C 中位反转的高效算法(从 MSB->LSB 到 LSB->MSB) [英] Efficient Algorithm for Bit Reversal (from MSB->LSB to LSB->MSB) in C

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本文介绍了C 中位反转的高效算法(从 MSB->LSB 到 LSB->MSB)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

实现以下目标的最有效算法是什么:

What is the most efficient algorithm to achieve the following:

<代码>0010 0000 =>0000 0100

转换是从MSB->LSB到LSB->MSB.所有位都必须反转;也就是说,这不是字节序交换.

The conversion is from MSB->LSB to LSB->MSB. All bits must be reversed; that is, this is not endianness-swapping.

推荐答案

注意:下面的所有算法都是用 C 语言编写的,但应该可以移植到您选择的语言中(不要看我当他们没有那么快时:)

NOTE: All algorithms below are in C, but should be portable to your language of choice (just don't look at me when they're not as fast :)

低内存(32 位 int,32 位机器)(来自 此处):

Low Memory (32-bit int, 32-bit machine)(from here):

unsigned int
reverse(register unsigned int x)
{
    x = (((x & 0xaaaaaaaa) >> 1) | ((x & 0x55555555) << 1));
    x = (((x & 0xcccccccc) >> 2) | ((x & 0x33333333) << 2));
    x = (((x & 0xf0f0f0f0) >> 4) | ((x & 0x0f0f0f0f) << 4));
    x = (((x & 0xff00ff00) >> 8) | ((x & 0x00ff00ff) << 8));
    return((x >> 16) | (x << 16));

}

来自著名的Bit Twiddling Hacks 页面:

最快(查找表):

static const unsigned char BitReverseTable256[] = 
{
  0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 
  0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 
  0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 
  0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 
  0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 
  0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
  0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 
  0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
  0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
  0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 
  0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
  0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
  0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 
  0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
  0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 
  0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF
};

unsigned int v; // reverse 32-bit value, 8 bits at time
unsigned int c; // c will get v reversed

// Option 1:
c = (BitReverseTable256[v & 0xff] << 24) | 
    (BitReverseTable256[(v >> 8) & 0xff] << 16) | 
    (BitReverseTable256[(v >> 16) & 0xff] << 8) |
    (BitReverseTable256[(v >> 24) & 0xff]);

// Option 2:
unsigned char * p = (unsigned char *) &v;
unsigned char * q = (unsigned char *) &c;
q[3] = BitReverseTable256[p[0]]; 
q[2] = BitReverseTable256[p[1]]; 
q[1] = BitReverseTable256[p[2]]; 
q[0] = BitReverseTable256[p[3]];

您可以将这个想法扩展到 64 位 ints,或者牺牲内存来换取速度(假设您的 L1 数据缓存足够大),并使用 64K- 一次反转 16 位-条目查找表.

You can extend this idea to 64-bit ints, or trade off memory for speed (assuming your L1 Data Cache is large enough), and reverse 16 bits at a time with a 64K-entry lookup table.

简单

unsigned int v;     // input bits to be reversed
unsigned int r = v & 1; // r will be reversed bits of v; first get LSB of v
int s = sizeof(v) * CHAR_BIT - 1; // extra shift needed at end

for (v >>= 1; v; v >>= 1)
{   
  r <<= 1;
  r |= v & 1;
  s--;
}
r <<= s; // shift when v's highest bits are zero

更快(32 位处理器)

unsigned char b = x;
b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16; 

更快(64 位处理器)

unsigned char b; // reverse this (8-bit) byte
b = (b * 0x0202020202ULL & 0x010884422010ULL) % 1023;

如果您想在 32 位 int 上执行此操作,只需反转每个字节中的位,并反转字节的顺序.即:

