仅包含 SDL 标头会导致链接器错误 [英] Simply including SDL header causes linker error
问题描述
我打算将我的游戏从 glut 迁移到 sdl.
I was going to migrate my game from glut to sdl.
它在 glut 中运行良好,但我想使用一些 sdl 功能.
It's working perfectly in glut but I wanted to use some sdl features.
所以我进入我的项目属性,在目标标题下单击将被编译的程序,构建阶段,将二进制文件与库链接,添加 SDL.framework
So I go into my project properties, under the targets header I click the program that will be compiled, build phases, link binary with libraries, add SDL.framework
与我对 OpenGL.framework 和 GLUT.framework 所做的完全相同
The exact same as I have done for OpenGL.framework and GLUT.framework
但是,当我添加:#include <SDL/SDL.h>
时,它会在我尝试构建时出现链接器错误:
However when I add: #include <SDL/SDL.h>
it comes up with a linker error when I try to build:
Undefined symbols for architecture x86_64:
"_main", referenced from:
__start in crt1.o
(maybe you meant: _SDL_main)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
谷歌搜索只会导致很少的结果,但没有真正的解释.
Googling simply leads to a fair few results, but no real explanations.
推荐答案
SDL 使用宏来重命名您的 main(..)
并且应该提供它自己的,通常在 SDLmain 中实现.米
.它应该与 SDL.framework 一起提供.
SDL uses a macro to rename your main(..)
and should supply its own, usually implemented in SDLmain.m
. It should be supplied together with the SDL.framework.
当您从这里下载框架时 http://www.libsdl.org/download-1.2.php 读取devel-lite
文件夹中的ReadMeDevLite.txt
.
When you download the framework from here http://www.libsdl.org/download-1.2.php Read the ReadMeDevLite.txt
in the devel-lite
folder.
另一种描述http://www.meandmark.com/sdlopenglpart2.html
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