如何使用 Swift 在后台播放音频? [英] How to play audio in background with Swift?

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本文介绍了如何使用 Swift 在后台播放音频?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如您所见,我正在流式传输音频.但是当我按下主页按钮并退出时,应用程序流停止或我听不到.如何在后台继续流式传输并从锁定屏幕收听?

As you see I'm streaming an audio broadcast. But when I press the home button and exit the app streaming stops or I cannot hear. How can I continue streaming in background and listen it from lock screen?

ViewController.Swift

ViewController.Swift

import UIKit
import AVFoundation
import MediaPlayer
import GoogleMobileAds


    class ViewController: UIViewController, GADInterstitialDelegate {
    
        @IBOutlet weak var exitMapButton: UIButton!
        @IBOutlet weak var radarMap: UIWebView!
        var interstitial: GADInterstitial!
        func createAndLoadInterstitial() -> GADInterstitial {
            var interstitial = GADInterstitial(adUnitID: "adUnitID-XXXX")
            interstitial.delegate = self
            interstitial.loadRequest(GADRequest())
            return interstitial
        }
        
        func getAd(){
            if (self.interstitial.isReady)
            {
                self.interstitial.presentFromRootViewController(self)
                self.interstitial = self.createAndLoadInterstitial()
            }
        }
        @IBOutlet weak var ataturkButton: UIButton!
        @IBOutlet weak var sabihaButton: UIButton!
        @IBOutlet weak var esenbogaButton: UIButton!
        @IBOutlet weak var weatherButton: UIButton!
        @IBOutlet weak var statusLabel: UILabel!
        @IBOutlet weak var playButton: UIButton!
        @IBOutlet weak var webViewButton: UIButton!
        var googleBannerView: GADBannerView!
override func viewDidLoad() {
            super.viewDidLoad()
        }
class PlayerAv {
            var audioLink: String?
            var player: AVPlayer
            init(link: String) {
                self.audioLink = link
                self.player = AVPlayer(URL: NSURL(string: link))
            }
        }
        var myPlayer = PlayerAv(link: "http://somewebsite.com/abc.pls")
        var setTowerState = ""
        
        @IBAction func sliderValueChanged(sender: UISlider) {
            var currentValue = Float(sender.value)
            println(currentValue)
            myPlayer.player.volume = currentValue
        }
        @IBAction func getWeatherWindow(sender: AnyObject) {
            UIApplication.sharedApplication().openURL(NSURL(string: "http://somewebpage.com")!)
            println("Directed to weather page")
        }
        @IBAction func changeToAtaturk() {
            myPlayer.player.pause()
            myPlayer = PlayerAv(link: "http://somewebsite.com/abc.pls")
            myPlayer.audioLink == ""
            println("(myPlayer.audioLink!)--a")
            playButton.setTitle("Pause", forState: UIControlState.Normal)
            myPlayer.player.play()
            setTowerState = "ataturk"
            statusLabel.text = "Status: Playing, LTBA"
        }
        @IBAction func changeToEsenboga() {
            myPlayer.player.pause()
            myPlayer = PlayerAv(link: "http://somewebsite.com/def.pls")
            println("(myPlayer.audioLink!)--a")
            playButton.setTitle("Pause", forState: UIControlState.Normal)
            myPlayer.player.play()
            setTowerState = "esenboga"
            statusLabel.text = "Status: Playing, LTAC"
        }
        @IBAction func changeToSabiha() {
            myPlayer.player.pause()
            myPlayer = PlayerAv(link: "http://somewebsite.com/efg.pls")
            println("(myPlayer.audioLink!)--a")
            playButton.setTitle("Pause", forState: UIControlState.Normal)
            myPlayer.player.play()
            setTowerState = "sabiha"
            statusLabel.text = "Status: Playing, LTFJ"
        }
        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
            // Dispose of any resources that can be recreated.
        }
        @IBAction func playButtonPressed(sender: AnyObject) {
            toggle()
        }
        func toggle() {
            if playButton.titleLabel?.text == "Play" {
                playRadio()
                println("Playing")
                statusLabel.text = "Status: Playing"
            } else {
                pauseRadio()
                println("Paused")
                statusLabel.text = "Status: Paused"
            }
        }
        func playRadio() {
            myPlayer.player.play()
            playButton.setTitle("Pause", forState: UIControlState.Normal)   
        }
        func pauseRadio() {
            myPlayer.player.pause()
            playButton.setTitle("Play", forState: UIControlState.Normal)
        }
    }

推荐答案

您需要设置您的应用功能后台模式(音频和 AirPlay)并将您的 AVAudioSession 类别设置为 AVAudioSessionCategoryPlayback 并将其设置为活动

You need to set your app Capabilities Background Modes (Audio and AirPlay) and set your AVAudioSession category to AVAudioSessionCategoryPlayback and set it active

来自 Xcode 11.4 • Swift 5.2

do {
    try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: [.mixWithOthers, .allowAirPlay])
    print("Playback OK")
    try AVAudioSession.sharedInstance().setActive(true)
    print("Session is Active")
} catch {
    print(error)
}

这篇关于如何使用 Swift 在后台播放音频?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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