出于某种原因,我的存储库没有被注入.Repository
总是 null
For some reason my repository in not getting injected. Repository
is always null
我的统一配置中也有这一行
I also have this line in my unity configuration
.RegisterType<ApplicationUserManager>(new HierarchicalLifetimeManager())
如何让它注入?
更新 N:
这是来自我的控制器的代码;我如何获得 UserManager
:
This is code from my controller; How I am getting UserManager
:
public ApplicationUserManager UserManager
{
get
{
return _userManager ?? Request.GetOwinContext().GetUserManager<ApplicationUserManager>();
}
private set
{
_userManager = value;
}
}
public async Task<IHttpActionResult> Register(RegisterBindingModel model)
{
var user = new ApplicationUser() { UserName = model.Email, Email = model.Email };
//calling my implemintation
IdentityResult result = await UserManager.CreateAsync(...);
}
我当前的统一配置
.RegisterType<IUserStore<ApplicationUser, int>, CustomUserStore>(new HierarchicalLifetimeManager())
.RegisterType<IAuthenticationManager>(new InjectionFactory(o => HttpContext.Current.GetOwinContext().Authentication))
.RegisterType<UserManager<ApplicationUser, int>, ApplicationUserManager>()
.RegisterType<DbContext, ApplicationDbContext>(new HierarchicalLifetimeManager())
.RegisterType<AccountController>(new InjectionConstructor())
.RegisterType<ApplicationDbContext>(new HierarchicalLifetimeManager())
.RegisterType<ApplicationUserManager>()
更新 N+1:
我发现 Unity.Mvc
包没有注入 WebApi 控制器.我使用这个 method 来注入 WebApi 控制器.我试图删除 Unity.Mvc
包,但遇到 Identity
抛出错误.根据我的理解,因为 Unity
无法实例化某些 Identity types
,但是它们在设置 Mvc
容器的情况下被配置和工作.所以我带回了 Unity.Mvc
包来注入我的 Identity types
.否则,正如我上面解释的那样,当 Unity
解析 Identity types
时,它会在 null refs 上抛出不同类型.
As I find out Unity.Mvc
package is not injecting WebApi controllers. I used this method in order to inject WebApi controllers. I was trying to remove Unity.Mvc
package but got Identity
throwing errors. From my understanding because Unity
was not able to instantiate some Identity types
however they were being configured and worked in the case of setting Mvc
container.
So I brought back the Unity.Mvc
package to inject my Identity types
. Otherwise, as I explained above, it is throwing different kind on null refs when Unity
resolving Identity types
.
所以我的项目中现在有两个容器 Unity.Mvc
injection DependencyResolver.SetResolver(new UnityDependencyResolver(container));
需要解析 Identity 类型
和自定义 WebApi
注入 config.DependencyResolver = new UnityResolver(container);
需要使用相同 UnityConfig 注入 WebApi
控制器的容器.
So I have two containers now in my project Unity.Mvc
injection DependencyResolver.SetResolver(new UnityDependencyResolver(container));
that needed to resolve Identity types
and custom WebApi
injection config.DependencyResolver = new UnityResolver(container);
container that needed to inject WebApi
contorllers both using same UnityConfig.
更新 3:
我变了这个:
app.CreatePerOwinContext(() => DependencyResolver.Current.GetService<ApplicationUserManager>());
到这里
app.CreatePerOwinContext(() => UnityConfig.GetConfiguredContainer().Resolve<ApplicationUserManager>());
在 Startup.ConfigureAuth()
中,现在我的 WebApi 容器完全正常工作并构建了所有必需的 Identity types
,因此我可以禁用 Mvc 容器,甚至可以完全删除 <代码>Unity.Mvc 包.
in Startup.ConfigureAuth()
and now I my WebApi container is fully working and constructing all required Identity types
so I can disable Mvc container or even completely can remove Unity.Mvc
package.
感谢@Sam Farajpour Ghamari 澄清了很多事情.
Thanks to @Sam Farajpour Ghamari for clerifying lots of things.
推荐答案
因为您将 UserManager
与 OWIN 一起使用.您需要将 OWIN 容器与 unity 集成.因为我没有看到你的其他部分代码,特别是 OWIN 启动方法.我展示了一个简单的例子来演示如何自己做到这一点.
Since you are using UserManager
with OWIN. You need to integrate OWIN container with unity. Where as I don't see your other part of codes specially OWIN startup method. I show a simple example to demonstrate how you can do this by own.
首先,如果您使用实体框架,您必须将您的上下文注册为统一.第二个注册身份需要它们的其他类型,如下所示:
First if you are using Entity Framework you must register your context to unity. Second register other type which Identity need them like this:
container.RegisterType<DbContext, MyDbContext>(new PerRequestLifetimeManager());
container.RegisterType<IUserStore<ApplicationUser>,
UserStore<ApplicationUser>>(new PerRequestLifetimeManager());
container.RegisterType<ApplicationUserManager>(new PerRequestLifetimeManager());
container.RegisterType<IAuthenticationManager>(
new InjectionFactory(c => HttpContext.Current.GetOwinContext().Authentication))
container.RegisterType<ApplicationSignInManager>(new PerRequestLifetimeManager());
然后像这样更改ApplicationUserManager
的构造函数:
Then change constructor of ApplicationUserManager
like this:
public ApplicationUserManager(IUserStore<ApplicationUser> store,
IRepository repo)
: base(store)
{
this.Repository=repo;
// put your other configuration here instead of putting in
// static ApplicationUserManagerCreate() method.
this.UserValidator = new UserValidator<ApplicationUser>(this)
{
AllowOnlyAlphanumericUserNames = false,
RequireUniqueEmail = true
};
// Configure validation logic for passwords
this.PasswordValidator = new PasswordValidator
{
RequiredLength = 6,
RequireNonLetterOrDigit = true,
RequireDigit = true,
RequireLowercase = true,
RequireUppercase = true,
};
// Configure user lockout defaults
this.UserLockoutEnabledByDefault = true;
this.DefaultAccountLockoutTimeSpan = TimeSpan.FromMinutes(5);
this.MaxFailedAccessAttemptsBeforeLockout = 5;
// and your other configurations
}
现在在您的 Startup.ConfigureAuth()
方法中更改以下几行:
Now in your Startup.ConfigureAuth()
method change following lines:
public void ConfigureAuth(IAppBuilder app)
{
app.CreatePerOwinContext(EFDbContext.Create);
app.CreatePerOwinContext<ApplicationUserManager>(ApplicationUserManager.Create);
app.CreatePerOwinContext<ApplicationSignInManager>(ApplicationSignInManager.Create);
// others
}
到:
public void ConfigureAuth(IAppBuilder app)
{
app.CreatePerOwinContext(()=> DependencyResolver.Current.GetService<ApplicationUserManager>());
app.CreatePerOwinContext(()=> DependencyResolver.Current.GetService<ApplicationSignInManager>());
// other configs
}
此外,我们不再需要 ApplicationUserManager Create()
和 ApplicationSignInManager.Create()
方法,我们可以轻松删除它们,因为 Unity 负责创建我们的类现在.
Also we don't need ApplicationUserManager Create()
and ApplicationSignInManager.Create()
methods anymore and we could easily remove them, since Unity takes responsibility of create our classes now.
现在我们将 Identity 与 unity 完全集成.如需更多复杂信息,我强烈建议您阅读这篇很棒的博文一>.
Now we fully integrate Identity with unity. For further and complex information I deeply encourage you to read this awesome blog post.
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