If you want to do this on a 32-bit int, just reverse the bits in each byte, and reverse the order of the bytes. That is:

unsigned int toReverse;
unsigned int reversed;
unsigned char inByte0 = (toReverse & 0xFF);
unsigned char inByte1 = (toReverse & 0xFF00) >> 8;
unsigned char inByte2 = (toReverse & 0xFF0000) >> 16;
unsigned char inByte3 = (toReverse & 0xFF000000) >> 24;
reversed = (reverseBits(inByte0) << 24) | (reverseBits(inByte1) << 16) | (reverseBits(inByte2) << 8) | (reverseBits(inByte3);

<小时>

结果

我对两个最有前途的解决方案进行了基准测试,即查找表和按位与(第一个).测试机为笔记本电脑,4GB DDR2-800,Core 2 Duo T7500 @ 2.4GHz,4MB L2 Cache;天啊.我在 64 位 Linux 上使用了 gcc 4.3.2.OpenMP(和 GCC 绑定)用于高分辨率计时器.


Results

I benchmarked the two most promising solutions, the lookup table, and bitwise-AND (the first one). The test machine is a laptop w/ 4GB of DDR2-800 and a Core 2 Duo T7500 @ 2.4GHz, 4MB L2 Cache; YMMV. I used gcc 4.3.2 on 64-bit Linux. OpenMP (and the GCC bindings) were used for high-resolution timers.

reverse.c

#include <stdlib.h>
#include <stdio.h>
#include <omp.h>

unsigned int
reverse(register unsigned int x)
{
    x = (((x & 0xaaaaaaaa) >> 1) | ((x & 0x55555555) << 1));
    x = (((x & 0xcccccccc) >> 2) | ((x & 0x33333333) << 2));
    x = (((x & 0xf0f0f0f0) >> 4) | ((x & 0x0f0f0f0f) << 4));
    x = (((x & 0xff00ff00) >> 8) | ((x & 0x00ff00ff) << 8));
    return((x >> 16) | (x << 16));

}

int main()
{
    unsigned int *ints = malloc(100000000*sizeof(unsigned int));
    unsigned int *ints2 = malloc(100000000*sizeof(unsigned int));
    for(unsigned int i = 0; i < 100000000; i++)
      ints[i] = rand();

    unsigned int *inptr = ints;
    unsigned int *outptr = ints2;
    unsigned int *endptr = ints + 100000000;
    // Starting the time measurement
    double start = omp_get_wtime();
    // Computations to be measured
    while(inptr != endptr)
    {
      (*outptr) = reverse(*inptr);
      inptr++;
      outptr++;
    }
    // Measuring the elapsed time
    double end = omp_get_wtime();
    // Time calculation (in seconds)
    printf("Time: %f seconds
", end-start);

    free(ints);
    free(ints2);

    return 0;
}

reverse_lookup.c

#include <stdlib.h>
#include <stdio.h>
#include <omp.h>

static const unsigned char BitReverseTable256[] = 
{
  0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 
  0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 
  0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 
  0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 
  0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 
  0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
  0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 
  0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
  0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
  0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 
  0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
  0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
  0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 
  0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
  0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 
  0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF
};

int main()
{
    unsigned int *ints = malloc(100000000*sizeof(unsigned int));
    unsigned int *ints2 = malloc(100000000*sizeof(unsigned int));
    for(unsigned int i = 0; i < 100000000; i++)
      ints[i] = rand();

    unsigned int *inptr = ints;
    unsigned int *outptr = ints2;
    unsigned int *endptr = ints + 100000000;
    // Starting the time measurement
    double start = omp_get_wtime();
    // Computations to be measured
    while(inptr != endptr)
    {
    unsigned int in = *inptr;  

    // Option 1:
    //*outptr = (BitReverseTable256[in & 0xff] << 24) | 
    //    (BitReverseTable256[(in >> 8) & 0xff] << 16) | 
    //    (BitReverseTable256[(in >> 16) & 0xff] << 8) |
    //    (BitReverseTable256[(in >> 24) & 0xff]);

