使用初始状态反应 useState 钩子事件处理程序 [英] React useState hook event handler using initial state
问题描述
我仍然在思考 React 钩子问题,但正在努力找出我在这里做错了什么.我有一个用于调整面板大小的组件,边缘的 onmousedown
我更新状态上的值然后有一个用于 mousemove
的事件处理程序,它使用这个值,但它似乎没有值改变后更新.
这是我的代码:
导出默认备忘录(() => {const [activePoint, setActivePoint] = useState(null);//初始值为空const handleResize = () =>{控制台日志(活动点);//为空,但应该是 'top|bottom|left|right'};const resizerMouseDown = (e, point) =>{设置活动点(点);//设置状态为 'top|bottom|left|right'window.addEventListener('mousemove', handleResize);window.addEventListener('mouseup', 清理);//为清晰起见删除};返回 (<div className="interfaceResizeHandler">{resizePoints.map(point => (resizerMouseDown(e, point) }/>))});});
问题出在 handleResize
函数上,这应该使用最新版本的 activePoint
这将是一个字符串 top|left|bottom|right
而是 null
.
useRef
读取未来值
目前,您的问题是您正在读取过去的值.当您定义 handleResize
时,它属于该渲染,因此,当您重新渲染时,事件侦听器没有任何反应,因此它仍然从其渲染中读取旧值.
要解决此问题,您应该通过 useRef
使用一个不断更新的引用,以便您可以读取当前值.
const [activePoint, _setActivePoint] = React.useState(null);//定义一个引用const activePointRef = React.useRef(activePoint);//代替原来的`setActivePoint`const setActivePoint = x =>{activePointRef.current = x;//保持更新_setActivePoint(x);};const handleResize = () =>{//现在在阅读 `activePointRef.current` 时,你会//可以访问当前状态控制台日志(activePointRef.current);};const resizerMouseDown =/* 还是一样 */;return/* 返回还是一样的 */
I'm still getting my head around react hooks but struggling to see what I'm doing wrong here. I have a component for resizing panels, onmousedown
of an edge I update a value on state then have an event handler for mousemove
which uses this value however it doesn't seem to be updating after the value has changed.
Here is my code:
export default memo(() => {
const [activePoint, setActivePoint] = useState(null); // initial is null
const handleResize = () => {
console.log(activePoint); // is null but should be 'top|bottom|left|right'
};
const resizerMouseDown = (e, point) => {
setActivePoint(point); // setting state as 'top|bottom|left|right'
window.addEventListener('mousemove', handleResize);
window.addEventListener('mouseup', cleanup); // removed for clarity
};
return (
<div className="interfaceResizeHandler">
{resizePoints.map(point => (
<div
key={ point }
className={ `interfaceResizeHandler__resizer interfaceResizeHandler__resizer--${ point }` }
onMouseDown={ e => resizerMouseDown(e, point) }
/>
))}
</div>
);
});
The problem is with the handleResize
function, this should be using the latest version of activePoint
which would be a string top|left|bottom|right
but instead is null
.
useRef
to read future value
Currently, your issue is that you're reading a value from the past. When you define handleResize
it belongs to that render, therefore, when you rerender, nothing happens to the event listener so it still reads the old value from its render.
To fix this, you should use a ref via useRef
that you keep updated so that you can read the current value.
const [activePoint, _setActivePoint] = React.useState(null);
// define a ref
const activePointRef = React.useRef(activePoint);
// in place of original `setActivePoint`
const setActivePoint = x => {
activePointRef.current = x; // keep updated
_setActivePoint(x);
};
const handleResize = () => {
// now when reading `activePointRef.current` you'll
// have access to the current state
console.log(activePointRef.current);
};
const resizerMouseDown = /* still the same */;
return /* return is still the same */
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