我正确计算我的FPS吗? [英] Am I calculating my FPS correctly?
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问题描述
所以我想知道我是否正确计算我的FPS:
Uint32 delayFrom(float startTime,float endTime){
return(endTime - startTime);
}
int main(){
int numFrames = 0;
Uint32 startTime = SDL_GetTicks();
while(!done){
frameTime = 0;
float fps =(numFrames /(float)(SDL_GetTicks() - startTime))* 1000;
cout<< fps<< endl;
SDL_Delay(delayFrom(frameTime,1/60));
++ numFrames;
}
}
解决方案
p> int main(){
int numFrames = 0;
Uint32 startTime = SDL_GetTicks();
while(!done){
++ numFrames;
Uint32 elapsedMS = SDL_GetTicks() - startTime; //从循环开始的时间
if(elapsedMS){//跳过第一帧
double elapsedSeconds = elapsedMS / 1000.0; // Convert to seconds
double fps = numFrames / elapsedSeconds; // FPS is Frames / Seconds
cout<< fps<< endl;
}
SDL_Delay(1.0 / 60.0); //使用浮点除法而不是整数
}
}
So I was wondering if I'm calculating my FPS correctly:
Uint32 delayFrom(float startTime, float endTime){
return(endTime - startTime );
}
int main(){
int numFrames = 0;
Uint32 startTime = SDL_GetTicks();
while(!done){
frameTime = 0;
float fps = ( numFrames/(float)(SDL_GetTicks() - startTime) )*1000;
cout << fps << endl;
SDL_Delay(delayFrom(frameTime, 1/60));
++numFrames;
}
}
解决方案
int main() {
int numFrames = 0;
Uint32 startTime = SDL_GetTicks();
while (!done) {
++numFrames;
Uint32 elapsedMS = SDL_GetTicks() - startTime; // Time since start of loop
if (elapsedMS) { // Skip this the first frame
double elapsedSeconds = elapsedMS / 1000.0; // Convert to seconds
double fps = numFrames / elapsedSeconds; // FPS is Frames / Seconds
cout << fps << endl;
}
SDL_Delay(1.0/60.0); // Use floating point division, not integer
}
}
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