转换意味着通过应用规则将某些图形更改为其他图形.我们可以进行各种类型的转换,例如翻译,向上或向下缩放,旋转,剪切,等.
使用JavaFX,您可以在节点上应用转换等作为轮换,缩放和翻译.所有这些转换都由各种类表示,它们属于包 javafx.scene.transform .
S.No | 转型&描述 |
---|---|
1 | Rotation 在旋转中,我们以特定角度旋转对象θ(theta)从它的起源. |
2 | Scaling 要更改对象的大小,缩放转换是使用. |
3 | Translation 将对象移动到屏幕上的其他位置. |
4 | Shearing 倾斜对象形状的转换称为剪切转换格式离开. |
您还可以在JavaFX中的节点上应用多个转换.以下程序是一个同时对矩形执行旋转,缩放和平移转换的示例.
将此代码保存在文件中名称为 :
MultipleTransformationsExample.java .
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.scene.transform.Rotate; import javafx.scene.transform.Scale; import javafx.scene.transform.Translate; import javafx.stage.Stage; public class MultipleTransformationsExample extends Application { @Override public void start(Stage stage) { //Drawing a Rectangle Rectangle rectangle = new Rectangle(50, 50, 100, 75); //Setting the color of the rectangle rectangle.setFill(Color.BURLYWOOD); //Setting the stroke color of the rectangle rectangle.setStroke(Color.BLACK); //creating the rotation transformation Rotate rotate = new Rotate(); //Setting the angle for the rotation rotate.setAngle(20); //Setting pivot points for the rotation rotate.setPivotX(150); rotate.setPivotY(225); //Creating the scale transformation Scale scale = new Scale(); //Setting the dimensions for the transformation scale.setX(1.5); scale.setY(1.5); //Setting the pivot point for the transformation scale.setPivotX(300); scale.setPivotY(135); //Creating the translation transformation Translate translate = new Translate(); //Setting the X,Y,Z coordinates to apply the translation translate.setX(250); translate.setY(0); translate.setZ(0); //Adding all the transformations to the rectangle rectangle.getTransforms().addAll(rotate, scale, translate); //Creating a Group object Group root = new Group(rectangle); //Creating a scene object Scene scene = new Scene(root, 600, 300); //Setting title to the Stage stage.setTitle("Multiple transformations"); //Adding scene to the stage stage.setScene(scene); //Displaying the contents of the stage stage.show(); } public static void main(String args[]){ launch(args); } }
使用以下命令从命令提示符编译并执行保存的java文件.
javac MultipleTransformationsExample.java java MultipleTransformationsExample
执行时,上述程序生成一个JavaFX窗口,如下所示.
您还可以在3D对象上应用变换.以下是旋转和翻译三维框的示例.
将此代码保存在名为 RotationExample3D.java 的文件中.
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.shape.Box; import javafx.scene.transform.Rotate; import javafx.scene.transform.Translate; import javafx.stage.Stage; public class RotationExample3D extends Application { @Override public void start(Stage stage) { //Drawing a Box Box box = new Box(); //Setting the properties of the Box box.setWidth(150.0); box.setHeight(150.0); box.setDepth(150.0); //Creating the translation transformation Translate translate = new Translate(); translate.setX(400); translate.setY(150); translate.setZ(25); Rotate rxBox = new Rotate(0, 0, 0, 0, Rotate.X_AXIS); Rotate ryBox = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS); Rotate rzBox = new Rotate(0, 0, 0, 0, Rotate.Z_AXIS); rxBox.setAngle(30); ryBox.setAngle(50); rzBox.setAngle(30); box.getTransforms().addAll(translate,rxBox, ryBox, rzBox); //Creating a Group object Group root = new Group(box); //Creating a scene object Scene scene = new Scene(root, 600, 300); //Setting title to the Stage stage.setTitle("Drawing a cylinder"); //Adding scene to the stage stage.setScene(scene); //Displaying the contents of the stage stage.show(); } public static void main(String args[]){ launch(args); } }
使用以下命令从命令提示符编译并执行保存的java文件.
javac RotationExample3D.java java RotationExample3D
执行时,上述程序生成一个JavaFX窗口,如下所示.