    // Option 2:
    unsigned char * p = (unsigned char *) &(*inptr);
    unsigned char * q = (unsigned char *) &(*outptr);
    q[3] = BitReverseTable256[p[0]]; 
    q[2] = BitReverseTable256[p[1]]; 
    q[1] = BitReverseTable256[p[2]]; 
    q[0] = BitReverseTable256[p[3]];

      inptr++;
      outptr++;
    }
    // Measuring the elapsed time
    double end = omp_get_wtime();
    // Time calculation (in seconds)
    printf("Time: %f seconds
", end-start);

    free(ints);
    free(ints2);

    return 0;
}

我在几种不同的优化中尝试了这两种方法,在每个级别运行了 3 次试验,每次试验都反转了 1 亿个随机 unsigned int.对于查找表选项,我尝试了按位黑客页面上给出的两种方案(选项 1 和 2).结果如下所示.

I tried both approaches at several different optimizations, ran 3 trials at each level, and each trial reversed 100 million random unsigned ints. For the lookup table option, I tried both schemes (options 1 and 2) given on the bitwise hacks page. Results are shown below.

按位与

mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -o reverse reverse.c
mrj10@mjlap:~/code$ ./reverse
Time: 2.000593 seconds
mrj10@mjlap:~/code$ ./reverse
Time: 1.938893 seconds
mrj10@mjlap:~/code$ ./reverse
Time: 1.936365 seconds
mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -O2 -o reverse reverse.c
mrj10@mjlap:~/code$ ./reverse
Time: 0.942709 seconds
mrj10@mjlap:~/code$ ./reverse
Time: 0.991104 seconds
mrj10@mjlap:~/code$ ./reverse
Time: 0.947203 seconds
mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -O3 -o reverse reverse.c
mrj10@mjlap:~/code$ ./reverse
Time: 0.922639 seconds
mrj10@mjlap:~/code$ ./reverse
Time: 0.892372 seconds
mrj10@mjlap:~/code$ ./reverse
Time: 0.891688 seconds

查找表(选项 1)

mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -o reverse_lookup reverse_lookup.c
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.201127 seconds              
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.196129 seconds              
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.235972 seconds              
mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -O2 -o reverse_lookup reverse_lookup.c
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 0.633042 seconds              
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 0.655880 seconds              
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 0.633390 seconds              
mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -O3 -o reverse_lookup reverse_lookup.c
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 0.652322 seconds              
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 0.631739 seconds              
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 0.652431 seconds  

查找表(选项 2)

mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -o reverse_lookup reverse_lookup.c
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.671537 seconds
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.688173 seconds
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.664662 seconds
mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -O2 -o reverse_lookup reverse_lookup.c
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.049851 seconds
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.048403 seconds
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.085086 seconds
mrj10@mjlap:~/code$ gcc -fopenmp -std=c99 -O3 -o reverse_lookup reverse_lookup.c
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.082223 seconds
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.053431 seconds
mrj10@mjlap:~/code$ ./reverse_lookup
Time: 1.081224 seconds

结论

如果您担心性能,请使用带有选项 1 的查找表(字节寻址速度并不奇怪).如果您需要从系统中挤出每一个最后一个字节的内存(如果您关心位反转的性能,您可能会这样做),按位与方法的优化版本也不会太糟糕.

Conclusion

Use the lookup table, with option 1 (byte addressing is unsurprisingly slow) if you're concerned about performance. If you need to squeeze every last byte of memory out of your system (and you might, if you care about the performance of bit reversal), the optimized versions of the bitwise-AND approach aren't too shabby either.

