Javascript结合图像 [英] Javascript combine Images
本文介绍了Javascript结合图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我尝试了一切来完成这项工作,但没有发生。
想要一种方法来组合两个图像(它们以某种方式叠加)。
I tried everything to get this work but didn't happen. Want a method to combine two images (that they are overlayed somehow).
我尝试了如下所述:使用Javascript的图像
使用此代码:
var c=document.createElement("canvas");
c.width = 100;
c.height = 100;
var ctx=c.getContext("2d");
var imageObj1 = new Image();
imageObj1.src = base64String;
var imageObj2 = new Image();
imageObj1.onload = function() {
ctx.drawImage(imageObj1, 0, 0, 328, 526);
imageObj2.src = "2.png";
imageObj2.onload = function() {
ctx.drawImage(imageObj2, 15, 85, 300, 300);
var img = c.toDataURL("image/png");
}
};
但它不起作用。
我通过Base64从本地存储中获取第一张图像(,如此处所述)像这样:
I get the first image by Base64 from Local Storage (as described here) like this:
var img = new Image();
img.src = base64String;
并且base64字符串如下所示: data:image / png; base64 ,iVBORw0KGgoAAAANS ....
And the base64 String looks like this: data:image/png;base64,iVBORw0KGgoAAAANS....
这会以某种方式破坏这种方法吗?
任何帮助表示赞赏:)我已经花了几个小时而无法弄明白....
Does this somehow break this approach with canvas? Any help is appreciated :) took me already hours and can't figure it out....
推荐答案
修正如下:
var c = document.createElement('canvas');
c.width = 82;
c.height = 75;
var ctx = c.getContext("2d");
var imageObj2 = new Image();
imageObj2.onload = function (){
ctx.drawImage(imageObj2, 0, 0, 82, 75);
var imageObj1 = new Image();
imageObj1.onload = function (){
imageObj1.style.objectFit = "cover";
ctx.drawImage(imageObj1, 14, 4, 53, 53);
};
imageObj1.src = data.elephant;
};
imageObj2.src = "2.png";
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