如何在 Swift 3 中编程延迟 [英] How to program a delay in Swift 3
本文介绍了如何在 Swift 3 中编程延迟的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
在早期版本的 Swift 中,可以使用以下代码创建延迟:
In earlier versions of Swift, one could create a delay with the following code:
let time = dispatch_time(dispatch_time_t(DISPATCH_TIME_NOW), 4 * Int64(NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {
//put your code which should be executed with a delay here
}
但是现在,在 Swift 3 中,Xcode 会自动更改 6 种不同的内容,但随后出现以下错误:无法将 DispatchTime.now
转换为预期值 dispatch_time_t
aka UInt64
."
But now, in Swift 3, Xcode automatically changes 6 different things but then the following error appears: "Cannot convert DispatchTime.now
to expected value dispatch_time_t
aka UInt64
."
如何在 Swift 3 中运行一系列代码之前创建延迟?
How can one create a delay before running a sequence of code in Swift 3?
推荐答案
经过大量研究,我终于想出了这个.
After a lot of research, I finally figured this one out.
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) { // Change `2.0` to the desired number of seconds.
// Code you want to be delayed
}
这会在 Swift 3 和 Swift 4 中创建所需的等待"效果.
This creates the desired "wait" effect in Swift 3 and Swift 4.
受到这个答案的一部分的启发.
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