是的,我知道基准代码是一个完整的黑客.关于如何改进它的建议非常受欢迎.我知道的事情:

Yes, I know the benchmark code is a complete hack. Suggestions on how to improve it are more than welcome. Things I know about:

  • 我无权访问 ICC.这可能会更快(如果您可以对此进行测试,请在评论中回复).
  • 64K 查找表在一些具有大型 L1D 的现代微架构上可能表现良好.
  • -mtune=native 对 -O2/-O3 不起作用(ld 因一些疯狂的符号重定义错误而崩溃),所以我不相信生成的代码适合我的微架构.
  • 可能有一种方法可以使用 SSE 稍微加快速度.我不知道怎么做,但是通过快速复制、按位与打包和混合指令,一定会有一些东西存在.
  • 我只知道足够危险的 x86 程序集;这是 GCC 在 -O3 上为选项 1 生成的代码,所以比我更博学的人可以查看它:
  • I don't have access to ICC. This may be faster (please respond in a comment if you can test this out).
  • A 64K lookup table may do well on some modern microarchitectures with large L1D.
  • -mtune=native didn't work for -O2/-O3 (ld blew up with some crazy symbol redefinition error), so I don't believe the generated code is tuned for my microarchitecture.
  • There may be a way to do this slightly faster with SSE. I have no idea how, but with fast replication, packed bitwise AND, and swizzling instructions, there's got to be something there.
  • I know only enough x86 assembly to be dangerous; here's the code GCC generated on -O3 for option 1, so somebody more knowledgable than myself can check it out:

32 位

.L3:
movl    (%r12,%rsi), %ecx
movzbl  %cl, %eax
movzbl  BitReverseTable256(%rax), %edx
movl    %ecx, %eax
shrl    $24, %eax
mov     %eax, %eax
movzbl  BitReverseTable256(%rax), %eax
sall    $24, %edx
orl     %eax, %edx
movzbl  %ch, %eax
shrl    $16, %ecx
movzbl  BitReverseTable256(%rax), %eax
movzbl  %cl, %ecx
sall    $16, %eax
orl     %eax, %edx
movzbl  BitReverseTable256(%rcx), %eax
sall    $8, %eax
orl     %eax, %edx
movl    %edx, (%r13,%rsi)
addq    $4, %rsi
cmpq    $400000000, %rsi
jne     .L3

我还尝试在我的机器上使用 uint64_t 类型来查看是否有任何性能提升.性能大约比 32 位快 10%,并且无论您是否只是使用 64 位类型一次反转两个 32 位 int 类型的位,或者您是否实际上是将位反转为 64 位值的一半.汇编代码如下所示(对于前一种情况,一次反转两个 32 位 int 类型的位):

I also tried using uint64_t types on my machine to see if there was any performance boost. Performance was about 10% faster than 32-bit, and was nearly identical whether you were just using 64-bit types to reverse bits on two 32-bit int types at a time, or whether you were actually reversing bits in half as many 64-bit values. The assembly code is shown below (for the former case, reversing bits for two 32-bit int types at a time):

.L3:
movq    (%r12,%rsi), %rdx
movq    %rdx, %rax
shrq    $24, %rax
andl    $255, %eax
movzbl  BitReverseTable256(%rax), %ecx
movzbq  %dl,%rax
movzbl  BitReverseTable256(%rax), %eax
salq    $24, %rax
orq     %rax, %rcx
movq    %rdx, %rax
shrq    $56, %rax
movzbl  BitReverseTable256(%rax), %eax
salq    $32, %rax
orq     %rax, %rcx
movzbl  %dh, %eax
shrq    $16, %rdx
movzbl  BitReverseTable256(%rax), %eax
salq    $16, %rax
orq     %rax, %rcx
movzbq  %dl,%rax
shrq    $16, %rdx
movzbl  BitReverseTable256(%rax), %eax
salq    $8, %rax
orq     %rax, %rcx
movzbq  %dl,%rax
shrq    $8, %rdx
movzbl  BitReverseTable256(%rax), %eax
salq    $56, %rax
orq     %rax, %rcx
movzbq  %dl,%rax
shrq    $8, %rdx
movzbl  BitReverseTable256(%rax), %eax
andl    $255, %edx
salq    $48, %rax
orq     %rax, %rcx
movzbl  BitReverseTable256(%rdx), %eax
salq    $40, %rax
orq     %rax, %rcx
movq    %rcx, (%r13,%rsi)
addq    $8, %rsi
cmpq    $400000000, %rsi
jne     .L3

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