LibGDX:粒子尺度 [英] LibGDX: Particle scale

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问题描述

在我的游戏中我使用

static final float FRUSTUM_WIDTH = 10;
 static final float FRUSTUM_HEIGHT = 15;   

所以当我绘制粒子时,它们占据了整个屏幕并且非常大!那么如何缩小它们以满足我的需求呢?

So when I draw the particles they take the whole screen and are huge! So how do I scale them down to fit my needs?

//皮尤实验室

推荐答案

要么你使用粒子编辑器(老实说我不认为调整粒子大小是一个好主意,因为你提到粒子不会得到太小(对于其他我真的推荐它))或者你只是打开粒子效果文件.它应该由编辑器生成,或者您可以从示例中复制它.在此文件中搜索以下字段:

Either you use the particle editor (to be honest I don't think it's a good idea for sizing the particles, as you mentioned the particles won't get too small (for anything else I really recommend it)) or you just open the particle effect file. It should be generated by the editor or you can copy it from the examples. In this file search the fields below:

- Scale - 
lowMin: 0.0
lowMax: 0.0
highMin: 0.6
highMax: 0.6
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0

根据需要调整 highMinhighMax.

Adjust the highMin and highMax as needed.

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